corporate profile[english](2007年8月23日開催)

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corporate profile[english](2007年8月23日開催)
CORPORATE PROFILE
TECMO, LTD.
(Tokyo Stock Exchange/First Section: 9650)
August 23, 2007
Company Profile
Company:
Established:
Business
Category
TECMO, LTD.
July 31, 1967(40 years since its founding)
1. Home Console Games (Planning / Development/ Sales)
2. On-line Games (Planning / Development/ Sales /Service)
3. Mobile Contents (Planning / Development/ Sales /Service)
4. Commercial Equipment/Software (Planning / Development/ Sales)
5. Amusement Facility Management
No. of Employees Non-consolidated: 354 Consolidated: 489 ( as of June 30, 2007)
Capital
¥5,823,000,000
Stock Listing
Tokyo Stock Exchange/First Section (Securities Code: 9650)
Information/Communication Industry
Issued No. of
Shares
24,879,000 shares
Copyright © 2007 TECMO,LTD. All Rights Reserved.
1
TECMO’S BUSINESS ACTIVITIES
With development/sales of games as our core business, TECMO is engaged in extensive business activities
Home
HomeConsole
Console
Games
GamesBusiness
Business
Planning, development, research and sales of
home console game software
Rights
RightsBusiness
Business
On-line
On-lineGames
GamesBusiness
Business
Popular home console game titles remade into
on-line games
Planning and development of user-create type titles
Planning and sales of character items
Mobile
MobileContents
ContentsBusiness
Business
Planning, development, research and sales of
contents for mobile terminals
Commercial
CommercialEquipment
Equipment//
Software
SoftwareBusiness
Business
Planning, development, research and sales of
pachinko/pachislot liquid crystal display software
Copyright © 2007 TECMO,LTD. All Rights Reserved.
Amusement
AmusementFacility
Facility
Management
ManagementBusiness
Business
Planning, development and management of
amusement facilities
2
TECMO Visionary 2010
ー Aiming to be the contents provider devoted to fulfill people’s lives around the world ー
TECMO Visionary 2010
Establish a business foundation suitable as a visionary company by 2010
Transition to an operational system with clear vision and business strategies
Position 2007 as the milestone year to build and develop a system for new
growth as well as to expand customer base
Business Perspectives
1.
2.
3.
4.
Provision of high quality contents and services catering to customer preference
Leading the world with propositions and technologies
Sound management based on cash flow
Capacity building of a daring workforce and development of an attractive work environment
Copyright © 2007 TECMO,LTD. All Rights Reserved.
3
Consolidated Sales Plan
Unit (¥1 million)
8,000
12277
On-line Game
Commercial
AM Facility Management
15030
16000
14000
11628
6,000
14000
12000
5,000
10000
4,000
8000
3,000
6000
2,000
4000
1,000
2000
-
Overall Total
Segment Total
7,000
Home Console
Mobile Contents
Rights
Total
0
05.12 Period
(Actual Results)
06.12 Period
(Actual Results)
07.12 Period
(Business Plan)
08.12 Period
(Mid-Term Total)
05.12 Period (Actual Results)06.12 Period (Actual Results) 07.12 Period(Business Plan) 08.12 Period(Mid-Term Total)
Game Business
On-line Game Business
Mobile Contents Business
Commercial Equipment/Software Business
Rights Business
Amusement Faciilty Management Business
Total
6,310
653
805
207
4,300
12,277
Copyright © 2007 TECMO,LTD. All Rights Reserved.
4,392
190
908
1,367
239
4,530
11,628
6,260
640
880
1,430
240
4,550
14,000
4,760
1,430
1,390
1,540
210
5,700
15,030
4
Consolidated Operating Profit Plan
Unit (¥ 1 million
2000
2500
2100
2560
2000
1223
1000
1500
850
1000
500
500
0
Overall Total
Segment Total
1500
3000
Home Console
On-line Game
Mobile Contents
Commercial
Rights
AM Facility Management
Total
0
05.12 Period
(Actual Results)
06.12 Period
(Actual Results)
07.12 Period
(Business Plan)
08.12 Period
(Mid-Term Total)
05.12 Period (Actual Results)06.12 Period (Actual Results) 07.12 Period(Business Plan) 08.12 Period(Mid-Term Total)
Game Business
On-line Game Business
Mobile Contents Business
Commercial Equipment/Software Business
Rights Business
Amusement Faciilty Management Business
Deduction
Total
Current Term Profit Per Share (Yen)
284
207
668
119
301
-729
850
24
Copyright © 2007 TECMO,LTD. All Rights Reserved.
