Resident Evil Revelations Digital Art Book
Transcrição
Resident Evil Revelations Digital Art Book
Contents Introduction Introduction. . . . . . . . . . . . . . . . . . . . . . . 1 Character Art. . . . . . . . . . . . . . . . . . . . . . 2 Creature Art . . . . . . . . . . . . . . . . . . . . . 14 Background Art . . . . . . . . . . . . . . . . . . . 28 REVELATIONS Image Art. . . . . . . . . . 42 During the development of Resident Evil Revelations, there was a lot of trial and error involved in design decisions before the final outcome was reached. However, the vast majority of these attempts were not made public. This Resident Evil Revelations artbook is a behind-the-scenes look which unveils the secrets behind this horrific masterpiece. It is filled with sketches, early concepts and character & creature design processes that will give insights to the thought processes of the designers of a game that forms a crucial cornerstone of the Resident Evil franchise. Unused Art . . . . . . . . . . . . . . . . . . . . . . 44 © C A P C O M C O . , LT D . 2 0 1 2 , 2 0 1 3 A L L R I G H T S R E S E R V E D . 1 Character Art Parker Luciani Designer’s Notes Jill – Standard Equipment Parker – Standard Equipment Floatation Device It should discreetly fold away. Visual Arts Collection t r A r e t c a r a h C Visual Arts Collection Jill Valentine t r A r e t c a r a h C Parker Luciani Jill Valentine Plastic Holster Jill – Scuba Equipment Designer’s Notes The harness is connected to the belt. Quad Mag Pouch (Pistol) Parker – Light Equipment 2 3 Chris – Standard Equipment Ear Muffs Chris – Snowy Mountain Equipment Waterproof Transceiver Rolled Sleeves Hydration Pack Glow Stick Visual Arts Collection Visual Arts Collection Chris Redfield t r A r e t c a r a h C t r A r e t c a r a h C Grenade Pouch Chris Redfield Chris Redfield Waist Bag Holster Diver’s Knife Tactical Boots Chris – Scuba Equipment 4 5 Jessica Sherawat Jessica – Snowy Mountain Equipment Designer’s Notes A patch is sewn on. Scuba Equipment Designer’s Notes Visual Arts Collection The suit is skin-tight, and reflects the light in a fetishistic manner. The zippers and metal parts are gold. Designer’s Notes Silver fox fur. Alternate randomly between darker and lighter fibers. The coat’s fabric is heavy and very sturdy. t r A r e t c a r a h C Visual Arts Collection Jessica – t r A r e t c a r a h C Jessica Sherawat Jessica Sherawat Grenade Pouch Handgun Knife Magazine Pouch Designer’s Notes Stockings. The fabric has a sheen to it. Designer’s Notes Sharp high heel shoes. The heels end in a sharp point. Jessica – FBC Portable Transceiver Designer’s Notes A retro outfit reminiscent of the 1960s. Jessica - Disguised 6 7 Quint Cetcham Keith – Snowy Mountain Equipment Quint – BSAA Casual Outfit Quint – Snowy Mountain Equipment Visual Arts Collection t r A r e t c a r a h C Visual Arts Collection Keith Lumley Headset Quint Cetcham t r A r e t c a r a h C Keith Lumley Equipment Rig Designer’s Notes Keith – BSAA Casual Outfit A GPS-type device. Ideally this will have an effective use on a snowy mountain. The strap should be thick to minimize the separation from his arm. Keith – Tattoos Stickers for hydration pack. Various sew-on patches. 8 9 Rachael O’Brian – Standard Outfit Rachael – Standard Outfit Visual Arts Collection t r A r e t c a r a h C Visual Arts Collection Clive R. O'Brian t r A r e t c a r a h C Rachael Raymond Vester Clive R. O'Brian Raymond Vester Raymond Vester Raymond – Standard Outfit Designer’s Notes Wears a normal dress shirt with the sleeves down to his forearms. Holster is worn above the bulletproof vest. Leather lace-up shoes. His slacks have more material from the waist to the thighs, and then taper down. Designer’s Notes Bulletproof Vest (Navy blue. Says “FBC” on the back) Holster (Reddish leather) Slacks (Navy) Leather Gloves (An orange-brown color) Orange Colored Hair (Ginger) The wound is from a Hunter. The blood on his slacks has a liquid-like glistening quality. The bandages have a triangle-shaped metal stopper. There is also another bandage over the patch on the wound, which has a hook that allows it to be wrapped tightly. 