"GAME\\PLAY\\SOCIETY" .. Future and Reality of Gaming..

Transcrição

"GAME\\PLAY\\SOCIETY" .. Future and Reality of Gaming..
FROG
2010
PROGRAM
10.08.10
Future and Reality of Gaming ..
4th
Vienna
Games
Conference
..
24th‐26th
September
2010,
City
Hall
Vienna,
Austria
..
hGp://bupp.at/frog
..
"GAME\\PLAY\\SOCIETY" ..
Friday
24
September
Track
A
/
Wappensaal
11:30
Track
B
/
Top317
REGISTRATION
12:30
FROG
Opening
Austrian
Federal
Ministry
of
Economy,
Family
and
Youth
(TBA)
City
of
Vienna
(TBA)
Dr.
Christoph
Klimmt
(University
of
Mainz)
13:00
Keynote:
Dr.
Ian
Bogost
(Georgia
InsItute
of
Technology)
Mini‐Break
14:00
14:10 Slot
1/A:
Christoph
Klimmt,
A.
Sowka,
A.
Dautermann,
L.
Hennerici,
T.‐S.
Kilb,
Slot
1/B*:
Michael
Wagner
(Danub
University
of
Vienna).
T.
Kording,
J.
Leinemann,
R.
Lemke,
C.
Oschatz,
P.
Weichselbaum
(University
Warum
wir
spielen
–
Ein
erkenntnistheore<scher
Erklärungsversuch
des
Sinns
of
Mainz)
&
F.
S.
Roth
(University
of
Mannheim)
einer
scheinbar
sinnlosen
Tä<gkeit
Do
War
Video
Games
Undermine
Posi<ve
Social
Change?
14:40 Slot
2/A:
Malte
Elson
(University
of
Cologne),
Johannes
Breuer
and
Thorsten
Slot
2/B*:
Sabine
Schollas
and
Felix
Raczkowski
(Ruhr‐Universität
Bochum).
Quandt
(University
Hohenheim).
Zwischen
Ludografie
und
Metagame
–
Annäherung
an
das
Phänomen
des
TOO
FAST
OR
TOO
FURIOUS?
The
effects
of
displayed
violence
and
game
speed
Achievements
in
first‐person
shooters
on
physiological
arousal
and
aggressive
behavior.
Slot
3/B:
FROGA
KUCHA
15:10 Slot
3/A:
Wan‐Wen
Day
(NaIonal
Chung‐Cheng
University).
Simula<ng
Collec<ve
Memory:
A
Qualita<ve
Study
on
Computer
Gaming
Christoph
Kaindel
(ICE‐Vienna/netbridge).
Peasants,
Nobles,
Hooligans
‐
The
Fight
for
Honor
in
history
and
games
Hannes
König
(Alpen‐Adria
Universität
Klagenfurt).
Die
Toten
reiten
schnell
(Computerspiele
auf
der
analy<schen
Couch)
Margarete
Jahrmann
(University
of
Arts
Zurich).
Pervasive
Prosumer
Plays
(PPP).
Technology,
Exchange
And
Flow
in
Alternate
Reality
Games
and
Game
Arts.
Kai
Vohwinkel,
Johannes
Breuer
and
Gary
Bente
(University
of
Cologne
&
University
Hohenheim).
Measuring
Playability
–
Entwicklung
eines
Instruments
zur
Evalua<on
von
Computerspielen
Mela
Kocher
(Center
for
Research
in
CompuIng
and
the
Arts
University
of
California).
Video
Presenta-on:
The
Paradox
of
Alternate
Reality
Games
or:
4
Reasons
Why
ARGs
Should
Fail
As
A
Genre
15:40
Break
16:10 Slot
4/A:
Doris
C.
Rusch
(MassachuseGs
InsItute
of
Technology).
“Purposeful
Game
Design
–
Seven
Ques<ons
to
Define
the
Goal
and
Stay
on
Track”
16:40 Slot
5/B:
Jason
Begy
(MassachuseGs
InsItute
of
Technology).