296
118
253
972
115
284
-817
1,223
33
1,195
335
275
725
90
330
-850
2,100
45
1,000
500
500
1,000
150
500
-1,090
2,560
60
5
Strategy to achieve the goals ① Expansion of customer base
No. of menbers
(unit: Ten thousands persons)
1,200
On-line
1,000
Mobile
Game
1000
4.69
1000
800
Mobile contents
Release new contents in
North America
(TECMO BOWL2)
Release new Medal Appli
game
588
600
454
-
469
245
179
59
120
209
-
55
-
400
200
Major launch of on-line
game business
“Bastard!! On-line”
“DOA ONLINE”, etc.
324
353
145
180
2006
2007
-
2004
2005
Copyright © 2007 TECMO,LTD. All Rights Reserved.
2008
Release Team NINJA’s ・Team
TACHYON’s new titles
Full-scale entry to DS
Release new titles that target
female and senior customers
6
Strategy to achieve the goals ②
Developing new titles targeting each customer group
Game business
department
production
Promotion of multi-platforming
Challenge development of new titles
Lievo Studio
new titles
Expansion of customer base
through powerful development
within the company and
production business
Team TACHYON
new titles
Monster Farm
Gallop Racer
Team NINJA
new titles
Zero
DEAD OR ALIVE
NINJA GAIDEN
Multi-platforming of contents
Copyright © 2007 TECMO,LTD. All Rights Reserved.
7
Strategy to achieve the goals ③
Fostering Leaders in the Development Sector
Console・Handheld Sector
Game
GameBusiness
Business
Department
Department
Multi Devices
Sector
Team
Team TACHYON
TACHYON
Team
Team NINJA
NINJA
High-end
Sector
Multi-contents
Multi-contents
Production
Production
Lievo
Lievo Studio
Studio
Multi-contents
Multi-contents
Business
BusinessDepartment
Department
On-line・Mobile Sector
Copyright © 2007 TECMO,LTD. All Rights Reserved.
Executive
Producer
3
Producer
9
Assistant
Producer
7
8
Strategy to achieve the goals ④
Promotion of Lievo bussiness
1.Profit from TECMO developed titles
Mainly [Profit from operational services]
[Profit from international licenses/loyalties]
PC Online
Console Game
Development of the following: Monster Farm Online, Bastard゙!! On-line
Gallop Racer On-line, and EDEN
2. Profit from production business
Mainly [Profit from operational services]
Production of WarRock
Mobile,
Media Player,
etc
3. Profit from platform business
Hand Held Game
Profit from provision of
management knowledge and
billing systems, etc.
Investment in PR costs
Profit sharing with partners
Copyright © 2007 TECMO,LTD. All Rights Reserved.
9
Strategy to achieve the goals ⑤
Global debelopment of Lievo
Build up a global network centered on Asia and Oceania.
Lievo Customer Base
Copyright © 2007 TECMO,LTD. All Rights Reserved.
Lievo Partners
10
Strategy to achieve the goals ⑥
Promotion of multi-use of contents
TECMO’s powerful, original game contents recreated not only as
home console games, but in multiple contents markets.
DOA PARADISE (Mobile)
DOA ONLINE(PC Online)
Home Console Game
DEAD OR ALIVE 4
DOA Characters
(Figures)
Copyright © 2007 TECMO,LTD. All Rights Reserved.
Hollywood Movie
“DOA/DEAD OR ALIVE”
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Overview of Home Console Game Business
TECMO’s technology in developing original games is highly appraised.
TECMO owns multiple original popular game titles.
Global launch of the two major brands; Team NINJA and Team TACHYON.
