abril nº 3 2016 - Instituto Politécnico de Castelo Branco

Transcrição

abril nº 3 2016 - Instituto Politécnico de Castelo Branco
Nº 3 /abril 2016
ISSN: 2182-5947
NOVIDADES
AGI CREATIVE TEAM - Adobe illustrator CS6. Indianapolis: John Wiley, cop. 2012. XIX, 359 p.
ISBN 978-1-118-12407-9
“Create exciting illustrations and logos using Illustrator`s vector tools;
Design dynamic artwork for print, web, and mobile;
Enhance your artwork with colors, gradients, and patterns;
Develop special effects and styles for your artwork and tex.”
AMARAL, Alberto, (ed. lit.) - Psicologia. Lisboa : A3ES, 2015. 15 p.
A publicação, dedicada ao ensino da Psicologia, analisa a oferta
formativa existente em Portugal, a evolução global do ensino desta
área científica e os seus ciclos de estudo. Por fim, são apresentados
dados sobre a oferta formativa e empregabilidade.
BARKER-PLUMMER, Dave; BARWISE, Jon; ETCHEMENDY, John - Language, proof and logic.
2nd ed. Stanford: CSLI Publications, cop. 2011. XIII, 606 p. ISBN 978-1-57586-632-1
”Language Proof and Logic, 2nd edition is a complete text and software
package providing a self-contained introduction to the basics
concepts of logic: language, truth, argument, consequence, proof and
counterexample.”
BARSKI, Conrad - Land of lisp: learn to program in Lisp, one game at a time!. San Francisco: No
Starch Press, cop. 2011. XVIII, 482 p. . ISBN 978-1-59327-281-4
Programação de jogos de computador utilizando a linguagem de
programação LISP.
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BROWN, Mat - Learning apache cassandra: build an efficient, scalable, fault-tolerant, and highlyavailable data layer into your application using cassandra. Birmingham: Packt, 2015. VII, 225 p.
ISBN 978-1-78398-920-1
“If you`re an application developer familiar with SQL database such
as MySQL or Postgres, and you want to explore distributed databases
such as Cassandra, this is the perfect guide for you. Even if you`ve
never worked with a distributed database before. Cassandra`s
intuitive programming interface coupled with the step-by-step
examples in this book will have you building highly scalable
persistence layers for your applications in no time.”
CADCIM TECHNOLOGIES - Maxon cinema 4D R16 studio: a tutorial approach. 3rd ed.
Schererville: CADCIM Technologies, cop. 2015. pag. var.. ISBN 978-1-936646-95-1
“This texbook covers all the features of MAXON CINEMA 4D R16
Studio such as modeling, texturing, lighting, sculpting, rigging,
animation, BodyPaint 3D, compositing, and rendering, Additionally,
this textbook covers powerful CINEMA 4D tools such as MoGraph
and XPresso.”
COELHO, P. M. - Tabelas de termodinâmica. 2ª ed. Porto : FEUP, 2012. 181 p. . ISBN 978-972752-149-4
“Na realização destas tabelas procurou-se incluir as propriedades dos
fluidos mais utilizadas nas cadeiras de Termodinâmica, mecânica dos
fluidos e transferência de calor, bem como as propriedades de
algumas substâncias sólidas utilizadas nas cadeiras de Termodinâmica
e transferência de calor.
CREUS SOLÉ, Antonio - Energía geotérmica de baja temperatura. [S. l.] : Cano Pina: Ceysa, 2008.
174 p. ISBN 978-84-96960-05-3
O livro apresenta soluções de instalação de sistemas de energia
geotérmica de baixa temperatura.
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DAS, Braja M.; SIVAKUGAN, Nagaratnam - Introduction to geotechnical engineering. 2nd ed.
[S. l.] : Cengage Learning, 2016. XVII, 440 p.. ISBN 978-1-305-25721-4
“Soil mechanics is the branch of engineering that involves the student
of the properties of soils and their behavior under stress and strain
under idealized conditions. Foundation engineering is the application
of the principles of soils mechanics and geology in the planning,
design, and construction of foundations for buildings, highways, dams,
and so forth. Approximations and deviations from idealized conditions
of soil mechanics become necessary for proper foundation design,
because natural soil deposits are not homogeneous in most cases.”
DAWSON, Michael - Python programming for the absolute beginner. 3th ed. Boston: Cengage
Learning, cop. 2010. XXIII, 455 p. ISBN 978-1-4354-5500-9
“With the instructions in this book, you`ll learn to:
Build, slice, and index strings;
Define functions;
Read from, and write to, text files;
Create and manipulate sprites;
Tackle object-oriented programming; create a GUI;
Work with sound and music and create animation."