10 11 BSAA – Standard Employee Outfit FBC – Standard Employee Outfit Visual Arts Collection t r A r e t c a r a h C Visual Arts Collection FBC BSAA t r A r e t c a r a h C FBC Terrorist BSAA BSAA – Standard Employee Equipment Terrorist Engineer – Snowy Mountain Equipment BSAA – Standard Snowy Mountain Equipment Waist equipment consists of a double pistol pouch to the left, a rifle mag pouch on each side, and a medium-sized bag towards the back. Designer’s Notes H-Shaped Suspenders 12 Wears a balaclava under the gas mask. No skin is showing. Carries a knife near the right shoulder. Please include both masked head versions. 13 Creature Art Ooze (Pincer ) Acts on instinct, not intellect Attacks while maximizing reach Moves slowly and does not feel pain. Once it grabs its Their reach is lengthened when attacking with a long weapon, target, it can inflict a lot of damage. Likes to corner humans so it is harder to slip past them from the side. Pincers also have in narrow pathways, and targets those who appear to be an attack where they charge while swinging their weapons. Visual Arts Collection Visual Arts Collection Ooze most nutritious. Can dislodge its joints to slide through ducts and other narrow spaces. Body parts can be shot off, t r A e r u t a e r C t r A e r u t a e r C limiting its mobility. However, they will grow back over time. Pincer Ooze Ooze Its mouth can suck fluid, bite, and sip. Has a humanoid silhouette. It has an off-white color like a drowned body. Can dislodge its joints. Has a bloated and slippery texture. Gives the impression of being saturated with fluid. Can be used to club or stab. Uses its hands when appearing or getting up. Joint Movement Its footsteps make a wet-sounding noise. 14 15 Ooze(Chunk) Visual Arts Collection Visual Arts Collection Ooze(Tricorne) Performs a midlong range attack Shoots projectiles from its arm. t r A e r u t a e r C t r A e r u t a e r C Tricorne Chunk Ooze Ooze Launching Bones Designer’s Notes The texture should be grotesque, with veins visible when bloated. The legs are similar in shape with a standard Ooze, but the texture should be bloated like its upper body. Bloated Areas The bones gradually get smaller. Designer’s Notes Slowly raises its arms and randomly bloats up. Its body should bloat up and move around randomly. Bloats from taking damage and explodes. Gets bloated as it takes damage, and will eventually explode. If in close proximity, it can cause the explosion on its own without taking more damage. Damages any enemies nearby when exploding as well. 16 17 Fenrir Visual Arts Collection Visual Arts Collection Globster t r A e r u t a e r C t r A e r u t a e r C Fenrir Globster Certain parts of its body are rotting, resulting in the outer skin peeling to expose inner organs. They are weak on land but powerful in the water Globsters encountered on land have simple movements and are excellent for target practice. You can dodge their attacks and aim for weak spots. They are large and grotesque. Globsters in the water move across the waves and will swallow whole anyone who is in their way. Mouth opens in the direction of the arrows. Appears suddenly and gives chase Howls and appears from strategic locations based on the terrain. It moves fast, giving the impression that it will chase you down. Its quick movements and low body position make it difficult to hit with bullets. It is not bothered by changes in altitude. Designer’s Notes Its texture is pale and bloated, like a drowned body. The reddish pink coloration in its mouth shouldn’t be too bright. Its body is covered in wrinkles and bumps. The texture should be dirty and non-uniform. 18 Calls others to join Always appears in groups, not alone. When the group gets low in numbers, it will call out for more to join them. 19 Scagdead Designer’s Notes Designer’s Notes The blue colors of the skin should really pop. Adding more skin-tone. Please keep the reddish portions where the skin has peeled. Visual Arts Collection Visual Arts Collection Hunter t r A e r u t a e r C t r A e r u t a e r C Scagdead Farfarello Hunter Designer’s Notes This hunter uses four limbs to walk, and has a powerful claw-based attack. Basic attributes should be a curved back, thick and long arms, and sharp claws. A close-combat fighter with speed The tension of the insant kill attack Moves quickly and performs close-range attacks. Damages a player An instant kill attack will result in a game with hit-and-away tactics, and finishes them off with an instant kill over without a chance at recovery. Battles attack. Is able to jump around in an agile manner. Unlike the slow- with this common enemy will be tense. This moving Ooze, they are hard to slow down with weaker weapons. attack has a low accuracy. Farfarello Appears mid-way through the game. Uses a chainsaw and traps Maintains transparency while moving 20 Sets a trap that immobilizes a player to Becomes visible when attacking or taunting. Also loses transparency increase the effectiveness of its instant kill when taking damage or affected by a pulse grenade. (Reverts to the attack. The faces attached to its head are behavior of a Hunter as well) always wailing. 