Literatur

Transcrição

Literatur
Literatur
[1] H. Abelson und A. diSessa. Turtle geometry. MIT-Press, Cambridge, 1982.
[2] I. Adler. A model of contact pressure in phyllotaxis. Journal of Theoretical Biology, 45:1–79, 1974.
[3] F. Ahnert. Modelling Landform Change. In: Modelling geomorphological Systems. John Wiley & Sons, New York, 1988.
[4] F. Ahnert. Einführung in die Geomorphologie. Ulmer, Stuttgart, 1996.
[5] M. Aono und T. L. Kunii. Botanical Tree Image Generation. IEEE Computer
Graphics and Applications, 4(5):10–34, 1984.
[6] A. Appel, F. Rohlf und A. Stein. The haloed line effect for hidden line elimination.
Computer Graphics, 13(3):151–157, SIGGRAPH 79 Conference Proceedings.
[7] R. Armstrong. A comparison of index-based and pixel-based neighborhood simulations of forest growth. Ecology, 74(6):1707–1712, 1993.
[8] G. Baranoski und J. Rokne. An algorithmic reflectance and transmittance model
for plant tissue. Computer Graphics Forum, 16(3), 1997.
[9] M. Barnsley. Fractals everywhere. Academic Press, 1988.
[10] M. Barnsley und S. Demko. Iterated function systems and the global construction
of fractals. In: Proceedings of the Royal Society, Atlanta, Georgia, 1984. School
of mathemetics, Georgia Institut of Technology.
[11] M. Barnsley, A. Jacquin, F. Malassenet, L. Reuter und A. D. Sloan. Harnessing
Chaos for Image Synthesis. In: J. Dill, Hrsg., Computer Graphics (SIGGRAPH
’88 Proceedings), Jahrgang 22, S. 131–140, August 1988.
[12] A. C. Beers, M. Agrawala und N. Chaddha. Rendering from compressed textures. In: SIGGRAPH 98 Conference Proceedings, S. 373–378. ACM SIGGRAPH,
Addison-Wesley, 1996.
[13] D. Benkert, F. Fukarek und H. Korsch. Verbreitungsatlas der Farn- und Blütenpflanzen Ostdeutschlands. Gustav Fischer Verlag, 1996.
[14] R. Berger. The Unidecidability of the Domino Problem. Memoirs Amer. Math.
Soth., (72), 1966.
[15] G. Bernasconi. Reaction-Diffusion model for phyllotaxis. Physica D, S. 90–99,
1994.
[16] J. Blinn. A generalization of algebraic surface drawing. ACM Transactions on
Graphics, 1(3):235–256, 1982.
[17] J. Bloomenthal. A Representation for Botanical Trees Using Density Distributions. In: Intl. Conf. on Engineering and Computer Graphics, S. 571–575. Beijing,
China, 1984.
[18] J. Bloomenthal. Modeling the Mighty Maple. In: B. A. Barsky, Hrsg., Computer
Graphics (SIGGRAPH ’85 Proceedings), Jahrgang 19, S. 305–311, 1985.
267
L ITERATUR
268
[19] B. Blumberg und T. Galyean. Multi-Level Direction of Autonomous Creatures for
Real-Time Virtual Environments. In: Robert Cook, Hrsg., SIGGRAPH 95 Conference Proceedings, S. 47–54, 1995.
[20] B. Boots, A. Okabe und K. Sugihara. Spatial Tessellations: Concepts and Applications of Voronoi Diagrams. John Wiley, 1992.
[21] J. Braun-Blanquet.
Pflanzensoziologie, Grundlagen der Vegetationskunde.
Springer-Verlag, Wien, 3. Auflage, 1964.
[22] D. Brown und P. Rothery. Models in Biology: mathematics, statistics and computing. John Wiley, 1993.
[23] A. Brownbill. Reducing the storage required to render L-system based models.
Diplomarbeit, University of Calgary, 1996.
[24] J. Buchanan. Special Effects with Half-toning. Computer Graphics Forum,
15(3):97–108, 1996.
[25] N. Chiba, K. Muraoka, A. Doi und J. Hosokawa. Rendering of forest scenery using
3D textures. The Journal of Visualization and Computer Animation, 8:191–199,
1997.
[26] N. Chomsky. Three models for the description of languages. IRE Transactions on
Information Theory, 2(3):113–124, 1956.
