Resident Evil Revelations Digital Art Book

Transcrição

Resident Evil Revelations Digital Art Book
Contents
Introduction
Introduction. . . . . . . . . . . . . . . . . . . . . . . 1
Character Art. . . . . . . . . . . . . . . . . . . . . . 2
Creature Art . . . . . . . . . . . . . . . . . . . . . 14
Background Art . . . . . . . . . . . . . . . . . . . 28
REVELATIONS Image Art. . . . . . . . . . 42
During the development of Resident Evil Revelations, there was a lot of trial and
error involved in design decisions before the final outcome was reached. However,
the vast majority of these attempts were not made public. This Resident Evil
Revelations artbook is a behind-the-scenes look which unveils the secrets behind this
horrific masterpiece. It is filled with sketches, early concepts and character & creature
design processes that will give insights to the thought processes of the designers of a
game that forms a crucial cornerstone of the Resident Evil franchise.
Unused Art . . . . . . . . . . . . . . . . . . . . . . 44
© C A P C O M C O . , LT D . 2 0 1 2 , 2 0 1 3 A L L R I G H T S R E S E R V E D .
1
Character Art
Parker Luciani
Designer’s Notes
Jill – Standard Equipment
Parker – Standard Equipment
Floatation Device
It should discreetly fold
away.
Visual Arts Collection
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Visual Arts Collection
Jill Valentine
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Parker Luciani
Jill Valentine
Plastic Holster
Jill – Scuba Equipment
Designer’s Notes
The harness is connected
to the belt.
Quad Mag Pouch (Pistol)
Parker – Light Equipment
2
3
Chris – Standard Equipment
Ear Muffs
Chris – Snowy Mountain Equipment
Waterproof
Transceiver
Rolled
Sleeves
Hydration
Pack
Glow Stick
Visual Arts Collection
Visual Arts Collection
Chris Redfield
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Grenade
Pouch
Chris Redfield
Chris Redfield
Waist Bag
Holster
Diver’s Knife
Tactical Boots
Chris – Scuba Equipment
4
5
Jessica Sherawat
Jessica – Snowy Mountain
Equipment
Designer’s Notes
A patch is sewn on.
Scuba
Equipment
Designer’s Notes
Visual Arts Collection
The suit is skin-tight, and reflects the
light in a fetishistic manner. The
zippers and metal parts are gold.
Designer’s Notes
Silver fox fur. Alternate
randomly between darker
and lighter fibers. The
coat’s fabric is heavy and
very sturdy.
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Visual Arts Collection
Jessica –
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Jessica Sherawat
Jessica Sherawat
Grenade Pouch
Handgun
Knife
Magazine Pouch
Designer’s Notes
Stockings. The fabric
has a sheen to it.
Designer’s Notes
Sharp high heel shoes.
The heels end in a sharp
point.
Jessica – FBC
Portable
Transceiver
Designer’s Notes
A retro outfit
reminiscent of the
1960s.
Jessica - Disguised
6
7
Quint Cetcham
Keith – Snowy Mountain Equipment
Quint – BSAA Casual Outfit
Quint – Snowy Mountain Equipment
Visual Arts Collection
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Visual Arts Collection
Keith Lumley
Headset
Quint Cetcham
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Keith Lumley
Equipment
Rig
Designer’s Notes
Keith – BSAA Casual Outfit
A GPS-type device.
Ideally this will have an
effective use on a snowy
mountain.
The strap should be thick to
minimize the separation
from his arm.
Keith – Tattoos
Stickers for hydration pack.
Various sew-on patches.
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9
Rachael
O’Brian – Standard Outfit
Rachael – Standard Outfit
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Visual Arts Collection
Clive R. O'Brian
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Rachael
฀ Raymond Vester
Clive R. O'Brian
Raymond Vester
Raymond Vester
Raymond – Standard Outfit
Designer’s Notes
Wears a normal dress shirt with
the sleeves down to his forearms.
Holster is worn above the
bulletproof vest. Leather lace-up
shoes. His slacks have more
material from the waist to the
thighs, and then taper down.
Designer’s Notes
Bulletproof Vest
(Navy blue. Says “FBC” on the back)
Holster
(Reddish leather)
Slacks (Navy)
Leather Gloves
(An orange-brown color)
Orange Colored Hair
(Ginger)
The wound is from a Hunter. The blood on his slacks has a liquid-like
glistening quality. The bandages have a triangle-shaped metal stopper.
