"GAME\\PLAY\\SOCIETY" .. Future and Reality of Gaming..
Transcrição
"GAME\\PLAY\\SOCIETY" .. Future and Reality of Gaming..
FROG 2010 PROGRAM 10.08.10 Future and Reality of Gaming .. 4th Vienna Games Conference .. 24th‐26th September 2010, City Hall Vienna, Austria .. hGp://bupp.at/frog .. "GAME\\PLAY\\SOCIETY" .. Friday 24 September Track A / Wappensaal 11:30 Track B / Top317 REGISTRATION 12:30 FROG Opening Austrian Federal Ministry of Economy, Family and Youth (TBA) City of Vienna (TBA) Dr. Christoph Klimmt (University of Mainz) 13:00 Keynote: Dr. Ian Bogost (Georgia InsItute of Technology) Mini‐Break 14:00 14:10 Slot 1/A: Christoph Klimmt, A. Sowka, A. Dautermann, L. Hennerici, T.‐S. Kilb, Slot 1/B*: Michael Wagner (Danub University of Vienna). T. Kording, J. Leinemann, R. Lemke, C. Oschatz, P. Weichselbaum (University Warum wir spielen – Ein erkenntnistheore<scher Erklärungsversuch des Sinns of Mainz) & F. S. Roth (University of Mannheim) einer scheinbar sinnlosen Tä<gkeit Do War Video Games Undermine Posi<ve Social Change? 14:40 Slot 2/A: Malte Elson (University of Cologne), Johannes Breuer and Thorsten Slot 2/B*: Sabine Schollas and Felix Raczkowski (Ruhr‐Universität Bochum). Quandt (University Hohenheim). Zwischen Ludografie und Metagame – Annäherung an das Phänomen des TOO FAST OR TOO FURIOUS? The effects of displayed violence and game speed Achievements in first‐person shooters on physiological arousal and aggressive behavior. Slot 3/B: FROGA KUCHA 15:10 Slot 3/A: Wan‐Wen Day (NaIonal Chung‐Cheng University). Simula<ng Collec<ve Memory: A Qualita<ve Study on Computer Gaming Christoph Kaindel (ICE‐Vienna/netbridge). Peasants, Nobles, Hooligans ‐ The Fight for Honor in history and games Hannes König (Alpen‐Adria Universität Klagenfurt). Die Toten reiten schnell (Computerspiele auf der analy<schen Couch) Margarete Jahrmann (University of Arts Zurich). Pervasive Prosumer Plays (PPP). Technology, Exchange And Flow in Alternate Reality Games and Game Arts. Kai Vohwinkel, Johannes Breuer and Gary Bente (University of Cologne & University Hohenheim). Measuring Playability – Entwicklung eines Instruments zur Evalua<on von Computerspielen Mela Kocher (Center for Research in CompuIng and the Arts University of California). Video Presenta-on: The Paradox of Alternate Reality Games or: 4 Reasons Why ARGs Should Fail As A Genre 15:40 Break 16:10 Slot 4/A: Doris C. Rusch (MassachuseGs InsItute of Technology). “Purposeful Game Design – Seven Ques<ons to Define the Goal and Stay on Track” 16:40 Slot 5/B: Jason Begy (MassachuseGs InsItute of Technology). The Meaning of Jumping: Orienta<onal Metaphors in Game Design and Cri<cism 17:30 Slot 4/B*: Stephan Dreyer (Hans‐Bredow‐InsItut für Medienforschung) "Youth protec<on Overload". Dystopie eines flasch verstandenen Jugendschutzes. Slot 5/B: Katharina Stephenson (University of Vienna).* Objektbeziehung, Psychoanalyse & Digitale Rollenspiele Keynote: Dr. Mathias Mertens (University Hildesheim) 18:30 ...FROG EXPLORES GAME CITY... 19:30 FROG CONFERENCE DINNER *Presenta<on held in German language FROG 2010 PROGRAM 10.08.10 Saturday 25 September Track A / Wappensaal Track B / Top317 COME ON BOARD Keynote: Dr. Henry Lowood "Joga Bonito: BeauIful Play, Sports and Digital Games" (Stanford University) 08:30 09:00 Mini‐Break 10:00 Slot 6/B: Ozge Samanci (University of California Berkeley). 