[27] V. Claus, H. Ehrig und G. Rozenberg. Graph grammars and their application
to computer science; First international workshop. LNCS 73. Springer-Verlag,
1979.
[28] D. Cohen. Computer Simulation of Biological pattern generation processes. Nature, (216):246–248, 1967.
[29] M. Cohen und J. Wallace. Radiosity and Realistic Image Synthesis. Academic
Press Professional, San Diego, CA, 1993.
[30] D. Cohen-Or und A. Shaked. Visibility and Dead Zones in Digital Terrain Maps.
Computer Graphics Forum, 14(3):171–180, 1995.
[31] L. da Vinci. Notizbücher (Bemerkung Nr. 394).
[32] P. de Reffye, C. Edelin, J. Francon, M. Jaeger und C. Puech. Plant Models
Faithful to Botanical Structure and Development. In: J. Dill, Hrsg., Computer
Graphics (SIGGRAPH ’88 Proceedings), Jahrgang 22, S. 151–158. ACM SIGGRAPH, 1988.
[33] S. Demko, L. Hodges und B. Naylor. Construction of Fractal Objects with Iterated Function Systems. Computer Graphics (Proceedings of SIGGRAPH 85),
19(3):271–278.
[34] O. Deussen. Pixel-Oriented Rendering of Line Drawings. In: T. Strothotte, Hrsg.,
Computational Visualization: Graphics, Abstraction and Interactivity, S. 105–120.
Springer-Verlag, 1998.
[35] O. Deussen, C. Colditz, M. Stamminger und G. Drettakis. Efficient rendering of
complex ecosystems using points and lines. In: IEEE Visualization 2002. IEEE,
2002.
[36] O. Deussen, J. Hamel, A. Raab, S. Schlechtweg und T. Strothotte. An illustration
technique using hardware-based intersections and skeletons. In: Proceedings of
Graphics Interface 99, S. 175–182. Canadian Human-Computer Communications
Society, 1999.
[37] O. Deussen, P. Hanrahan, M. Pharr, B. Lintermann, R. Měch und P. Prusinkiewicz. Realistic Modeling and Rendering of Plant Ecosystems. In: SIGGRAPH 98
Conference Proceedings, S. 275–286. ACM Siggraph.
[38] O. Deussen, S. Hiller, K. van Overveld und T. Strothotte. Floating Points: A
Method for Computing Stipple Drawings. Computer Graphics Forum, 19(4):40–
51, Eurographics 2000 Conference Proceedings.
L ITERATUR
[39] O. Deussen und B. Lintermann. Erzeugung komplexer botanischer Objekte in der
Computergraphik. Informatik Spektrum, 20(4), 1997.
[40] O. Deussen und B. Lintermann. A Modelling Method and User Interface for Creating Plants. In: Proc. Graphics Interface ’97, S. 189–198. Morgan Kaufmann Publishers, May 1997.
[41] O. Deussen und T. Strothotte. Computer-Generated Pen-and-Ink Illustration of
Trees. Computer Graphics, 34(4):13–18, SIGGRAPH 2000 Conference Proceedings.
[42] H. Dierschke. Pflanzensoziologie, Grundlagen und Methoden. Ulmer, Stuttgart,
1994.
[43] D. Dooley und M. Cohen. Automatic Illustration of 3D Geometric Models: Lines.
Computer Graphics (1990 Symposium on Interactive 3D Graphics), 24(2):77–82,
March 1990.
[44] J. Dorsey, A. Edelman, J. Legakis, H. Jensen und H. Pedersen. Modeling and
Rendering of Weathered Stone. In: Proceedings of SIGGRAPH 99, S. 225–234,
1999.
[45] J. Dorsey und P. Hanrahan. Modeling and Rendering of Metallic Patinas. In:
Proceedings of SIGGRAPH 96, S. 387–396, 1996.
[46] J. Dorsey, H. Pedersen und P. Hanrahan. Flow and Changes in Appearance. In:
Proceedings of SIGGRAPH 96, S. 411–420, 1996.
[47] R. Drebin, L. Carpenter und P. Hanrahan. Volume Rendering. Computer Graphics
(Proceedings of SIGGRAPH 88), 22(4):65–74, 1988.
[48] Q. Du, V. Faber und M. Gunzburger. Centroidal Voronoi Tesselations. Siam
Review, 41(4):637–676, 1999.