“Dead or Alive” Series
Total of 7.5 million sales worldwide
“Monster Farm” Series
Total of 4 million sales worldwide
“NINJA GAIDEN” Series
Total of 5.5 million sales worldwide
“Zero” and “Deception” Series
Total of 2.3 million sales worldwide
Copyright © 2007 TECMO,LTD. All Rights Reserved.
“TECMO BOWL” Series
Total of 5 million sales worldwide
“Rygar” Series
Total of 1.5 million sales worldwide
(as of end of June, 2007)
12
Overview of On-line Game Business
Lievo Studio promotes development of original online games.
Focus placed on expanding Lievo (global & open platform) in Asia.
“WarRock”
“Gallop Racer ONLINE”
“Monster Farm Online”
“BASTARD!! –ONLINE-”
Service launched in
March 2007(Japan)
Service scheduled to start in
2007(Japan)
Service scheduled to start in
2007(Japan)
Service scheduled to start in
2007(Japan)
“DOA ONLINE”
(Service scheduled to start in China in 2008)
Copyright © 2007 TECMO,LTD. All Rights Reserved.
Announcement of online game business tie-up with
Shanda in China (July 3, 2007)
13
Overview of Mobile Contents Business
Extensive development of brand titles for mobile game distribution.
Active overseas development such as in the US, Europe and China.
“NET-FUN Mobile”
“DOA Paradise♪”
“MONSTER FARM POP”
“OTAKARA Dungeon RPG
Monthly Membership 240,000 (as of June 2007)
No. of downloads
2,400,000 (between January and June, 2007)
※ No. of Medal Appli downloads 2,320,000
“OTAKARA Dungeon RPG”: Ranking first place for seven consecutive
months in the number of KDDI Medal Appli downloads
Copyright © 2007 TECMO,LTD. All Rights Reserved.
14
Overview of Commercial Equipment・Software Business
Focus placed on customized development of liquid crystal display software for
pachinko and pachislot machines.
TECMO owns titles of popular original series such as Rio and Shin Mogu-Mogu FuRin-Ka-zan
“Rio Paradise”
“Shin Mogu-Mogu Fu-Rin-Ka-zan”
Copyright © 2007 TECMO,LTD. All Rights Reserved.
“Harem Ace”
15
Overview of Rights Business
Development of character figures, with Kasumi and Rio as the most popular figures.
Promotion of developing characters targeting overseas markets and wide age group range.
Actively working to expand the character business into Hollywood movies and cards.
Character
CharacterFigures
Figures
Character
CharacterItems
Items
Copyright © 2007 TECMO,LTD. All Rights Reserved.
Character
CharacterTie-ups
Tie-ups
16
Overview of Amusement Facility Management Business
Focus placed on creating amusement facilities targeting all age groups and to be enjoyed
over a long time-span.
Promotion of development of new stores with high investment efficiency and good standing.
Promotion of revitalization of existing stores.
Region
TECMOPIA LUXY
(Toyosu)
INTERPARK (Utsusnomiya)
Stores
Kanto region
10
Kinki region
5
Chugoku/Kyushu regions
7
Okinawa region
36
TOTAL
58
Hello Kitty's Doremifa Island
(Toyosu)
Copyright © 2007 TECMO,LTD. All Rights Reserved.
17
The business plans presented herein reflect the views and intentions of TECMO Ltd. management based on the information
available at the time this document was prepared. The same is said for the business forecasts.
There is considerable possibility that our company’s actual results may differ due to various factors, some of them
negative. These factors include, but are not limited to the following:
1. Changes in the economical environment that may affect the business of TECMO
2. (Particularly) U.S. dollar, Euro and Japanese yen currency fluctuation.
3. Ability of TECMO to continue providing products and services that are acceptable to consumers in each field.
4. Ability of TECMO to successfully expand business internationally that relates to business with games, commercial
software, on-line games and mobile contents.
5. Ability of TECMO to accommodate legislative amendments.
TECMO is not responsible to renew or revise the business forecasts of TECMO dependent on any new information or
conditions that may occur after this document has been released.
We ask that customers refrain from using the information presented herein for your own forecasting purposes. We also ask
that customers refrain from assuming that this document will continue to be accurate and valid in the future.
Copyright © 2007 TECMO,LTD. All Rights Reserved.
18