23.03.2010

Transcrição

23.03.2010
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Problem solving in a
Windows HPC environment
Uwe Wössner, HLRS
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WHPC-UG 2010
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THE HLRS SYSTEMS
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NEC SX-9 (156)
Fileserver
NEC SX-8 (576/~120)
NEC Asama
(64)
DALCO Viz-Cluster
(8*4+32*2)
CAVE
IBM HSM
> 2 PB
Ulm
Stuttgart
IBM Cell
SUN Fire 2900
(48x2)
IBM x3755
(144x2)
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WHPC-UG 2010
Cray XT5+XD1
(224*4+48)
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NEC Nehalem
(1400x4)
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IBM
(2800x4)
THE HLRS SYSTEMS
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1996
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2013
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NEC NEHALEM
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Write
Cache
60 GB
RAMDisk
OS
hww
network
private
network
CITRIX_LICSERV
Citrix Provisioning
Servers
Streaming Service
iSCSI Disk
OS
Images
SQL DB
NECWIN
DC
Win 2008
Domain neccluster
REDMOND
Headnode
Win 2008
DHCP for Infiniband
DNS
OS
OS
Infiniband
NEC
Nehalem
Cluster
700 nodes
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WHPC-UG 2010
Knotenarten:
12 gb
24 gb 8 Stück
48 gb 8 Stück
128 gb 2
Tesla Erweiterung 16*4 Stück
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existing
infrastructure
used services:
TFTP
DHCP
PXE
DNS
INDUSTRIAL USAGE
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•
•
•
•
•
•
•
•
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Bertrandt
BTB
Daimler
Kärcher
Mahle
Porsche
RECOM
Transsolar
Stellba
WHPC-UG 2010
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PRODUCT DEVELOPMENT PROCESS
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3 Phases:
Planning
Development
Production
practical example (Daimler):
Definition
Concept
Design
Startup
Series development
Series production
Focus of this presentation:
Hybrid Prototypes
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WHPC-UG 2010
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PART DEVELOPMENT/OPTIMIZATION
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Construction
Physical Prototype
Analysis
Construction
Simulation
Analysis
V i r t u al
P r o t o t y p e s
H y b r i d
P r o t o t y p e s
WHPC-UG 2010
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BUILDING BLOCKS OF A WORKSPACE
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User Interface
VR Userinterface
(VRUI)
Visualization
Tools
Workspace
Tablet-PC
(TabletUI)
Virtual Reality (VR)
Tangible
Interface
Simulation
Augmented Reality (AR)
Hybrid Prototypes
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WHPC-UG 2010
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Multi Touch
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Desktop
COLLABORATIVE ENVIRONMENTS
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VR Userinterface
(VRUI)
Tablet-PC
(TabletUI)
Tangible
Interface
VR Userinterface
(VRUI)
Multi Touch
User Interface
Tablet-PC
(TabletUI)
Tangible
Interface
Multi Touch
User Interface
Visualization
Simulation
Visualization
Tools
Simulation
Tools
Virtual Reality (VR)
Augmented Reality (AR)
Desktop
Workspace
Virtual Reality (VR)
Augmented Reality (AR)
Desktop
Workspace
Hybrid Prototypes
VR Userinterface
(VRUI)
Tablet-PC
(TabletUI)
Hybrid Prototypes
Tangible
Interface
VR Userinterface
(VRUI)
Multi Touch
User Interface
Tablet-PC
(TabletUI)
Tangible
Interface
Multi Touch
User Interface
Visualization
Simulation
Visualization
Tools
Simulation
Tools
Virtual Reality (VR)
Augmented Reality (AR)
Desktop
Workspace
Virtual Reality (VR)
Hybrid Prototypes
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Augmented Reality (AR)
Workspace
WHPC-UG 2010
Hybrid Prototypes
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Desktop
COVISE
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COLLABORATIVE VISUALIZATION AND SIMULATION ENVIRONMENT
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OPENCOVER
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COVISE VIRTUAL ENVIRONMENT RENDERER
Features:
– Flexible plugin system
– Support for projection based VR, tiled Displays and HMDs
– Augmented Reality
– CSCW
covise_lib
– Volume rendering
Vic
– VRML97
– 3D VR GUI (VRUI)
– Parallel rendering
VolumenPluginRendering
Support
render_lib
OpenCOVER
Tracker
VRML97
ARToolKit
VRUI
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VRBClient
OpenSceneGraph
PARALLEL VISUALISATION SYSTEM
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40 node dual Opteron/Harpertown cluster
64/8/4Gb memory per node
NVIDIA Quadro FX 5800 / FX 4500
Running Linux and Windows
DDR Infiniband interconnect
(PCI-E 8x HCAs, QLogic
Switch with two spine boards)