[49] E. Du Bois-Reymond. Versuch einer Classification der willkürlichen Functionen
reeller Argumente nach ihren Änderungen in kleinsten Intervallen. Journal für
reine und angewandte Mathematik, 79:21–37, 1875.
[50] T. Duff. Compositing 3-D Rendered Images. In: Computer Graphics (SIGGRAPH
’85 Proceedings), Jahrgang 19, S. 41–44, 1985.
[51] D. Ebert, K. Musgrave, P. Peachey, K. Perlin und S. Worley. Texturing and Modeling: A Procedural Approach. AP Professional, 1994.
[52] M. Eck, T. DeRose, T. Duchamp, H. Hoppe, M. Lounsbery und W. Stuetzle. Multiresolution Analysis of Arbitrary Meshes. Proceedings of SIGGRAPH 95, S.
173–182, 1995.
[53] G. Elber. Line Art Rendering via a Coverage of Isoparametric Curves. IEEE
Transactions on Visualization and Computer Graphics, 1(3):231–239, September
1995.
[54] G. Elber. Line illustrations in computer graphics. The Visual Computer,
11(6):290–296, 1995.
[55] G. Elber. Line art illustrations of parametric and implicit forms. IEEE Transactions on Visualization and Computer Graphics, 4(1):71–81, 1998.
[56] R. Eschbach. Pulse-density modulation on rastered media: combining pulsedensity modulation and error diffusion. Journal of the Optical Society of America,
7(4):708–716, April 1990.
269
L ITERATUR
270
[57] L. Evans. The New Complete Illustration Guide: The Ultimate Trace File for
Architects, Designers, Artists, and Students. Van Nostrand Reinhold Company,
1996.
[58] E. Ferley, M. Cani-Gascuel und D. Attali. Skeletal Reconstruction of Branching
Shapes. Computer Graphics Forum, 16(5):283–293, 1997.
[59] F. Firbank und A. Watkinson. A model of interference within plant monocultures.
Journal of Theoretical Biology, 116:291–311, 1985.
[60] J. Fisher und H. Honda. Computer simulation of branching pattern and geometry
in Terminalia (Combretaceae), a tropical tree. Botanical Gazette, 138:377–384,
1977.
[61] J. Fisher und H. Honda. Branch geometry and effective leaf area: a study of
Terminalia-branching pattern. 1 Theoretical ideas. American Journal of Botany,
66:633–644, 1979.
[62] K. Fleischer, D. Laidlaw, B. Currin und A. Barr. Cellular Texture Generation. In:
SIGGRAPH 95 Conference Proceedings, S. 239–248, 1995.
[63] R. Floyd und L. Steinberg. An adaptive algorithm for spatial grey scale. Proc.
Soc. Inf. Display, 17:75–77, 1976.
[64] J. Foley, A. van Dam, S. Feiner und J. Hughes. Computer Graphics, Principles
and Practice. Addison-Wesley, 2. Auflage, 1999.
[65] D. Fowler, J. Hanan und P. Prusinkiewicz. Modelling spiral phyllotaxis. Computers and Graphics, 13(3):291–296, 1989.
[66] D. Fowler, P. Prusinkiewicz und J. Battjes. A collision-based model of spiral
phyllotaxis. In: Computer Graphics (SIGGRAPH ’92 Proceedings), Jahrgang 26,
S. 361–368, 1992.
[67] W. Frey und R. Lösch. Lehrbuch der Geobotanik. Gustav Fischer Verlag, 1998.
[68] G. Gardner. Simulation of Natural Scenes Using Textured Quadric Surfaces. In:
Hank Christiansen, Hrsg., Computer Graphics (SIGGRAPH ’84 Proceedings),
Jahrgang 18, S. 11–20, 1984.
[69] M. Gardner. Mathematical Games: The fantastic combinations of John Conways’s
new solitaire game “life”. Scientific American, 223(2):120–123, 1970.
[70] M. Gardner. Mathematical Games: On cellular automata, self-reproduction, their
Garden of Eden and the game “life”. Scientific American, 224(2):112–117, 1971.
[71] A. Gerhardt-Dircksen. Die Evolution der Pflanzen - ein Überblick. Praxis der
Naturwissenschaften, Biologie, 1985.
[72] A. Gersho und R. Gray. Vector quantization and signal compression. Kluwer
Academic Publishers, 1991.