21 The Scagdead’s right hand is a biological chainsaw that can unleash an instant kill attack. Designer’s Notes The saw-like section needs more definition, so please have the blades on the side stand up. Visual Arts Collection Visual Arts Collection Right hand is an biological chainsaw t r A e r u t a e r C t r A e r u t a e r C Scagdead Normal Scagdead Scagdead Scagdead (Normal) Scagdead (Claw trap) The Scagdead shoots claw traps from its head. When a player steps on a claw trap they will be temporarily Hardened tongue immobilized, and vulnerable to instant kill attacks. Claw traps will break after a set period of time. They do not hit Human teeth other enemies. Designer’s Notes The direction of the fangs should be random to give of the impression of an organic entity. Bunches of nerves gather towards the center. The joint muscles contract and close when stepped on. The fangs open up in random directions. Looks like it would hurt to get near it. 22 Moves with its jawbone Coloring should be bright and soft. Color image is that of the brains of a bird. 23 Ghiozzo The motifs are Notostracas and Ooze (Female). This enemy attacks in groups The shell alternates between smooth and rough surfaces. The shell is not hard, but slick like a squid. Each individual is weak, letting the player experience the thrill of killing them in bunches or blasting a group with an area attack. Travels in groups and tries to swarm the player. The type of enemy that can be a hassle in large groups. Visual Arts Collection Visual Arts Collection Sea Creeper t r A e r u t a e r C t r A e r u t a e r C Ghiozzo Sea Creeper Has bioluminescence similar to lanternfish or dragonfish. The bioluminescence appears as an uninterrupted line. Modeled after the genetics of Acanthodii and Placodermi. Its skin has wrinkles that display a variety of colors. Its claws, heels, and ankles are made of bone. Moves quickly within water Sea Creepers appear in waist-deep water. They swim When attacking, the spine can be seen through the rib bones, giving it a grotesque feel. fast and possess a powerful grabbing attack, so they can sneak up and nail you with an instant kill. Contains aggressive parasites within its body. Designer’s Notes The joints in here should move freely. 24 25 Visual Arts Collection Visual Arts Collection Ooze Rachael Determined female Ooze The woman in the medical room from EP1-3, who was attacked by an Ooze. By the time she appears in EP4-1 she is not sentient, and chases after the player thereafter. Ooze Rachael moves similar to an Ooze, but is much quicker and will chase the player down. t r A e r u t a e r C t r A e r u t a e r C Ooze Rachael Ooze Rachael Clothes can be adjusted. Episode 1-1: Corpse The corpse that appears from the duct in Episode 1-1. The right half of the body has been contaminated by the virus, and bones are protruding from the torn shirt. 26 27 Background Art Crew’s Quarters – Storage Main light source Designer’s Notes Mostly everything is stainless steel. Please make the surfaces reflective, so that we can see the player’s movement reflected on objects. Designer’s Notes The main light source is the green emergency lamp. To avoid having everything bathed in green light, please give the round shapes towards the back their own sheen. Ceiling is stainless steel A corpse that was dragged here to be eaten a year ago. Leftover bones and shards of metal. The blades of the fan are broken, making it a spot for enemies to hide. The inside is like a rubber pipe with folds, lit up from below. Alternate suggestion for secondary light source. Spotlight from above. t r A d n u o r g k c a B Crew’s Quarters t r A d n u o r g k c a B Crew’s Quarters Secondary light source. A fallen spotlight. A duct for creatures to appear from. Visual Arts Collection Visual Arts Collection Crew’s