DIRKSEN, Jos - Learning three.js: the javaScript 3D Library for WebGL. 2nd ed. Birmingham:
Packt, 2015. XII, 397 p.. ISBN 978-1-78439-221-5
“Learning three.js...is a practical, example-rich book that will help
you learn about all the features of three.js. This book will show you
how to create or load models from externally created models and
realistic-looking 3D objects using materials and textures. You`ll also
learn how to use the HTML5 video and canvas elements as a material
for you, 3D objects, different ways of animating your models,
skeleton-based animation, and how to add physics such as gravity
and collision detection to your scene.”
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DUCKETT, Jon - JavaScript & JQuery: interactive front-end web development. Indianapolis: John
Wiley, cop. 2014. 622 p.. ISBN 978-1-118-53164-8. ISBN 978-1-118-87165-2
“This book will teach you how to make your websites more
interactives, engaging, and usable. It does this by combining
programming theory with examples that demonstrate how
JavaScript and jQuery are used on popular sites.”
ENGEL, Pierre - Guide de la réhabilitation avec lácier à l'usage des architectes et des ingénieurs.
Imp. 2010. 463 p. ISBN 978-2-7258-0017-2
“À travers de nombreux exemples, ce guide pratique destiné aux
acteurs de la construction ainsi qu’aux étudiants, fournit toutes les
informations necessaires à l’ùtilisations de làcier dans la
réhabilitation des bâtiments et la consolidation des structures quels
que soient leurs matériaux constitutifs d’òrigine et dans le respect
des exigences réglementaires.”
GERANTABEE, Fred - Adobe flash professional CS6: digital classroom. Indianapolis: John Wiley,
cop. 2012. XX, 456 p. ISBN 978-1-118-12408-6
Adobe® Flash® Professional CS6 is used to create and deliver
interactive content. Adobe® Flash® Professional CS6 is the
authoring environment for creating rich, interactive content and
advertisements for digital, web delivery”
GERBER, Adam; CRAIG, Clifton - Learn android studio: build android apps quickly and
effectively. New York: Apress, cop. 2015. XXVII, 453 p. ISBN 978-1-4302-6601-3
“Learn Android Studio covers Android Studio and its rich tools
ecosystem, including Git and Gradle: this book covers how Android
Studio works seamlessly with Git, for source control, and Gradle , a
build and test tool. In addition this book demonstrates how to
develop/collaborate with remote Git-web hostings services such as
GitHub and Bitbucket. “
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GIBSON, Jeremy - Introduction to game design, prototyping, and development. Upper Saddle
River: Addison-Wesley, cop. 2015. XXXI, 908 p. ISBN 978-0-321-93316-4
This book “integrates the disciplines of game design and computer
programming and helps you master the crucial practice of iterative
prototyping using Unity.
Includes: In-depth tutorials for eight different game prototypes;
Developing new game design concepts; Moving quickly from design
concepts to working digital prototypes; Improving your designs
through rapid iteration; Playtesting your games and interpreting the
feedback that you receive; Tuning games to get the right “games
balance” and “game feel”; Developing with Unity, today`s best engine
for independent game development; Learning C# the right way; Using
Agile and Scrum to efficiently organize your game design and
development process; Debugging your game code; Getting into the
highly competitive, fast-changing game industry”
GOTHELF, Jeff - Lean UX: applying lean principles to improve user experience. Beijing, etc.:
O'Reilly, cop. 2013. XVIII, 130 p. ISBN 978-1-449-31165-0
“The Lean UX approach to interaction design is tailor-made for
today`s web-driven reality.
Inspired by Lean and agile development theories, lean UX lefts you
focus on the actual experience being designed, rather than
deliverables. This book shows you to collaborate closely with other
members of the product team, and feedback early and often. You`ll
learn how to drive the design in short, iterative cycles to assess what
works best for the business and the user. Lean UX shows you how to
make this change - for the better.”
HIBBELER, R. C. - Mechanics of materials. 9th ed. Singapore: Pearson, cop. 2013. XIX, 879 p..
ISBN 978-981-06-9436-4
The book “was developed to provide students with a clear and
thorough presentation of the theory and applications of engineering
mechanics.
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HOCKING, Joseph - Unity in action: multiplatform game development in C#. Shelter Island:
Manning, cop. 2015. XXIII, 326 p. ISBN 978-1-617292-32-3
“This book helps readers build successful games with the Unity game
development platform. You will use the powerful C# language, Unity`s
intuitive workflow tools, and a state-of-the-art rendering engine to build
and deploy mobile, desktop, and console games.”