[73] M. Gervautz und C. Traxler. Representation and realistic Rendering of Natural
Phenomena with Cyclic CSG-Graphs. The Visual Computer, 12:62–74, 1996.
[74] A. Glassner. Principles of Digital Image Synthesis. Morgan Kaufmann Publishers,
1995.
[75] J. Godet. Bäume und Sträucher: einheimische und eingeführte Baum- und
Straucharten. Thalacker Medien, 1999.
[76] D. Green. Modelling plants in landscapes. In: M. T. Michalewicz, Hrsg., Plants
to ecosystems. Advances in computational life sciences I, S. 85–86, Melbourne,
1997. CSIRO Publishing.
[77] N. Greene. Voxel Space Automata: Modelling with Stochastic Growth Processes
in Voxel Space. Computer Graphics, 23(3):175–184, 1989.
[78] Q. Guo und T. Kunii. Modeling the diffuse painting of sumie. In: T. L. Kunii,
Hrsg., IFIP Modeling in Computer Graphics, 1991.
[79] J. Haefner. Modelling Biological Systems. Kluwer Academic Publishers, 1996.
[80] F. Hallé und R. Oldeman. Essai sur l’architecture et la dynamique de crossaince
des arbres tropicoux. Masson et cie, Paris, 1970.
[81] F. Hallé, R. Oldeman und P. Tomlinson. Tropical Trees and Forests. SpringerVerlag, 1978.
[82] P. Hanrahan und W. Krueger. Reflection from Layered Surfaces due to Subsurface
Scattering. In: J. T. Kajiya, Hrsg., SIGGRAPH 93 Conference Proceedings, S.
165–174, 1993.
[83] J. Hart. The object instancing paradigm for linear fractal modeling. In: Proceedings of Graphics Interface ’92, S. 224–231, 1992.
[84] J. Hart und T. DeFanti. Efficient Anti-aliased Rendering of 3D Linear Fractals. In:
Thomas W. Sederberg, Hrsg., Computer Graphics (SIGGRAPH ’91 Proceedings),
Jahrgang 25, S. 91–100, 1991.
[85] J. Hawkes. The Atlas of Early Man. St. Martin’s Press Inc., 1976.
[86] P. Heckbert. Color Image Quantization for Frame Buffer Display. Computer
Graphics (SIGGRAPH ’82 Proceedings), 16(3):297–307, 1982.
[87] S. Higgins und D. M. Richardson. A review of models of alien plant spread.
Ecological Modelling, 87:249–265, 1996.
[88] S. Hiller und O. Deussen. Voronoi Relaxierung allgemeiner Objekte. In: T. Schulze und P. Lorenz, Hrsg., Simulation und Visualisierung 2001 (Magdeburg), S.
223–234, Delft, Erlangen, Ghent, San Diego, 2001. Society for Computer Simulation (SCS) Europe.
[89] E. Hodges. The Guild Handbook of Scientific Illustration. Guild of Natural
Science Illustrators, 1989.
[90] P. Hogeweg und B. Hesper. A model study on biomorphological description. Pattern Recognition, 6:165–179, 1974.
[91] J. Hohmann. Renaturierung von Fließgewässern. Ecomed-Verlagsgesellschaft,
1995.
[92] M. Holton. Strands, Gravity and Botanical Tree Imagery. Computer Graphics
Forum, 13(1):57–67, 1994.
[93] H. Honda. Description of the form of trees by the parameters of a tree-like body:
effects of the branching angle and the branch length on the shape of the tree-like
body. Journal of Theoretical Biology, 31:331–338, 1971.
[94] H. Honda, P. Tomlinson und J. Fisher. Computer Simulation of branching interaction and regulation by unequal flow rates in botanical trees. American Journal
of Botany, 68(4):569–585, 1981.
[95] H. Hoppe. Progressive Meshes. In: Proceedings of SIGGRAPH 1996, S. 99–108.
[96] H. Hoppe. View-Dependent Refinement of Progressive Meshes. In: Proceedings
of SIGGRAPH 1997, S. 189–198.
[97] R. Horton. Erosioned development of systems and their drainage basins, hydrophysical approach to quantitative morphology. Bull. Geol. Soc. Amer., 56:275–
370, 1945.