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WHPC-UG 2010
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VRUI USERINTERFACE
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Menu system
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The API resembles that of QT, AWT,…
Supports hierarchical menu systems.
Supports concurrent interaction in collaborative VEs
– Automatic synchronization of values
– Kontext dependend GUIs for collaborative work
– Locking to support concurrent interaction
Toolbar
Transferfunktionseditor
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TABLET-PC USER INTERFACE
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Easy input of Text and numbers
Precise interaction
Independent of frame rate
Development of optimized complex GUIs
(Material editor, transfer funktion editor, scene graph browser)
• Scalable from smartbords over tablet PCs to mobile phones
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Interactive Simulation
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PROCESS INTEGRATION
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Mesh generation
Domain decomposition
Simulation
Post Processing
Geometry modification
Mesh refinement
Number of domains / algorithm
Boundary condition
Interactive visualization
Visualization
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WHPC-UG 2010
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< 1 Minute
Geometry generation
SIMULATION COUPLING
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Code
Type
Coupling mode
StarCD
CFD
SimLib, Fortran user subroutine
CFX
CFD
SimLib, Fortran user subroutine
Fluent
CFD
SimLib, C user subroutine
Fidap
CFD
Script, Black-Box
Fenfloss
CFD
SimLib, C Plugin
Diablo
Diffusion in metal alloys
Script, Black-Box
Trans3D
Laser ablation
COVISE Modul C++
Uranus
CFD
Socket interface, coupling module, C++
SunFace
Radiation
COM/DCOM, coupling module, C++
Todo: OpenFoam
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INTERACTIVE SIMULATION IN COVISE
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Grid generation
Domain decomposition
Simulation
Post processing
Rendering
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VIRTUAL TURBINE TESTBED
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WHPC-UG 2010
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AUGMENTED REALITY
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Mixed Reality
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WHPC-UG 2010
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AR HARDWARE
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• Comparison of simulation and experiment
• Visualization directly on the product
• Variation studies
• Tangible interfaces
Stereo HMD
• Resolution 800x600
• Field of view 15°
Cameras
• Resolution 1280x1024
• USB 2.0, Autofocus
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WHPC-UG 2010
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DEEP DRAWING OF A CUP
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SIMULATION OF MOLD FLOW
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SEAIP
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BMW SAUBER
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BMW Sauber F1 (ISC 09)
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MINI / RS 1200 GS (SC 09)
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WHPC-UG 2010
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COMPUTATIONAL ELECTRODYNAMICS
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WHPC-UG 2010
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MODELL WIND TUNNEL AT THE FKFS
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WHPC-UG 2010
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WIND TUNNEL AT FKFS
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COLLABORATIVE WIND TUNNEL
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COLLABORATION MODES
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•Loose
-Views are not synchronized
-Avatares represent the position of partners
-Suited for joint work
•Tight
-Views are synchronized
-Avatares are not displayed
-Each partner can interact with the virtual world
-Suited for joint work on small objects
•Master/Slave
-Views are synchronized
-Only the master can interact with the virtual world
-Suited for presentations
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WHPC-UG 2010
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COLLABORATIVE VR ENVIRONMENT
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Application areas:
– Joint product development
– Remote expert consultation
– Training
– Joint research projects
– Reviews
– Presentations
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IRMOS OBJECTIVES & INNOVATIONS
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Applications