Quarters – Galley The slick floor shines when you walk in through the entrance. Liquid is dripping from the duct. Filled with bones and raw garbage. Crew’s Quarters – Crew Hallway Designer’s Notes Secondary light source Exit (Please illuminate this if it is hard to see) Designer’s Notes A duct large enough for a creature to pass through. The hole should be large to make it menacing. Please make sure this is noticeable. The three ceiling lights towards the back are broken and blinking. Galley – Sink The shadows of raindrops are visible. Crew’s Quarters – Staff Room Occasionally, flashes of lightning shine through. Not blood, but some other bodily fluid from a creature. Designer’s Notes The floor is wet and slippery. Galley Details 28 The shutters which were forced shut are slightly ajar. A large pan Initially filled with water. The water drains away while making noise. Once the water is gone, you see a drain from which creatures appear. (Please make the drain as large as possible without seeming out of place) 29 Promenade Designer’s Notes Designer’s Notes The hall is modeled after an opera house. There is a large chandelier in the center, surrounded by four smaller chandeliers. Blood drips down from the corpse on the chandelier, leaving a stain. Modeled after Italian street cafés. The ceiling is stained glass and the lights towards the back are broken, making everything a bit dark. There appears to have been fighting here, as there are blood stains, glass shards and broken doors, and overturned tables and chairs. The plants are dead. The overall lighting aesthetic/tone is orange. The store signs give off colors like green and red. Visual Arts Collection t r A d n u o r g k c a B Visual Arts Collection Hall t r A d n u o r g k c a B Promenade Hall Designer’s Notes Promenade – Left Red and yellow, with blues in darker spots. Place a red sofa, table, and lamp here. Hall – Central Clock Detail Please add more tables and chairs than what is shown here. A large flower vase. Dried flowers are strewn about. Torn roof Hall – Entrance The store is mostly a dark brown color. Has the feel of a classic bar. The windows are sporadically broken. The walls of the second floor are of a medieval design. There are display lights and hanging signs. A large outside lamp Wooden counter Dead plants This store has a modern light display. The inside of the store is yellow. The counter is tiled. The pendulum is spherical. 30 Two parts are stained glass. The stained glass is illuminated from behind. The wall on the first floor is dark brown. The wall on the second floor is brown on the bottom, and white with gold accents on top. The wall on the third floor is white with gold accents and the floors are covered in red carpet. This store resembles a restaurant. Lots of red with square tables, leather chairs, and sofas. Promenade – Right 31 Coast Designer’s Notes Things that should be moving Waves rock the boats up and down Fish and drifting objects move with the tide Electrical wires The ropes mooring the boats The fog and clouds Grass (For visual effectiveness) Behind the town are ruins that look like a castle wall. Buildings other than the huts are elevated one level. The walls are a mix of the ruins and newer construction. Ruins Seabirds gather around drifting objects Visual Arts Collection t r A d n u o r g k c a B Visual Arts Collection Casino t r A d n u o r g k c a B Coast Casino Casino – Game Machine Casino – Dark A hut with a broken door A new stone wall A thin metal wall is erected here. More of a rocky shore than a beach. The waves are fairly rough. Coast – Full View A “catch cube.” You try to grab the money that flies around inside. Casino – VIP Room The monitors display the casino floor The gold walls have the texture of bullion. Leather sofa The card game table is the same as the ones on the casino floor. 