There is also another bandage over the patch on the wound, which has a
hook that allows it to be wrapped tightly.
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BSAA – Standard Employee Outfit
FBC – Standard Employee Outfit
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Visual Arts Collection
FBC
BSAA
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฀
FBC
Terrorist
BSAA
BSAA – Standard Employee Equipment
Terrorist
Engineer – Snowy Mountain Equipment
BSAA – Standard Snowy Mountain Equipment
Waist equipment consists of a
double pistol pouch to the left, a
rifle mag pouch on each side,
and a medium-sized bag
towards the back.
Designer’s Notes
H-Shaped
Suspenders
12
Wears a balaclava under the gas
mask. No skin is showing.
Carries a knife near the right
shoulder. Please include both
masked head versions.
13
Creature Art
Ooze (Pincer )
Acts on instinct, not intellect
Attacks while maximizing reach
Moves slowly and does not feel pain. Once it grabs its
Their reach is lengthened when attacking with a long weapon,
target, it can inflict a lot of damage. Likes to corner humans
so it is harder to slip past them from the side. Pincers also have
in narrow pathways, and targets those who appear to be
an attack where they charge while swinging their weapons.
Visual Arts Collection
Visual Arts Collection
Ooze
most nutritious. Can dislodge its joints to slide through ducts
and other narrow spaces. Body parts can be shot off,
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limiting its mobility. However, they will grow back over time.
฀ Pincer
฀
Ooze
Ooze
Its mouth can suck fluid,
bite, and sip.
Has a humanoid silhouette.
It has an off-white color
like a drowned body. Can
dislodge its joints. Has a
bloated and slippery
texture. Gives the
impression of being
saturated with fluid.
Can be used to
club or stab.
Uses its hands
when appearing
or getting up.
Joint
Movement
Its footsteps make a
wet-sounding noise.
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Ooze(Chunk)
Visual Arts Collection
Visual Arts Collection
Ooze(Tricorne)
Performs a midlong range attack
Shoots projectiles from its arm.
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Tricorne
฀ Chunk
฀
Ooze
Ooze
Launching
Bones
Designer’s Notes
The texture should be grotesque,
with veins visible when bloated. The
legs are similar in shape with a
standard Ooze, but the texture
should be bloated like its upper
body.
Bloated Areas
The bones gradually
get smaller.
Designer’s Notes
Slowly raises its arms and
randomly bloats up. Its body
should bloat up and move
around randomly.
Bloats from taking damage and explodes.
Gets bloated as it takes damage, and will eventually
explode. If in close proximity, it can cause the explosion
on its own without taking more damage. Damages any
enemies nearby when exploding as well.
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Fenrir
Visual Arts Collection
Visual Arts Collection
Globster
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Fenrir
Globster
Certain parts of its body are
rotting, resulting in the outer
skin peeling to expose inner
organs.
They are weak on land but powerful in the water
Globsters encountered on land have simple movements
and are excellent for target practice. You can dodge their
attacks and aim for weak spots. They are large and
grotesque. Globsters in the water move across the waves
and will swallow whole anyone who is in their way.
Mouth opens in the
direction of the arrows.
Appears suddenly and gives chase
Howls and appears from strategic locations based on the
terrain. It moves fast, giving the impression that it will
chase you down. Its quick movements and low body
position make it difficult to hit with bullets. It is not
bothered by changes in altitude.
Designer’s Notes
Its texture is pale and bloated, like a drowned body. The reddish
pink coloration in its mouth shouldn’t be too bright. Its body is
covered in wrinkles and bumps. The texture should be dirty and
non-uniform.
18
Calls others to join
Always appears in groups, not alone.
When the group gets low in numbers,
it will call out for more to join them.
19
Scagdead
Designer’s Notes
Designer’s Notes
The blue colors of the
skin should really pop.
Adding more skin-tone. Please
keep the reddish portions
where the skin has peeled.
Visual Arts Collection
Visual Arts Collection
Hunter
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Scagdead
฀ Farfarello
Hunter
Designer’s Notes
This hunter uses four limbs
to walk, and has a powerful
claw-based attack.
Basic attributes should be a
curved back, thick and long
arms, and sharp claws.