“What`s Inside: Program characters that run, jump, and interact; Build
code architectures that manage the game`s state; Connect your games
to the internet to download live data; Deploy games to platforms
including web and mobile; Covers Unity version 5.0”
HUGHES, John F. [et al.] - Computer graphics: principles and practice. 3rd ed. Upper Saddle
River: Addison-Wesley, cop. 2014. IVII, 1209 p. ISBN 978-0-321-39952-6
“This third edition has been completely rewritten to provide detailed
and up-to-date coverage of key concepts, algorithms, technologies, and
applications.”
“New coverage of the rendering equation, CPU architecture
considerations, and importance-sampling in physically based rendering;
An emphasis on modern approaches, as new chapter on probability
theory for use in Monte-Carlo rendering; Implementation of CPU
shaders, software rendering and graphics-intensive 3D interfaces; 3D
real-time graphics platforms - their design goals and tradeoffs - including
new mobile and browser platforms; programming and debugging
approaches unique to graphics development.”
IMAI, Masaaki - Gemba kaizen: a commonsense approach to a continuous improvement
strategy. 2nd ed. New York: McGraw-Hill, cop. 2012. XXI, 426 p. ISBN 978-0-07-179035-2
“The book explains how to use a commonsense, low-cost approach to
managing the work-place - the place where value is added - whether
that place be the production line, hospital, government department,
shopping center, airport, or engineering firm. This is not a book of
theory, bus a book of action. Its ultimate message is that no matter how
much knowledge the reader may gain, it is of no use if it is not put into
practice daily."
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MIGUEL, António - Gestão de projetos de software. 5ª ed. Lisboa: FCA, cop. 2015. XIV, 434 p.
ISBN 978-972722-804-1
O livro “Aborda, entre outros, os seguintes temas: Enquadramento de
gestão de projetos nas organizações; Modelos de maturidade e o
Project management Office; O CMMI e a gestão de projetos; Um
modelo de gestão de projetos baseado no PMBOK Guide; O processo
de planeamento: custos, prazos e recursos; Avaliação da
exequibilidade de projetos; Gestão dos riscos e da qualidade; Gestão
da configuração; Gestão de recursos humanos; Monitorização,
controlo e encerramento do projeto; Gestão do valor realizado;
Engenharia de software; metodologias ágeis de desenvolvimento de
software.”
MYERSON, Paul - Lean supply chain and logistics management. New York: Mcgraw-Hill, cop.
2012. XVII, 270 p. ISBN 978-0-07-176626-5
“This practical guide reveals how to identify and eliminate waste in your
organization`s supply chain and logistics function. Lean Supply Chain
and Logistics Management provides explanations of both basic and
advanced Lean tools, as well as specific Lean implementation
opportunities. The book then describes a Lean implementation
methodology with critical success factors. Real-world examples and
case studies demonstrate how to effectively use this powerful strategy
to realize significant, long-term improvements and bottom-line
savings.”
OSBORN, Jeremy - Adobe dreamweaver CS6. Indianapolis: John Wiley, cop. 2012. XXI, 470 p.
ISBN 978-1-118-12409-3
“Set up Dreamweaver CS6 and use its design and layout tools; Create,
publish, and maintain websites; Add text, images, and multimedia to
your pages; Build CS6-based websites to create consistent, standardsbased page designs; Use modern web design techniques including CSS3
transitions and fluid grids; design HTML5 web pages optimized for
mobile devices; Add web fronts for more visually exciting text."
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OSBORN, Jeremy - HTML 5. Indianapolis: John Wiley, cop. 2011. XVI, 411 p.. ISBN 978-1-11801618-3
“Learn how to code cutting-edge web pages using new HTML5 tags;
Discover HTML5 web forms and how to use them today; Add
multimedia content that doesn´t rely on browser plugins and is
mobile friendly; Use the Canvas element to create shapes complete
with fills, color, strokes, gradients, and more; Combine the powerful
styling and animation capabilities of CSS3 to enhance your web
pages; Work with the supporting technologies of HTML5 to make
building web applications easier than ever.”
PATTON, Jeff - User story mapping. Sebastopol: O`Reilly, cop. 2014. XLIV, 276 p. ISBN 978-1491-90490-9
“User Story mapping is a valuable tool for software development
once you understand why and how to use it. This insightful book
examines how this often misunderstood technique can help your
team stay focused on users and their needs without getting lost in
the enthusiasm for individual product features.”