[98] B. Hosgood, S. Jacquemoud, G. Andreoli, J. Verdebout, G. Pedrini und
G. Schmuck. Leaf optical properties experiment 93. Interner Bericht, Joint Research Center, European Comission, Institute for remote sensing applications, EUR
16095 EN, 1995.
L ITERATUR
271
L ITERATUR
272
[99] D. House, G. Schmidt, S. Arvin und M. Kitagawa-DeLeon. Visualizing a real
forest. IEEE Computer Graphics and Applications, 18(1):12–15, 1998.
[100] S. Hsu und I. Lee. Drawing and Animation Using Skeletal Strokes. Computer
Graphics, 28(4):109–118, SIGGRAPH ’94 Conference Proceedings.
[101] K. Culik II. An Aperiodic Set of 13 Wang Tiles. Discrete Mathematics, 160:245–
251, 1996.
[102] H. Jensen, S. Marschner, M. Levoy und P. Hanrahan. A Practical Model for
Subsurface Light Transport. In: Proceedings of SIGGRAPH 2001, S. 511–518,
2001.
[103] S. Jorgensen und G. Bendoricchio. Fundamentals of Ecological Modelling. Elsevier Science Publishers, 2001.
[104] J. Kajiya. The Rendering Equation. In: Proceedings of SIGGRAPH 1986, S.
143–150.
[105] J. Kajiya und T. Kay. Rendering Fur with Three Dimensional Textures. In:
Proceedings of SIGGRAPH 1989, S. 271–280.
[106] T. Kamada und S. Kawai. An Enhanced Treatment of hidden lines. ACM Transactions on Graphics, 6(4):309–323, 1987.
[107] J. Kari. An Small Aperiodic Set of Wang Tiles. Discrete Mathematics, 160:259–
264, 1996.
[108] A. Kaufman. 3D Scan Conversion Algorithms for Voxel-Based Graphics. In:
Proc. of 1986 Workshop on interactive 3D Graphics, S. 45–75. ACCM SIGGRAPH, ACM Press, 1986.
[109] T. Kay und J. Kajiya. Ray Tracing Complex Scenes. In: Computer Graphics
(SIGGRAPH ’86 Proceedings), Jahrgang 20, S. 269–278, 1986.
[110] A. Kelley, M. Malin und G. Nielson. Terrain Simulation Using a Model of Stream
Erosion. In: Proceedings of SIGGRAPH 1988, S. 263–268.
[111] M. Kowalski, L. Markosian, J. Northrup, L. Burdev, R. Barzel, L. Holden und
J. F. Hughes. Art-Based Rendering of Fur, Grass, and Trees. In: SIGGRAPH ’99
Conference Proceedings. ACM SIGGRAPH, 1999.
[112] J. Lansdown und S.Schofield. Expressive Rendering: A Review of Nonphotorealistic Techniques. IEEE Computer Graphics and Applications, 15(3):29–37,
1995.
[113] W. Leister. Computer Generated Copper Plates. Computer Graphics Forum,
13(1):69–77, 1994.
[114] M. Levoy und P. Hanrahan. Light Field Rendering. In: Proceedings of SIGGRAPH 1996, S. 31–42, 1996.
[115] T. Ligget. Stochastic interacting systems: Contact, Voter and Exclusion Processes. Springer-Verlag, New York, 1999.
[116] A. Lindenmayer. Mathematical Models for Cellular Interactions in Development, I. Filaments with one-sided inputs. Journal of Theoretical Biology, 18:280–
299, 1968.
[117] A. Lindenmayer. Mathematical Models for Cellular Interactions in Development, II. Simple and branching Filaments with two-sided inputs. Journal of Theoretical Biology, 18:300–315, 1968.
[118] A. Lindenmayer. Developmental systems without cellular interaction, their languages and grammers. Journal of Theoretical Biology, (30):455–484, 1971.
[119] P. Lindstrom, D. Koller, W. Ribarsky, L. Hodges, N. Faust und G. Turner. RealTime, Continous Level of Detail Rendering of Height Fields. In: Computer Graphics (SIGGRAPH ’96 Proceedings), S. 109–118, 1996.
[120] B. Lintermann und O. Deussen. A Modelling Method and User Interface for
Creating Plants. Computer Graphics Forum, 17(1):73–82, 1998.
[121] B. Lintermann und O. Deussen. Interactive Modeling of Plants. IEEE Computer
Graphics and Applications, 19(1):56–65, 1999.
