Immersive Medien und 3D-Video
Transcrição
Immersive Medien und 3D-Video
Fraunhofer-Institut für Nachrichtentechnik Heinrich-Hertz-Institut Ralf Schäfer [email protected] http://ip.hhi.de page 1 Immersive Medien und 3D-Video R. Schäfer - Immersive Medien und 3D-Video Outline page 2 Immersive Media Examples Interactive Media and Free Navigation Free Navigation in Video Scenes Examples Free Viewpoint Video Summary R. Schäfer - Immersive Medien und 3D-Video Immersive Media – Costs vs. Sensation Costs Real Live Sensation American Football IMAX Rock Concert Theatre Cinema VoD VCR CD TV Interactive TV Sensation R. Schäfer - Immersive Medien und 3D-Video page 3 Immersive Media page 4 Immersive Display (UHDTV, D-Cinema) R. Schäfer - Immersive Medien und 3D-Video Example: Immersive Video Conferencing – im.point Cameras 61” Plasma display Audio Speakers • Seamless transition between the real and virtual world • Head motion parallax • Life-sized upper body images representing gestures and body language • 3D representation of the remote participants including provision of eye contact R. Schäfer - Immersive Medien und 3D-Video page 5 Semi-circular table Example: Largest Panorama Worldwide Gasometer in Leipzig and 36 m hight (weight > 1 ton) R. Schäfer - Immersive Medien und 3D-Video page 6 Printed panorama with 60 m diameter page 7 R. Schäfer - Immersive Medien und 3D-Video Cylindrical Projection with HHI‘s CineCardultra Single l e v e l Multiple levels Horizontal & vertical soft edge blending υ page 8 CineCardultra: Warping for cylindrical and parabolic projection υ R. Schäfer - Immersive Medien und 3D-Video Interactive Media Allow to be active in some way instead of just being a passive consumer Enabled through convergence on telecommunications, consumer electronics and computer science Well-known: linking of multimedia data for interactive access Multimedia DVD, Internet presentations, Multimedia Home Platform (MHP) page 9 R. Schäfer - Immersive Medien und 3D-Video Free Navigation Arbitrary selection of viewpoint and direction within real world audio-visual scenes Well-known from computer graphics, virtual reality, computer games synthetic scenes, objects or static views of real objects or restricted to predefined viewpoints (e.g. Formula 1 on Premiere) page 10 R. Schäfer - Immersive Medien und 3D-Video Free Navigation in Real Scenes New technology allows generation of intermediate views in between real existing camera view Image-Based rendering, 3D reconstruction Allows e.g. viewing sports or theatre from arbitrary viewpoints New technologies for the whole chain: Acquisition, signal processing, modelling, representation, compression, transmission, rendering, display page 11 R. Schäfer - Immersive Medien und 3D-Video Scene Representations More geometry -based Static Texture, Single Geometry View-dep. Texture, Single Geometry More image-based Static Texture, View-dep. Geometry View-dep. Texture, View-dep. Geometry Incarnations of 3D model Sprites Warping Light-field rendering Lumigraph Interpolation page 12 Conventional graphics pipeline Layered Depth images R. Schäfer - Immersive Medien und 3D-Video Omni-directional Video Systems with curved mirrors www.remotereality.com page 13 R. Schäfer - Immersive Medien und 3D-Video Omni-directional Video – Example 1 Courtesy of Prof. Yokoya, Nara Institute of Science and Technology page 14 R. Schäfer - Immersive Medien und 3D-Video page 15 Omni-directional Video – Example 2 R. Schäfer - Immersive Medien und 3D-Video Interactive Navigation in 3D Panoramas page 16 Patches R. Schäfer - Immersive Medien und 3D-Video Creation of 3D Panoramas By using several shots of a still camera and stitching techniques page 17 By using video and mosaiquing techniques R. Schäfer - Immersive Medien und 3D-Video Interactive Decoding and Rendering Tiles can be streamed as JPEG or JPEG2000 files Visibility sensor R. Schäfer - Immersive Medien und 3D-Video page 18 Current view on screen Free Viewpoint Video (FVV) Capturing a real dynamic scene with N cameras Transformation into a special data representation Interpolation of arbitrary intermediate views Allows free navigation within the scene (within practical limits) page 19 R. Schäfer - Immersive Medien und 3D-Video Example: Eye Vision using tracking cameras Virtual Camera Path page 20 X R. Schäfer - Immersive Medien und 3D-Video Eye Vision No reconstruction of 3D geometrie => many cameras No individual interaction possible Live broadcast event: Super Bowl 2001, 30 cameras Courtesy of Prof. Takeyo Kanade, Carnegie Mellon Univ. page 21 R. Schäfer - Immersive Medien und 3D-Video Visual Hull Reconstruction Background subtraction Silhouette extraction Visual Hull reconstruction page 22 Synchronized multi-video recording R. Schäfer - Immersive Medien und 3D-Video page 23 Example: Temple Acquisition by Photographs R. Schäfer - Immersive Medien und 3D-Video page 24 Processing Step: 3D Mesh Extraction R. Schäfer - Immersive Medien und 3D-Video page 25 Processing Step: Texturing R. Schäfer - Immersive Medien und 3D-Video Multi camera video acquisition page 26 Courtesy of Stephan Wuermlin et al., ETH Zuerich, Switzerland R. Schäfer - Immersive Medien und 3D-Video Segmentation page 27 Courtesy of Stephan Wuermlin et al., ETH Zuerich, Switzerland R. Schäfer - Immersive Medien und 3D-Video Source: ETH Zürich R. Schäfer - Immersive Medien und 3D-Video page 28 Original sequence (1 camera) Free Viewpoint Video from 16 Cameras Results produced by HHI Same functionality as CG objects free navigation, can be viewed from any viewpoint/direction Integration into complete scenes (virtual/augmented/real) But: depict appearance, motion, deformation of real world objects page 29 R. Schäfer - Immersive Medien und 3D-Video Courtesy of Microsoft Research, Redmont, WA, USA R. Schäfer - Immersive Medien und 3D-Video page 30 Example: Depth-based Rendering Conclusion page 31 Immersive Media is a challengig and exciting field of research & development There are many approaches to allow interactivity and free navigation in video scenes Free Viewpoint Video (FVV) is a new concept for video entertainment which enables the user to navigate in real scenes in the same way as in virtual worlds R. Schäfer - Immersive Medien und 3D-Video Thank you Fraunhofer Heinrich-Hertz-Institut page 32 We put science into action R. Schäfer - Immersive Medien und 3D-Video