A close-combat fighter with speed
The tension of the insant kill attack
Moves quickly and performs close-range attacks. Damages a player
An instant kill attack will result in a game
with hit-and-away tactics, and finishes them off with an instant kill
over without a chance at recovery. Battles
attack. Is able to jump around in an agile manner. Unlike the slow-
with this common enemy will be tense. This
moving Ooze, they are hard to slow down with weaker weapons.
attack has a low accuracy.
Farfarello
Appears mid-way through the game. Uses
a chainsaw and traps
Maintains transparency while moving
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Sets a trap that immobilizes a player to
Becomes visible when attacking or taunting. Also loses transparency
increase the effectiveness of its instant kill
when taking damage or affected by a pulse grenade. (Reverts to the
attack. The faces attached to its head are
behavior of a Hunter as well)
always wailing.
21
The Scagdead’s right hand is a biological chainsaw that
can unleash an instant kill attack.
Designer’s Notes
The saw-like section needs
more definition, so please
have the blades on the side
stand up.
Visual Arts Collection
Visual Arts Collection
Right hand is an biological chainsaw
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฀ Scagdead
฀ Normal
฀
Scagdead
Scagdead
Scagdead (Normal)
Scagdead (Claw trap)
The Scagdead shoots claw traps from its head. When a
player steps on a claw trap they will be temporarily
Hardened
tongue
immobilized, and vulnerable to instant kill attacks. Claw
traps will break after a set period of time. They do not hit
Human
teeth
other enemies.
Designer’s Notes
The direction of the
fangs should be
random to give of the
impression of an
organic entity.
Bunches of nerves gather towards the
center. The joint muscles contract and
close when stepped on.
The fangs open up in random
directions. Looks like it would
hurt to get near it.
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Moves with its
jawbone
Coloring should be bright
and soft. Color image is
that of the brains of a
bird.
23
Ghiozzo
The motifs are
Notostracas and Ooze
(Female).
This enemy attacks in groups
The shell alternates
between smooth and
rough surfaces. The
shell is not hard, but
slick like a squid.
Each individual is weak, letting the player experience the
thrill of killing them in bunches or blasting a group with
an area attack. Travels in groups and tries to swarm the
player. The type of enemy that can be a hassle in large
groups.
Visual Arts Collection
Visual Arts Collection
Sea Creeper
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Ghiozzo
Sea Creeper
Has bioluminescence similar to lanternfish or
dragonfish. The
bioluminescence appears
as an uninterrupted line.
Modeled after the genetics
of Acanthodii and
Placodermi.
Its skin has wrinkles
that display a variety
of colors.
Its claws, heels, and
ankles are made of
bone.
Moves quickly within water
Sea Creepers appear in waist-deep water. They swim
When attacking, the spine
can be seen through the
rib bones, giving it a
grotesque feel.
fast and possess a powerful grabbing attack, so they can
sneak up and nail you with an instant kill.
Contains aggressive
parasites within its
body.
Designer’s Notes
The joints in here
should move freely.
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Visual Arts Collection
Visual Arts Collection
Ooze Rachael
Determined female Ooze
The woman in the medical room from EP1-3, who was
attacked by an Ooze. By the time she appears in EP4-1
she is not sentient, and chases after the player thereafter.
Ooze Rachael moves similar to an Ooze, but is much
quicker and will chase the player down.
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Ooze Rachael
Ooze Rachael
Clothes can be
adjusted.
Episode 1-1: Corpse
The corpse that appears from the duct in
Episode 1-1. The right half of the body has
been contaminated by the virus, and bones
are protruding from the torn shirt.
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Background Art
Crew’s Quarters – Storage
Main light
source
Designer’s Notes
Mostly everything is stainless steel. Please make the
surfaces reflective, so that we can see the player’s
movement reflected on objects.
Designer’s Notes
The main light source is the green emergency lamp.
To avoid having everything bathed in green light,
please give the round shapes towards the back their
own sheen.
Ceiling is stainless
steel
A corpse that was
dragged here to be
eaten a year ago.
Leftover bones
and shards of
metal.
The blades of the fan are broken, making
it a spot for enemies to hide. The inside is
like a rubber pipe with folds, lit up from
below.
Alternate suggestion for
secondary light source.
Spotlight from above.
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Crew’s Quarters
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Crew’s Quarters
Secondary light
source. A fallen
spotlight.
A duct for creatures
to appear from.