[122] F. Lohan. The drawing handbook. Contemporary Books, Chicago, 1993.
[123] Lucasfilm Ltd. The Adventures of André and Wally B. Film, 1984.
[124] U. Lüttge, M. Kluge und G. Bauer. Botanik. Wiley-VCH, 2002.
[125] B. Mandelbrot. Fractals: Form, Chance and Dimension. W. Freeman and Co.,
San Francisco, 1977.
[126] B. Mandelbrot. The Fractal Geometry of Nature. W. Freeman and Co., San
Francisco, 1983.
[127] L. Markosian, M. A. Kowalski, S. Trychin, L. Bourdev, D. Goldstein und
J. Hughes. Real-Time Nonphotorealistic Rendering. In: SIGGRAPH ’97 Conference Proceedings, S. 415–420, 1997.
[128] D. Marshall, D. Fussel und A. Campbell. Multiresolution rendering of complex
botanical scenes. In: Proceedings of Graphics Interface 97, S. 97–104.
[129] F. Mattick. Übersicht über die Florenreiche und Florengebiete der Erde. In:
H. Melchior, Hrsg., A. Englers Syllabus der Pflanzenfamilien II, S. 626–630,
1964.
[130] N. Max. Hierarchical Rendering of Trees from Precomputed Multi-Layer ZBuffers. In: Eurographics Rendering Workshop 1996, S. 165–174. Springer-Verlag
(Rendering Techniques 1996), 1996.
[131] N. Max, O. Deussen und B. Keating. Hierarchical Image-based Rendering using
Texture Mapping Hardware. Eurographics Rendering Workshop 1999, S. 57–62,
June 1999.
[132] N. Max, C. Mobley, B. Keating und E. Wu. Plane-Parallel Radiance Transport
for Global Illumination in Vegetation. Eurographics Rendering Workshop 1997,
S. 239–250.
[133] N. Max und K. Ohsaki. Rendering trees from precomputed Z-buffer views. In:
Eurographics Rendering Workshop 1995. Springer-Verlag (Rendering Techniques
1995), 1995.
[134] M. McCool und E. Fiume. Hierarchical Poisson Disk Sampling Distributions.
In: Graphics Interface ’92, S. 94–105, 1992.
[135] T. McReynolds und D. Blyth. Advanced Graphics Programming Techniques
Using OpenGL. SIGGRAPH ’98 Course Notes, ACM SIGGRAPH, 1998.
[136] H. Meinhardt. Models of Biological Pattern Formation. Academic Press, 1982.
[137] H. Meinhardt. Wie Schnecken sich in Schale werfen. Springer-Verlag, 1995.
[138] H. Meusel. Vergleichende Chorologie der zentraleuropäischen Flora I-III.
Fischer-Verlag, Jena, 1965.
[139] A. Meyer und F. Neyret. Interactive Volumetric Textures. In: Eurographics
Rendering Workshop 1998, S. 157–168. Springer-Verlag (Rendering Techniques
1998).
[140] J. Møller. Lectures on random Voronoi tesselations. Springer-Verlag, 1994.
[141] K. Musgrave. Methods for Realistic Landscape Imaging. Dissertation, Yale
University, 1993.
[142] K. Musgrave, C. Kolb und R. Mace. The Synthesis and Rendering of Eroded
Fractal Terrains. In: Computer Graphics (SIGGRAPH ’89 Proceedings), Jahrgang 23, S. 41–50, 1989.
L ITERATUR
273
L ITERATUR
274
[143] R. Měch und P. Prusinkiewicz. Visual Models of Plants Interacting with Their
Environment. In: Proceedings of SIGGRAPH 1996, S. 397–410.
[144] R. Myneni, J. Ross und G. Asrar. A Review on the Theory of Photon Transport
in Leaf Canopies. Agricultural and Forest Meterology, 45:1–153, 1989.
[145] K. Nagashima. Computer generation of eroded valley and mountain terrains.
The visual computer, 13:456–464, 1997.
[146] J. von Neumann. Theory of self-reproducing automata. University of Illinois
Press, Urbana, 1966.
[147] F. Neyret. A General and Multiscale Model for Volumetric Textures. In: Graphics
Interface ’95, S. 83–91, 1995.
[148] F. Neyret. Synthesizing Verdant Landscapes using Volumetric Textures. In: Eurographics Rendering Workshop 1996, S. 215–224. Springer-Verlag (Rendering
Techniques 96), 1996.