The
Meaning
of
Jumping:
Orienta<onal
Metaphors
in
Game
Design
and
Cri<cism
17:30
Slot
4/B*:
Stephan
Dreyer
(Hans‐Bredow‐InsItut
für
Medienforschung)
"Youth
protec<on
Overload".
Dystopie
eines
flasch
verstandenen
Jugendschutzes.
Slot
5/B:
Katharina
Stephenson
(University
of
Vienna).*
Objektbeziehung,
Psychoanalyse
&
Digitale
Rollenspiele
Keynote:
Dr.
Mathias
Mertens
(University
Hildesheim)
18:30
...FROG
EXPLORES
GAME
CITY...
19:30
FROG
CONFERENCE
DINNER
*Presenta<on
held
in
German
language
FROG
2010
PROGRAM
10.08.10
Saturday
25
September
Track
A
/
Wappensaal
Track
B
/
Top317
COME
ON
BOARD
Keynote:
Dr.
Henry
Lowood
"Joga
Bonito:
BeauIful
Play,
Sports
and
Digital
Games"
(Stanford
University)
08:30
09:00
Mini‐Break
10:00
Slot
6/B:
Ozge
Samanci
(University
of
California
Berkeley).
10:10 Slot
6/A:
Karolien
Poels
and
Laura
Herrewijn
(University
of
Antwerp).
A
fun
game
brings
more
fame.
How
digital
game
experiences
influence
the
Embodying
Comics:
Reinven<ng
Comics
and
Anima<on
for
a
Digital
effec<veness
of
in‐game
adver<sing.
Performance
10:40 Slot
7/A:
Jaroslav
Svelch
(Charles
University
in
Prague).
Selling
Games
By
The
Kilo:
Using
Oral
History
To
Reconstruct
Informal
Economies
Of
Computer
Game
Distribu<on
In
The
Post‐Communist
Environment
Slot
7/B:
FROGA
KUCHA
Markus
Wiemker
(RWTH
Aachen).
Revolu<on
Now!
Or
How
to
Design
Persuasive
Games.
Silje
Hommedal
(University
of
Bergen).
Simula<ons
or
Shoot‐’em‐up
games:
‐Female
posi<oning
strategies
in
rela<on
to
computer
games.
Marc
Bodmer
and
Eve
Hipeli
(Zurich
University
of
Applied
Sciences).
Unwanted
realism
–
When
video
game
violence
becomes
too
real
Steffen
Grønning
(BBBgames).
Genre
blend
like
never
before
‐
RTS
vs
FPS
11:10
Break
11:40 Slot
8/A:
Lars
Reng,
Henrik
Schoenau‐Fog
(Aalborg
University)
Using
Innova<on
and
Problem
Based
Learning
to
engage
Non‐technical
Students
in
Technical
Game
Based
Teaching
12:10 Slot
9/A:
Birgit
Kramer
(University
of
Vienna).
L2P
n00b
‐
The
language
of
MMORPGs
Slot
8/B*:
SebasIan
Felzmann
(Karlsruher
InsItut
für
Technologie,
KIT).
Playing
Yesterday
‐
Retrogaming
und
Mediennostalgie
Slot
9/B*:
Gerhild
Bauer
and
Clemens
Fessler
(University
of
Vienna).
Browsergames
als
Erfahrungsräume
für
den
Umgang
mit
sozialen
Machtstrukturen.
Am
Beispiel
„Die
Stämme“
12:40
LUNCH
13:40 Slot
10/A*:
ChrisIan
Swertz,
Eva
Reiterer,
Elisabeth
Ebner,
Adam
Iljkic
and
Ines
Duhan
(University
of
Vienna).
Video
game
addic<on
in
Austria:
Perspec<ves
on
a
complex
phenomenon.
14:10 Slot
11/A*:
Sabine
Harrer
(University
of
Vienna).
Die
Lara‐Formel:
Hybride
Iden<tät
als
kultureller
und
kommerzieller
Erfolgsfaktor
Slot
10/B:
Fois
Stefania,
Dario
Maggiorini
and
Laura
Anna
RipamonI
(Università
degli
Studi
di
Milano).