32 33 Snowy Mountain – Underground Exit Visual Arts Collection The snow is falling very steadily. t r A d n u o r g k c a B Visual Arts Collection Snowy Mountain – Crash Site t r A d n u o r g k c a B Designer’s Notes This design image covers all of the terrain details underground, and does not represent what the actual map will look like. Please use the appropriate designs in-game. Compositional elements: Icicles, melted snow/water, puddles, mines (entrance, wood fragments, rope, signs), snow, rock chasms (above and below ground) Windows boarded up from the inside Designer’s Notes Snow that you can walk through Snowy Mountain – Underground Detail 1 A rotating radar antenna Snowy Mountain Snowy Mountain Snowy Mountain – Airport Octagonal control tower The ground is not uniformly white with snow, but dotted with patches of rocks and grass. Snowy Mountain – Underground Detail 2 Designer’s Notes The light source is the sun that shines through the cracks in the rocks. Please display the silhouette of fallen trees and dried grass above the chasms. The ropes and pillars cut across your field of view. When you move closer to the hole, you can see slightly further down. The water from melted snow drips down the icicles. Besides the puddles, there is a stream of water under the planks of wood. It’s the early afternoon but the blizzard makes everything dark and reduces visibility. Small aircraft Walkable areas in the foreground have grass. Snowy Mountain – Full View Cloudy skies. The fog gives everything a white hue (fog should be spotty, not heavy). Fallen trees (fir trees) are stuck here. A mine that was shuttered long ago. The pathway inside of the cave is wet with melted snow. 34 Packed with trash and debris. Snow has accumulated on the trees that fell down the chasms in the cave. The ground is littered with fallen trees, dried grass, rocks, and branches. It is not like walking through a plain white field of snow. 35 Research Facility – Hallway Visual Arts Collection t r A d n u o r g k c a B Visual Arts Collection Snowy Mountain – Headquarters Underground Room t r A d n u o r g k c a B Research Facility Snowy Mountain Snowy Mountain – Underground Storage Research Facility – Post-sterilization Room Elevator Doors Unmanned recon drone Electricity source switch Access point Designer’s Notes Boxes enclosed in netting (please give the nets thicker ropes to make them easier to see). Spin the handle to unlock the door. Research Facility – Sterilization Room Snowy Mountain – Headquarters 2F Shooting Range and Meeting Room Snowy Mountain – Headquarters Facilities 36 37 Terragrigia Tower Visual Arts Collection t r A d n u o r g k c a B Visual Arts Collection Research Facility – Post-sterilization Room t r A d n u o r g k c a B Terragrigia Research Facility Research Facility – Entrance Door Terragrigia – Sign Research Facility – Central Core Terragrigia – Command Center The lights near the entrance are blinking. Moveable tables and boxes full of research materials are placed here, blocking the way to the front row. Entrance/Exit to the lobby 38 39 A light fixture has fallen and is causing an electrical leak. Impassable. Terragrigia – 3F Floor The windows on both sides have their shutters pulled down. Meeting room Visual Arts Collection t r A d n u o r g k c a B Visual Arts Collection Terragrigia – 1F Hall This glass displays images. A warning to evacuate is shown. t r A d n u o r g k c a B Terragrigia / BSAA Headquarters Terragrigia The staircases in the front and back have barriers to prevent the player from going downstairs. Chairs for resting Terragrigia – Lobby Detail BSAA Headquarters The walls are diagonal, but the walls where the back hallway and the meeting room meet are vertical. 40 These are lights, not windows. Terragrigia – 3F Floor 41 t r A t r e t A c e a g r a h m I C Visual Arts Collection & Jill Chris 42 Jill & Chris REVELATIONS Image Art Jill & Parker & Jill Parker 43 t r A t r e t A c e a g r a h m I C Visual Arts Collection Unused Art Jill – Hairstyle 45 Character 44 Jill – Scuba Equipment Design Jill Character t r A d e s u n U Visual Arts Collection t r A d e s u n U Visual Arts Collection t r A d e s u n U Character 47 Character Visual Arts Collection 46 Chris Parker Jessica t r A d e s u n U Visual Arts Collection Jessica – Snowy Mountain Equipment Design Jessica – Scuba Equipment Design 49 Character 48 Character t r A d e s u n U Visual Arts Collection t r A d e s u n U Visual Arts Collection t r A d e s u n U Character 51 Creature Visual Arts Collection 50 O’Brian Morgan Terrorist Creature t r A d e s u n U Visual Arts Collection t r A d e s u n U Creature 53 Creature Visual Arts Collection 52 Creature t r A d e s u n U Visual Arts Collection t r A d e s u n U Creature 55 Creature Visual Arts Collection 54 Creature t r A d e s u n U Visual Arts Collection Creature 56 Creature t r A d e s u n U Visual Arts Collection