[149] F. Neyret. Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures. IEEE Transactions on Visualization and Computer Graphics,
4(1):55–70, January-March 1998.
[150] P. Oppenheimer. Real Time Design and Animation of Fractal Plants and Trees.
In: Computer Graphics (SIGGRAPH ’86 Proceedings), Jahrgang 20, S. 55–64,
1986.
[151] V. Ostromoukhov. Digital Facial Engraving. Computer Graphics, 33(4):417–
424, SIGGRAPH 99 Conference Proceedings.
[152] V. Ostromoukhov und R. Hersch. Multi-Color and Artistic Dithering. Proceedings of SIGGRAPH 99, S. 425–432.
[153] V. Ostromoukhov und R. Hersch. Artistic Screening. Computer Graphics, S.
219–228, SIGGRAPH ’95 Conference Proceedings.
[154] V. Ostromoukhov, R. Hersch und I. Amidror. Rotated Dispersion Dither: a New
Technique for Digital Halftoning. Proceedings of SIGGRAPH 94, S. 123–130.
[155] J. R. Parker. Extracting Vectors from Raster Images. Computers & Graphics,
12(1):75–79, 1988.
[156] F. Perbert und M. Cani. Animating Prairies in Real-Time. In: 2001 ACM Symposion on Interacive 3D Graphics, S. 103–110, 2001.
[157] K. Perlin. An Image Synthesizer. In: Computer Graphics (SIGGRAPH ’85 Proceedings), Jahrgang 19, S. 287–296, 1985.
[158] J. Perrin. Brownian Movement and Molecular Reality. Taylor & Francis, 1909.
[159] M. Pharr, C. Kolb, R. Gershbein und P. Hanrahan. Rendering Complex Scenes
with Memory-Coherent Ray Tracing. In: SIGGRAPH 97 Conference Proceedings,
1997.
[160] E. Pielou. Mathematical Ecology. John Wiley, 1977.
[161] N. Pinter und M. Brandon. Der Beitrag der Erosion zur Gebirgsbildung. Spektrum der Wissenschaft (Scientific American, international issue in german language), S. 82–90, September 1997.
[162] P. Prusinkiewicz. Modelling and visualization of biological structures. In: Proceedings of Graphics Interface ’93, S. 128–137, 1993.
[163] P. Prusinkiewicz. Graphical applications of L-systems. Graphics Interface ’86,
S. 247–253, May 1986.
[164] P. Prusinkiewicz und M. S. Hammel. A fractal model of mountains with rivers.
Proc. Graphics Interface ’93, S. 174–180, 1993.
[165] P. Prusinkiewicz, M. S. Hammel und E. Mjolsness. Animation of Plant Development. Computers Graphics (SIGGRAPH ’93 Proceedings), S. 351–360, 1993.
[166] P. Prusinkiewicz, P. James und R. Mĕch. Synthetic Topiary. In: Computer Graphics (SIGGRAPH ’95 Proceedings), S. 351–358, 1995.
[167] P. Prusinkiewicz und A. Lindenmayer. The Algorithmic Beauty of Plants.
Springer-Verlag, New York, 1990.
[168] P. Prusinkiewicz, L. Mündermann, R. Karwowski und B. Lane. The use of positional information in the modelling of plants. In: Proceedings of SIGGRAPH
2001, S. 289–300.
[169] P. Prusinkiewicz und G. Sandness. Koch Curves as Attractors and Repellers.
IEEE Computer Graphics & Applications, 8(6):26–40, November 1988.
[170] P. Raven, R. Evert und S. Eichhorn. Biologie der Pflanzen. Walter de Gruyter,
2000.
[171] W. Reeves. Particle Systems - a Technique for Modeling a Class of Fuzzy Objects.
ACM Transactions on Graphics, 2(2):91–108, 1983.
[172] W. Reeves und R. Blau. Approximate and Probabilistic Algorithms for Shading
and Rendering Structured Particle Systems. In: Computer Graphics (SIGGRAPH
’85 Proceedings), Jahrgang 19, S. 313–322, 1985.
[173] W. Remphrey, B. Neal und T. Steeves. The morphology and growth of Arctostaphylos uva-usri (bearberry), parts i and ii. Canadian Journal of Botany,
61(9):2430–2458, 1983.