PRESSMAN, Roger S.; MAXIM, Bruce R. - Software engineering: a practitioner's approach. 8th
ed. New York: McGraw-Hill, cop. 2015. XXX, 941 p. ISBN 978-1-259-25315-7
The 39 charpters of the eighth edition are organized into five parts.
Part 1: The process;
Part2: Modeling
Part 3: Quality Managing
Part 4: Managing Software Projects
Part 5: Advanced topics
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RAINER, Kelly; PRINCE, Brad; WATSON, Hugh - Management information systems: moving
business forward. 3rd ed. Hoboken: John Wiley, cop. 2015. XXI, 554 p. ISBN 978-1-118-89538-2
“Information technology (IT) refers to any computer-based tool that
people use to work with information and to support the information
and information-processing needs of an organization. An information
system (IS) collets, processes, stores, analyzes, and disseminates.
Accordingly, this chapter begins with a discussion of why you should
become knowledgeable about IT. It also distinguishes among data,
information, and knowledge, and it differentiates computer-based
information system from application programs. Finally, it considers the
impacts of information systems on organizations and on society in
general.”
RIZZO, Jen - Cinema 4D beginner`s guide: model, animate, and render like a Pro!. Birmingham:
Packt, cop. 2012. III, 256 p. ISBN 978-1-84969-214-4
“Cinema 4D Beginner`s Guide will walk you through all the steps of
creating an interior flythrough of an office: creating a 3D structure,
adding materials and lighting, animating, and rendering. You`ll explore
addditional features through a series of mini projects: creating motion
graphics, exporting a stylized non-realistic image, adding hair and
creating cloth. You will also learn how to connect pieces that all work
together by exploring node-based programming in Xpresso, then wrap
everything up with an introduction to compositing in Adobe After
Effects.”
SANTOS, Adriano Almeida; SILVA, António Ferreira da - Automação integrada. 2ª ed. Porto:
Publindústria, D. L. 2015. XVI, 340 p. ISBN 978-989-723-127-8
“Neste livro são apresentadas algumas das metodologias de
modelação de sistemas de automação, recorrendo sempre que
possível a exemplos de carácter industrial, suportados por software
de simulação do hardware e dos processos de forma a tornar mais
simples e atrativo o seu desenvolvimento e compreensão. Aborda-se
ainda, de uma forma genérica, os comandos mais utilizados na
programação dos autómatos programáveis (PLCs), não esquecendo o
tratamento de sinais, quer estes sejam discretos ou contínuos
(processamento de sinais analógicos).”
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SANTOS, Pedro Reis; LANGLOIS, Thibault - Compiladores: da teoria à prática. Lisboa: FCA,
cop. 2014. XVIII, 461 p.. ISBN 978-972-722-768-6
“O livro aborda os diversos passos do desenvolvimento de um
compilador, incluindo: A análise determinista linear com autómatos
finitos para linguagens regulares e autómatos de pilha para uma análise
ascendente e descendente; A realização de verificações semânticas e
a construção da árvore sintática do programa analisado; A
linearização das instruções para a geração de código direto para
máquinas de pilha; A seleção e o escalonamento das instruções, bem
como a reserva de registos, para máquinas de registos unifor5mes; A
otimização do código resultante, com base na análise do fluxo de
controlo e de dados; Todo o +processo de desenvolvimento é
exemplificado, em C e Java, para uma linguagem de exemplo simples,
com recurso às ferramentas lex, yacc, antlr e burg.”
SEIBEL, Peter - Practical common lisp. New York: Apress, cop. 2011. XXV, 499 . ISBN 978-14302-4290-1
"This book shows the power of Lisp not only in the areas that it has
traditionally been noted for - such as developing a complete unit test
framework in only 26 lines code - but also in new areas such as parsing
binary MP3 files, building a Web application for browsing a collection
of songs, and streaming audio over da Web.”
SILVA, Márcio - Microsoft project 2013. Lisboa: FCA, cop. 2014. XVIII, 398 p.. ISBN 978-972722-783-9
“Com este livro, aprenda a utilizar o project, uma ferramenta que lhe
permite gerir de forma profissional o ciclo de vida dos seus projetos…”
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SMITH, Jerron - Adobe after effects CS6. Indianapolis: John Wiley, cop. 2012. XIX, 440 p..