Virtual
worlds
as
learning
environments
for
children
afflicted
by
cogni<ve
disabili<es
Slot
11/B:
Jan
Van
Looy,
Cédric
Courtois
and
LoGe
Vermeulen
(IBBT‐MICT‐
Ghent
University).
Why
Girls
Play
Video
Games:
a
Gender‐Compara<ve
Study
into
the
Mo<va<ons
for
and
Astudes
towards
Playing
Video
Games
Slot
12/B:
FROGA
KUCHA
14:40 Slot
12/A*:
Kolo
Castulus
and
Müller
Juliane
(mhmk
‐
Macromedia
Hochschule
für
Medien
und
KommunikaIon).
Robert
Seifert
(University
of
Erfurt).
Digitale
Spiele
als
Quelle
informeller
Sind
Spielerinnen
anders?
‐
Eskapismus
und
andere
Mo<va<onskomponenten
Lernerfahrungen
und
Sozialisa<onsfaktor
in
verschiedenen
Games
und
sozialen
Kontexten
im
Geschlechtervergleich
Kieran
Nolan
(Dundalk
InsItute
of
Technology).
Alternate
Gaming
Interfaces
Frezghi
Berhane
Haile
(Tsinghua
University).
Teaching
through
digital
serious
games
for
construc<on
technologies
:
a
case
study
15:10
Break
15:40
FROG‐POND
(Jump
into
the
your
own
POND
of
ideas,
concepts
and
projects
on
gaming...)
16:30 Slot
13/A:
KrysIan
Majewski
(Cologne
Game
Lab).
Frankenstein
Game
Design:
Reinven<ng
a
Genre
for
TRAUMA
Slot
13/B:
Elke
Hemminger
(Pädagogische
Hochschule
Schwäbisch
Gmünd).
Meaning,
Iden<ty
and
Learning
in
Virtual
Game
Worlds.
An
Analysis
of
MMORPG
Game
Cultures
as
Communites
of
Prac<ce
Slot
14/A:
Gundolf
S.
Freyermuth
and
Katharina
Tillmanns
(Cologne
Game
Lab).
What
Game‐Educa<on
can
learn
from
Film‐Educa<on
(and
vice
versa)
Slot
14/B:
KonstanIn
Mitgutsch
(MassachuseGs
InsItute
of
Technology).
Learning
experiences
in
computer
games.
The
transfer
is
NOT
the
transforma<on...
Mini‐Break
17:30
17:40
Keynote:
Dr.
KaIe
Salen
(Parsons
School
of
Design
NY
&
Director
of
the
InsItute
of
Play)
18:40
21:00
Game
Over
‐
Day
2
AUSTRIAN
GAMERS
PARTY
*Presenta<on
held
in
German
language
FROG
2010
PROGRAM
10.08.10
Sunday
26
September
Track
A
/
Wappensaal
08:30
09:00
Track
B
/
Top317
COME
ON
BOARD
Keynote*:
Dr.
Jürgen
Fritz
"Mein
virtueller
Körper
und
ich
–
Der
Metamorph
und
seine
Clone"
(Fachhochschule
Köln)
10:10 15/A:
Luis
Torrao
(DIGARC
–
Polytechnic
InsItute
of
Cávado
and
Ave),
Nuno
Rodrigues
and
João
Vilaça
(University
of
Minho).
Energy
for
Life:
A
Step
Towards
an
Energe<c
Sustainable
World
10:40 16/A:
Rut
MarInez
and
Pilar
Lasca
(University
of
Alcala)
Mario
Bros,
an
old
friend
for
leaning
15/B*:
Gerrit
Bliefernicht
(University
Bremen).
Exzessives
Computerspielverhalten
als
Anpassungsverhalten
an
sozialstrukturelle
Widersprüche
16/B*:
FROGA
KUCHA
Jennifer
Berger
(University
of
Vienna).
Sackboy
meets
Teamplayer
MarIn
Geisler
(InsItute
of
Computer
Gaming
‐
Spawnpoint).
Artworks‐Contest
–
pic
your
game
life.
Ästhe<sche
Bildung
ausgehend
von
Computerspielen
Michael
Wagner
(Danub
University
Krems).