Visual Arts Collection
Visual Arts Collection
Crew’s Quarters – Galley
The slick floor shines
when you walk in through
the entrance.
Liquid is dripping from
the duct. Filled with bones
and raw garbage.
Crew’s Quarters – Crew Hallway
Designer’s Notes
Secondary
light source
Exit (Please illuminate this if it is hard
to see)
Designer’s Notes
A duct large enough for a
creature to pass through. The
hole should be large to make it
menacing. Please make sure
this is noticeable.
The three ceiling
lights towards the
back are broken
and blinking.
Galley – Sink
The shadows of
raindrops are
visible.
Crew’s Quarters – Staff Room
Occasionally,
flashes of
lightning shine
through.
Not blood, but
some other
bodily fluid from
a creature.
Designer’s Notes
The floor is wet and
slippery.
Galley Details
28
The shutters which were
forced shut are slightly ajar.
A large
pan
Initially filled with water. The water drains away
while making noise. Once the water is gone, you
see a drain from which creatures appear. (Please
make the drain as large as possible without seeming
out of place)
29
Promenade
Designer’s Notes
Designer’s Notes
The hall is modeled after an opera house. There is a
large chandelier in the center, surrounded by four
smaller chandeliers.
Blood drips down from
the corpse on the
chandelier, leaving a
stain.
Modeled after Italian street cafés. The ceiling is
stained glass and the lights towards the back are
broken, making everything a bit dark. There
appears to have been fighting here, as there are
blood stains, glass shards and broken doors, and
overturned tables and chairs. The plants are dead.
The overall lighting
aesthetic/tone is orange.
The store signs give off
colors like green and red.
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Hall
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Promenade
Hall
Designer’s Notes
Promenade – Left
Red and yellow, with blues in darker spots.
Place a red sofa, table, and lamp here.
Hall – Central Clock Detail
Please add more tables
and chairs than what is
shown here.
A large flower vase.
Dried flowers are
strewn about.
Torn roof
Hall – Entrance
The store is mostly a
dark brown color. Has
the feel of a classic bar.
The windows
are sporadically
broken.
The walls of the second
floor are of a medieval
design. There are display
lights and hanging signs.
A large
outside lamp
Wooden counter
Dead plants
This store has a modern
light display. The inside of
the store is yellow.
The counter is
tiled.
The pendulum is
spherical.
30
Two parts are stained
glass. The stained glass
is illuminated from
behind.
The wall on the first floor is dark brown. The wall on the second floor is brown
on the bottom, and white with gold accents on top. The wall on the third floor is
white with gold accents and the floors are covered in red carpet.
This store resembles a
restaurant. Lots of red
with square tables, leather
chairs, and sofas.
Promenade – Right
31
Coast
Designer’s Notes
Things that should be moving
Waves rock the boats up and down
Fish and drifting objects move with
the tide
Electrical wires
The ropes mooring the boats
The fog and clouds
Grass (For visual effectiveness)
Behind the town are
ruins that look like a
castle wall.
Buildings other than the
huts are elevated one
level. The walls are a mix
of the ruins and newer
construction.
Ruins
Seabirds gather around
drifting objects
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Casino
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Coast
Casino
Casino – Game Machine
Casino – Dark
A hut with a
broken door
A new
stone wall
A thin metal
wall is erected
here.
More of a rocky
shore than a
beach. The waves
are fairly rough.
Coast – Full View
A “catch cube.” You try to
grab the money that flies
around inside.
Casino – VIP Room
The monitors
display the
casino floor
The gold walls have the
texture of bullion.
Leather
sofa
The card game table is
the same as the ones
on the casino floor.
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Snowy Mountain – Underground Exit
Visual Arts Collection
The snow is falling very
steadily.
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Snowy Mountain – Crash Site
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Designer’s Notes
This design image covers all of the terrain details underground, and does not
represent what the actual map will look like. Please use the appropriate
designs in-game. Compositional elements: Icicles, melted snow/water,
puddles, mines (entrance, wood fragments, rope, signs), snow, rock chasms
(above and below ground)
Windows
boarded up
from the inside
Designer’s Notes
Snow that you
can walk
through
Snowy Mountain – Underground Detail 1
A rotating
radar
antenna
Snowy Mountain
Snowy Mountain
Snowy Mountain – Airport
Octagonal
control tower
The ground is not
uniformly white with
snow, but dotted with
patches of rocks and
grass.