ISBN 978-1-118-14279-0
“Create stunning motion graphics for use online or in broadcast
projects; Easily import Photoshop and Illustrator files to save time and
enhance your creative freedom; Learn to build animated sequences
using Masks and Track Mattes; Animate graphics in 3D to create
engaging effects; Use green screen footage to create video
composites and extend visual possibilities; Create animations and
effects presets to optimize your workflow.”
SMITH, Jerron - Adobe premiere pro CS6. Indianapolis: John Wiley, cop. 2012. XVI, 332 p.
ISBN 978-1-118-49454-7
“Import video, audio, and still images and edit them together on the
Timeline; Add transitions and effects to your video to make your
projects more engaging and appealing; Automatically stabilize shaky
footage with the Warp Stabilizer; Animate layered Photoshop files to
create onscreen graphics; Create text and titles using the built-in
Premiere Pro Titler; Use Adobe Encore to author your projects to disk
or for web distribution.”
STELLMAN, Andrew; GREENE, Jennifer - Learning agile: understanding Scrum, XP, Lean, and
Kanban. Sebastopol: O`Reilly, cop. 2015. XVII, 397 p. ISBN 978-1-449-33192-4
"Agile has revolutionized the way teams approach software
development, but with dozens of agile methodologies to choose from,
the decision to "go agile" can be tricky. This practical book helps you
sort out, first by grounding you in agile's underlying principles, then by
describing four specific-and well-used-agile methods: scrum, extreme
programming (XP), Lean, and Kanban.
Each method focuses on a different area of development, but they all
aim to change your team's mindset-from individuals who simply follow
a plan to a cohesive group that makes decision together. Whether
you're considering agile for the first, or trying it again, you'll learn how
to choose a method that best fits your team and your company.” X
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STEPHENS Rod - Beginning software engineering. Indianapolis: John Wiley, cop. 2015. XXIX,
447 p. ISBN 978-1-118-96914-4
“Beginning Software Engineering: Details the concept of software
engineering; Explains the roles and responsibilities of team members
working on a software engineering project; Outlines key phases that
any software engineering effort must handle to produce applications
that are powerful and dependable; Details the most popular software
development methodologies and explains the different ways they
handle critical development tasks; Incorporates exercises that expand
upon each chapter`s main ideas; includes an extensive glossary of
software engineering terms."
STOBER, Thomas; HANSMANN, Uwe - Agile Software development: best practices for large
software: software development projects. Berlin: Springer-Verlag, cop. 2010. XXIII, 179 p.
ISBN 978-3-642-42557-8
“Software development is moving towards a more agile and more
flexible approach. It turns out that the traditional "Waterfall" model is
not supportive in an environment where technical, financial and
strategic constraints are changing almost every day… This book gives
answers to these question. A strong emphasis is on real life project
examples, which describe how development teams have moved from
a waterfall model towards an Agile Software Development approach.”
TOBAJAS M. Carlos [et al.] - Montaje y mantenimiento de instalaciones solares térmicas.
[Barcelona] : Cano Pina, Ceysa, 2012-2014. 4 Vol.. ISBN 978-84-96960-70-1
“Este livro constituye una amplia introducción a la energía solar
térmica, a los diferentes tipos de instalaciones existentes así como a
los componentes de cada una de ellas.
Además se presentan las partes que debe tener un diseño o proyecto
de las instalaciones, con la novedad que presenta aplicaciones
informáticos para ayudar al diseño y sus cálculos. Se visualizan planos
esquemas, diagramas lógicos, flujogramas de trabajo, etc. Contiene el
desarrollo completo de un proyecto de instalaciones."
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DISSERTAÇÕES DE MESTRADO
POMBO, Marisa Cavalheiro - Análise do desempenho térmico de edifício: clima,
comportamento térmico e sustentabilidade dos materiais. Castelo Branco: Instituto Politécnico
de Castelo Branco, Escola Superior de Tecnologia, 2016. XX, 169 p.. - Dissertação apresentada
com vista à obtenção do grau de Mestre em Construção Sustentável, Instituto Politécnico,
Escola Superior de Tecnologia, Castelo Branco, 2016
“…O presente relatório apresenta estudos locais e climáticos
das regiões a intervir de forma a implementar medidas
construtivas adaptadas ao local, aproveitando os recursos
naturais conforme o desejado, tal como, a avaliação do
desempenho energético de uma moradia em Madrid,
segundo a legislação espanhola em vigor, através da folha de
cálculo Ce2 e posteriormente com o programa informático
CERMA. Na segunda avaliação foi ainda realizada uma
análise de melhorias de desempenho energético através da
mudança da fonte de energia para o aquecimento interior e
para a necessidade de água quente sanitária.”
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