Objectives

Work on semantic
descriptions,
specification languages
and modeling
approaches to
characterize distributed
real-time applications
Innovations

Specification languages
to describe real-time
applications on SOIs
Framework Services
Infrastructure
Objectives
 Objectives

Provide tools for planning, monitoring,

Enable integration between network
evaluating and evolving networks of services
and application services for the
provision of concurrent and

Enable the design, development, deployment
aggregated services
and operation of applications that require
time-guaranteed responses

Scheduling of service execution,
resource reservations and temporal
 Innovations
isolation of processes running on the

Specific services to support applications with
same resource
real-time attributes

Software tools and modeling environments  Innovations

Virtualization techniques and
to enable real-time interactive applications
intelligent networking
to be written to target the IRMOS framework

Network overlay enabling
Platform
automated SLA negotiation and
Objectives
monitoring
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Enable modeling, mapping and QoS optimization across all layers
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Engineer a platform of services which will handle complexity and provide semantic representations of systems
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Produce a toolbox and best practices on how to create and deploy real-time interactive applications on SOIs
Innovations
32

QoS aware application platform

© ICCS / NTUA and other members of the IRMOS consortium
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IRMOS DESIGN
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© ICCS / NTUA and other members of the IRMOS consortium
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WHPC-UG 2010
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Interactive Simulation in Architecture
Stadtraumlabor TU-Wien
Projektteam Stadtraumlabor TU Wien
- Andreas Voigt, Prof. Dr. (TU Wien, E280, Koordination)
- Joachim Kieferle, Prof. DI (Hochschule Rhein-Main), Gastprofessor TU Wien, 2009/2010
- Uwe Wössner, Dr. (HLRS Stuttgart), Gastprofessor TU Wien, 2009/2010
- Bob Martens, Prof. Dr. (TU Wien)
- Elmar Schmidinger
- Herbert Wittine (TU Wien, E280)
- Philipp Krebs, DI (TU Wien, E280)
http://raum.tuwien.ac.at/raumsim
- Robert Kalasek, DI (TU Wien, E280)
WHPC-UG 2010
Stadtraumlabor TU-Wien
WHPC-UG 2010
Stadtraumlabor TU-Wien
WHPC-UG 2010
Plan-/Ist- Vergleich Nordwestbahnhof Wien
WHPC-UG 2010
Masterplan Seestadt Aspern
WHPC-UG 2010
INTERAKTIVE CITY PLANNING
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Physical model
Simulation
Post-Processing
and Rendering
Grid generation
Domain decomposition
Domain decomposition
Domain decomposition
Physical model Simulation
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NATURAL USER INTERFACES
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MS-PARVIS VISPME
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•Parallel post processing
–parallel workflow
–Automatic data decomposition
–Dynamic resampling
•Parallelization of algorithms
–manycore
–distributed memory
–accelerators
VisPME
•Parallel rendering
–Volume rendering
–Sort-first
–Sort-last
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WHPC-UG 2010
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MS-ParVis/VisPME
MS-PARVIS VISPME
Time (ms)
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Generated Triangles
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WHPC-UG 2010
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MS-ParVis/VisPME
MS-PARVIS VISPME
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MS-ParVis/VisPME
ISOSURFACE GPU
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reduce
reduce
VBO
GPU time (µs)
Readback
Initialization
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WHPC-UG 2010
Isosurface
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Readback
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MS-ParVis/VisPME
VALIDATE
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Measurement Vehicle:
Streckenerfassung, Potenzialanalysen
Driving Simulator:
Virtuelle Environment, real driver
VALIDATE
Prototypes of control- or driver assistance
systems
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Drive Train testbed:
Testing of physical prototypes
VALIDATE
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natural gas - hybrid
Funded by BMWi
Drive Train and
Power supply testbed
Funded by DFG
RAXL
front axle
Optimized control of vehicle drive trains
Engine
Clutch Transmission
IVK - Institut für Verbrenunngsmotoren und Kraftfahrwesen
ISV - Institut für Straßen- und Verkehrswesen
IHR - Institut für Höchstleistungsrechnen
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Transmition control,
optimized for reduced
fuel comsumtion
VALIDATE
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•3dof driving simulator
•3 linear motors
•a-max 2g
•V-max 1m/s
•Force feedback steering wheel
•Porsche 779 Turbo hardware
•Active gas pedal
•Active brake pedal
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PORSCHE 911 (997 TURBO)
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PORSCHE 911 (997 TURBO)
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WHPC-UG 2010
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PORSCHE 911 (997 TURBO)
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WHPC-UG 2010
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PORSCHE 911 (997 TURBO)
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VALIDATE
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Lane Change Test
OpenDrive
Fremdfahrzeugsimulation
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WHPC-UG 2010
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THE HLRS VIS-TEAM
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•
Blasius Czink
– Parallel Visualization /HPC-Europa2 (Microsoft Research)
Michael Braitmaier
– AccessGrid;Video Conferencing; Realtime SOAs (IRMOS)
Florian Niebling
– Parallel Visualization; Grid;Infiniband; (VisPME)
Andreas Gottlieb
– Optimierung/Variantenstudien (Daimler CFD)
Rita Griesser
– Augmented Reality (Microsoft Technical Computing Initiative/MS-ParVIS)
Andreas Kopecki
– Parallel Rendering;Collaborative Working (CoSpaces)
Jutta Sauer
– Video service; 3D Modeling
Florian Seybold
– Driving Simulator; interactive vehicle dynamics (VALIDATE)
Uwe Zimmat
– Video service
•
•
•
•
•
•
•
•
becker-braitmaier-czink-griesser-kopecki-niebling-sauer-seybold-woessner-zimmat@hlrs.de
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COLLABORATIVE AUGMENTED REALITY
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• Partners can join a collaborative session with either a pysical
prototype, a Mixed Reality or a pure virtual.
• Interaction is possible from all sites.
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WHPC-UG 2010
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23.03.2010 ::

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