10:10 Slot 6/A: Karolien Poels and Laura Herrewijn (University of Antwerp). A fun game brings more fame. How digital game experiences influence the Embodying Comics: Reinven<ng Comics and Anima<on for a Digital effec<veness of in‐game adver<sing. Performance 10:40 Slot 7/A: Jaroslav Svelch (Charles University in Prague). Selling Games By The Kilo: Using Oral History To Reconstruct Informal Economies Of Computer Game Distribu<on In The Post‐Communist Environment Slot 7/B: FROGA KUCHA Markus Wiemker (RWTH Aachen). Revolu<on Now! Or How to Design Persuasive Games. Silje Hommedal (University of Bergen). Simula<ons or Shoot‐’em‐up games: ‐Female posi<oning strategies in rela<on to computer games. Marc Bodmer and Eve Hipeli (Zurich University of Applied Sciences). Unwanted realism – When video game violence becomes too real Steffen Grønning (BBBgames). Genre blend like never before ‐ RTS vs FPS 11:10 Break 11:40 Slot 8/A: Lars Reng, Henrik Schoenau‐Fog (Aalborg University) Using Innova<on and Problem Based Learning to engage Non‐technical Students in Technical Game Based Teaching 12:10 Slot 9/A: Birgit Kramer (University of Vienna). L2P n00b ‐ The language of MMORPGs Slot 8/B*: SebasIan Felzmann (Karlsruher InsItut für Technologie, KIT). Playing Yesterday ‐ Retrogaming und Mediennostalgie Slot 9/B*: Gerhild Bauer and Clemens Fessler (University of Vienna). Browsergames als Erfahrungsräume für den Umgang mit sozialen Machtstrukturen. Am Beispiel „Die Stämme“ 12:40 LUNCH 13:40 Slot 10/A*: ChrisIan Swertz, Eva Reiterer, Elisabeth Ebner, Adam Iljkic and Ines Duhan (University of Vienna). Video game addic<on in Austria: Perspec<ves on a complex phenomenon. 14:10 Slot 11/A*: Sabine Harrer (University of Vienna). Die Lara‐Formel: Hybride Iden<tät als kultureller und kommerzieller Erfolgsfaktor Slot 10/B: Fois Stefania, Dario Maggiorini and Laura Anna RipamonI (Università degli Studi di Milano). Virtual worlds as learning environments for children afflicted by cogni<ve disabili<es Slot 11/B: Jan Van Looy, Cédric Courtois and LoGe Vermeulen (IBBT‐MICT‐ Ghent University). Why Girls Play Video Games: a Gender‐Compara<ve Study into the Mo<va<ons for and Astudes towards Playing Video Games Slot 12/B: FROGA KUCHA 14:40 Slot 12/A*: Kolo Castulus and Müller Juliane (mhmk ‐ Macromedia Hochschule für Medien und KommunikaIon). Robert Seifert (University of Erfurt). Digitale Spiele als Quelle informeller Sind Spielerinnen anders? ‐ Eskapismus und andere Mo<va<onskomponenten Lernerfahrungen und Sozialisa<onsfaktor in verschiedenen Games und sozialen Kontexten im Geschlechtervergleich Kieran Nolan (Dundalk InsItute of Technology). Alternate Gaming Interfaces Frezghi Berhane Haile (Tsinghua University). Teaching through digital serious games for construc<on technologies : a case study 15:10 Break 15:40 FROG‐POND (Jump into the your own POND of ideas, concepts and projects on gaming...) 16:30 Slot 13/A: KrysIan Majewski (Cologne Game Lab). Frankenstein Game Design: Reinven<ng a Genre for TRAUMA Slot 13/B: Elke Hemminger (Pädagogische Hochschule Schwäbisch Gmünd). Meaning, Iden<ty and Learning in Virtual Game Worlds. An Analysis of MMORPG Game Cultures as Communites of Prac<ce Slot 14/A: Gundolf S. Freyermuth and Katharina Tillmanns (Cologne Game Lab). What Game‐Educa<on can learn from Film‐Educa<on (and vice versa) Slot 14/B: KonstanIn Mitgutsch (MassachuseGs InsItute of Technology). Learning experiences in computer games. The transfer is NOT the transforma<on... Mini‐Break 17:30 17:40 Keynote: Dr. KaIe Salen (Parsons School of Design NY & Director of the InsItute of Play) 18:40 21:00 Game Over ‐ Day 2 AUSTRIAN GAMERS PARTY *Presenta<on held in German language FROG 2010 PROGRAM 10.08.10 Sunday 26 September Track A / Wappensaal 08:30 09:00 