Sexualisierung
des
E‐Sport
Mario
Donick
(Universität
Rostock).
Computerspielbezogene
Gemeinschaxen
am
Beispiel
der
interna<onalen
roguelike‐Community
FROG‐Poster‐Session
11:10
+++The
InteracIon
between
the
Digital
Games
Sector
and
Cinema
(Ha<ce
Öz,
Işık
University)+++
+++Sozialwissenscharliche
Begleisorschung
zur
zielgruppengerechten
Entwicklung
von
Computerlernspielen
am
Beispiel
von
SpITKom
(André
Czauderna/Lars
Adam/Stefanie
Vogt/Tanja
Wisng,
Cologne
University
of
Applied
Sciences
)+++
+++Videogames
as
funcIonal
plasorms
(Patrick
Ruckdeschel)+++
+++TesIng
MulI‐Channel
MulI‐Media
Literacy
of
Gamers
(Patrick
Prax,
Uppsala
University)+++
+++GATEWAY
‐
Abenteuer
Neue
Medien
(Johannes
Rinderer
and
Gert
Burger,
Supro
‐
Werksta}
für
Suchtprophylaxe)+++
+++Fun
in
the
Sky:
From
Cloud
CompuIng
to
Cloud
Gaming
(Dario
Depon<,
Dario
Maggiorini
and
Laura
Ripamon<,
University
of
Milano)+++
+++Digging
for
Originality
‐
CulIvaIng
Glocal
Designers
through
Casual
Games
(Winston
Yang,
Shih
Chien
University)+++
+++Can
the
HR
world
learn
from
Game
Design?
(Tobias
Scholz,
Goethe
University
Frankfurt)+++
+++A
new
type
of
player.
One
that
plays,
creates,
modifies
and
shares
(Alexandre
Rodrigues,
CECC
‐
Centro
de
Estudos
de
Comunicação
e
Cultura)+++
+++HumaniIes
Remediated:
Digital
Games
CriIcism
in
Academic
Discourse
(Robert
Kampf,
Münster)+++
+++"Spielend
Lernen"
(Thomas
Wernbacher
&
Michael
Wagner,
Donau‐Universität
Krems,
Anna
Grampelhuber
&
Jochen
Kranzer,
Ovos
real<me
3D
GmbH)+++
12:00 Slot
17&18/A:
Björn
Bartholdy
and
Katharina
Tillmanns
(Cologne
Game
Lab).
Slot
11/B*:
MarIn
Geisler
(InsItute
of
Computer
Gaming
‐
Spawnpoint).
Clans
und
Gilden
–
soziale
Prozesse
in
Computerspielgemeinschaxen
Panel:
It´s
not
a
Game
...
a
new
terminology
that
suits
the
diversity
of
games
(TBA)
Slot
12/B*:
Torben
Kohring
and
Daniel
Heinz
(Computerprojekt
Köln
e.
V.).
12:30
Games
get
Real
‐
Vom
Bildschirmspiel
zum
Live‐Rollenspiel
Mini‐Break
13:00
13:10
Closing
Ceremony
14:00
–
FROG
OVER
–
*
Presenta<on
held
in
German
language
Dates:
24.09.2010,
Opening:
12:30
a.m.
–
26.
09.2010,
End:
14:00
p.m.
Venue:
Vienna
City
Hall,
Wappensaal,
S<ege
2,
Friedrich‐Schmidt‐Platz,
1010
Vienna
RegistraIon:
<ll
the
24th
of
September
2010
Conference
Fee:
€
120,‐
ReducIon
for
students
&
staff
members
of
youth
organiza<ons:
€
50,‐
The
conference
fee
includes:
admission
to
all
sessions
and
the
socializing
zone
(coffee
and
refreshments),
a
printed
copy
of
the
Book
of
Abstracts,
lunch
on
Satutrday,
the
Conference
Dinner
and
the
Gamers
Party.
OrganizaIon:
Danube
University
Krems
&
Department
of
Educa<on
and
Human
Development
(University
of
Vienna)
&
Austrian
Federal
Ministry
of
Economy,
Family
and
Youth
For
further
informaIon
visIt
www.bupp.at/frog