Snowy Mountain – Underground Detail 2
Designer’s Notes
The light source is the sun
that shines through the
cracks in the rocks. Please
display the silhouette of
fallen trees and dried grass
above the chasms.
The ropes and pillars cut
across your field of view.
When you move closer to
the hole, you can see
slightly further down.
The water from melted snow
drips down the icicles.
Besides the puddles, there is
a stream of water under the
planks of wood.
It’s the early afternoon
but the blizzard makes
everything dark and
reduces visibility.
Small aircraft
Walkable areas in the
foreground have grass.
Snowy Mountain – Full View
Cloudy skies. The fog
gives everything a white
hue (fog should be spotty,
not heavy).
Fallen trees (fir trees) are
stuck here.
A mine that was shuttered long ago.
The pathway inside of the cave is wet
with melted snow.
34
Packed with
trash and
debris.
Snow has
accumulated on the
trees that fell down
the chasms in the
cave.
The ground is littered with
fallen trees, dried grass,
rocks, and branches. It is
not like walking through a
plain white field of snow.
35
Research Facility – Hallway
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Visual Arts Collection
Snowy Mountain – Headquarters Underground Room
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Research Facility
Snowy Mountain
Snowy Mountain – Underground Storage
Research Facility – Post-sterilization Room Elevator Doors
Unmanned
recon
drone
Electricity
source
switch
Access point
Designer’s Notes
Boxes enclosed in netting
(please give the nets thicker
ropes to make them easier
to see).
Spin the handle to unlock
the door.
Research Facility – Sterilization Room
Snowy Mountain – Headquarters 2F
Shooting Range and Meeting Room
Snowy Mountain – Headquarters
Facilities
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Terragrigia Tower
Visual Arts Collection
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Visual Arts Collection
Research Facility – Post-sterilization Room
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Terragrigia
Research Facility
Research Facility – Entrance Door
Terragrigia – Sign
Research Facility – Central Core
Terragrigia – Command Center
The lights near the
entrance are blinking.
Moveable tables and boxes
full of research materials are
placed here, blocking the
way to the front row.
Entrance/Exit to
the lobby
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A light fixture has
fallen and is causing
an electrical leak.
Impassable.
Terragrigia – 3F Floor
The windows on
both sides have their
shutters pulled down.
Meeting
room
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Visual Arts Collection
Terragrigia – 1F Hall
This glass displays
images. A warning
to evacuate is shown.
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Terragrigia / BSAA Headquarters
Terragrigia
The staircases in the front
and back have barriers to
prevent the player from
going downstairs.
Chairs for
resting
Terragrigia – Lobby Detail
BSAA Headquarters
The walls are diagonal, but
the walls where the back
hallway and the meeting
room meet are vertical.
40
These are lights,
not windows.
Terragrigia – 3F Floor
41
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Visual Arts Collection
฀
฀&
฀฀
฀
Jill
Chris
42
Jill & Chris
REVELATIONS Image Art
Jill & Parker
฀
฀&
฀฀
฀
Jill
Parker
43
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Visual Arts Collection
Unused Art
Jill – Hairstyle
45
Character
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Jill – Scuba Equipment Design
Jill
Character
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Visual Arts Collection
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Visual Arts Collection
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u
n
U
Character
47
Character
Visual Arts Collection
46
Chris
Parker
Jessica
t
r
A
d
e
s
u
n
U
Visual Arts Collection
Jessica – Snowy Mountain Equipment Design
Jessica – Scuba Equipment Design
49
Character
48
Character
t
r
A
d
e
s
u
n
U
Visual Arts Collection
t
r
A
d
e
s
u
n
U
Visual Arts Collection
t
r
A
d
e
s
u
n
U
Character
51
Creature
Visual Arts Collection
50
O’Brian
Morgan
Terrorist
Creature
t
r
A
d
e
s
u
n
U
Visual Arts Collection
t
r
A
d
e
s
u
n
U
Creature
53
Creature
Visual Arts Collection
52
Creature
t
r
A
d
e
s
u
n
U
Visual Arts Collection
t
r
A
d
e
s
u
n
U
Creature
55
Creature
Visual Arts Collection
54
Creature
t
r
A
d
e
s
u
n
U
Visual Arts Collection
Creature
56
Creature
t
r
A
d
e
s
u
n
U
Visual Arts Collection