Track B / Top317 COME ON BOARD Keynote*: Dr. Jürgen Fritz "Mein virtueller Körper und ich – Der Metamorph und seine Clone" (Fachhochschule Köln) 10:10 15/A: Luis Torrao (DIGARC – Polytechnic InsItute of Cávado and Ave), Nuno Rodrigues and João Vilaça (University of Minho). Energy for Life: A Step Towards an Energe<c Sustainable World 10:40 16/A: Rut MarInez and Pilar Lasca (University of Alcala) Mario Bros, an old friend for leaning 15/B*: Gerrit Bliefernicht (University Bremen). Exzessives Computerspielverhalten als Anpassungsverhalten an sozialstrukturelle Widersprüche 16/B*: FROGA KUCHA Jennifer Berger (University of Vienna). Sackboy meets Teamplayer MarIn Geisler (InsItute of Computer Gaming ‐ Spawnpoint). Artworks‐Contest – pic your game life. Ästhe<sche Bildung ausgehend von Computerspielen Michael Wagner (Danub University Krems). Sexualisierung des E‐Sport Mario Donick (Universität Rostock). Computerspielbezogene Gemeinschaxen am Beispiel der interna<onalen roguelike‐Community FROG‐Poster‐Session 11:10 +++The InteracIon between the Digital Games Sector and Cinema (Ha<ce Öz, Işık University)+++ +++Sozialwissenscharliche Begleisorschung zur zielgruppengerechten Entwicklung von Computerlernspielen am Beispiel von SpITKom (André Czauderna/Lars Adam/Stefanie Vogt/Tanja Wisng, Cologne University of Applied Sciences )+++ +++Videogames as funcIonal plasorms (Patrick Ruckdeschel)+++ +++TesIng MulI‐Channel MulI‐Media Literacy of Gamers (Patrick Prax, Uppsala University)+++ +++GATEWAY ‐ Abenteuer Neue Medien (Johannes Rinderer and Gert Burger, Supro ‐ Werksta} für Suchtprophylaxe)+++ +++Fun in the Sky: From Cloud CompuIng to Cloud Gaming (Dario Depon<, Dario Maggiorini and Laura Ripamon<, University of Milano)+++ +++Digging for Originality ‐ CulIvaIng Glocal Designers through Casual Games (Winston Yang, Shih Chien University)+++ +++Can the HR world learn from Game Design? (Tobias Scholz, Goethe University Frankfurt)+++ +++A new type of player. One that plays, creates, modifies and shares (Alexandre Rodrigues, CECC ‐ Centro de Estudos de Comunicação e Cultura)+++ +++HumaniIes Remediated: Digital Games CriIcism in Academic Discourse (Robert Kampf, Münster)+++ +++"Spielend Lernen" (Thomas Wernbacher & Michael Wagner, Donau‐Universität Krems, Anna Grampelhuber & Jochen Kranzer, Ovos real<me 3D GmbH)+++ 12:00 Slot 17&18/A: Björn Bartholdy and Katharina Tillmanns (Cologne Game Lab). Slot 11/B*: MarIn Geisler (InsItute of Computer Gaming ‐ Spawnpoint). Clans und Gilden – soziale Prozesse in Computerspielgemeinschaxen Panel: It´s not a Game ... a new terminology that suits the diversity of games (TBA) Slot 12/B*: Torben Kohring and Daniel Heinz (Computerprojekt Köln e. V.). 12:30 Games get Real ‐ Vom Bildschirmspiel zum Live‐Rollenspiel Mini‐Break 13:00 13:10 Closing Ceremony 14:00 – FROG OVER – * Presenta<on held in German language Dates: 24.09.2010, Opening: 12:30 a.m. – 26. 09.2010, End: 14:00 p.m. Venue: Vienna City Hall, Wappensaal, S<ege 2, Friedrich‐Schmidt‐Platz, 1010 Vienna RegistraIon: <ll the 24th of September 2010 Conference Fee: € 120,‐ ReducIon for students & staff members of youth organiza<ons: € 50,‐ The conference fee includes: admission to all sessions and the socializing zone (coffee and refreshments), a printed copy of the Book of Abstracts, lunch on Satutrday, the Conference Dinner and the Gamers Party. OrganizaIon: Danube University Krems & Department of Educa<on and Human Development (University of Vienna) & Austrian Federal Ministry of Economy, Family and Youth For further informaIon visIt www.bupp.at/frog