[174] W. Remphrey und G. Powell. Crown architecture of Larix laricina saplings:
Quantitative analysis and modelling of (non-sylleptic) order 1 branching in relation to development of the main stem. Canadian Journal of Botany, 62(9):1904–
1915, 1984.
[175] C. Reynolds. Flocks, herds and schools: A distributed behavioural model. Computer Graphics, 21(4):25–34, 1987.
[176] M. Richter. Allgemeine Pflanzengeographie. Teubner Verlag, 1997.
[177] R. Ricklefs. Ecology. W. H. Freeman, New York, 1990.
[178] J. Ridley. Computer simulation of contact pressure in capitula. Journal of Theoretical Biology, 95:1–11, 1982.
[179] J. Ridley. Packing efficiency in sunflower heads. Mathematical Biosciences,
58:129–139, 1982.
[180] J. Rossignac und P. Borrel. Multi-resolution 3D approximations for rendering
complex scenes. In: Geometric Modeling in Computer Graphics, S. 455–465.
Springer-Verlag, 1993.
[181] S. Rubin und T. Whitted. A Three-Dimensional Representation for Fast Rendering of Complex Scenes. In: Computer Graphics (SIGGRAPH ’80 Proceedings),
Jahrgang 14, S. 110–116, 1985.
[182] T. Saito und T. Takahashi. Comprehensive Rendering of 3-D Shapes. Computer
Graphics, 24(4):197–206, SIGGRAPH ’90 Conference Proceedings.
[183] M. Salisbury, C. Anderson, D. Lischinski und D. Salesin. Scale-Dependent Reproduction of Pen-and-Ink Illustrations. In: SIGGRAPH 96 Conference Proceedings, S. 461–468, 1996.
[184] M. Salisbury, S. Anderson, R. Barzel und D. Salesin. Interactive Pen-And-Ink
Illustration. Computer Graphics, 28(4):101–108, SIGGRAPH ’94 Conference
Proceedings.
L ITERATUR
275
L ITERATUR
276
[185] M. Salisbury, M. Wong, J. F. Hughes und D. Salesin. Orientable Textures for
Image-Based Pen-and-Ink Illustration. In: SIGGRAPH ’97 Conference Proceedings, 1997.
[186] A. Salomaa. Formal Languages. Academic Press, 1990.
[187] T. Sasada. Drawing Natural Scenery by Computer Graphics. Computer Aided
Design, 19(4):212–218, 1987.
[188] C. Satyan und S. Teller. Temporally Coherent Conservative Visibility. In: Proc.
Twelfth Annual ACM Symposion on Computational Geometry, S. 78–87, 1996.
[189] D. Saupe. Point evaluation of multi-variable random fractals. In: H. Jürgens
und D. Saupe, Hrsg., Visualisierung in Mathematik und Naturwissenschaften, S.
114–126. Springer-Verlag, 1989.
[190] G. Schaufler, J. Dorsey, X. Decoret und F. Sillion. Conservative Volumetric Visibility with Occluder Fusion. Computer Graphics (SIGGRAPH 2000 Conference
Proc.), 35(3), 2000.
[191] G. Schaufler und W. Stürzlinger. A Three Dimensional Image Cache for Virtual
Reality. Computer Graphics Forum, 15(3):227–236, 1996.
[192] J. Schmithüsen. Allgemeine Vegetationsgeographie. Berlin, 1968.
[193] F. Schroeder. Lehrbuch der Pflanzengeographie. Quelle & Meyer Verlag, Wiesbaden, 1998.
[194] R. Schubert, W. Hilbig und S. Klotz. Bestimmungsbuch der Pflanzen Nordostdeutschlands. Gustav Fischer Verlag, Jena, 1995.
[195] J. Schumann, T. Strothotte, A. Raab und S. Laser. Assessing the Effect of NonPhotorealistic Images in Computer-Aided Design. In: ACM Human Factors in
Computing Systems, SIGCHI ’96, S. 35–41, 1996.
[196] J. Shade, S. Gortler, L. He und R. Szeliski. Layered Depth Images. In: Proceedings of SIGGRAPH 1998, S. 231–242.
[197] J. Shade, D. Lischinski, D. Salesin, T. DeRose und J. Snyder. Hierarchical Image
Caching for Accelerated Walkthroughs of Complex Environments. In: Proceedings
of SIGGRAPH 96, S. 75–82, 1996.
[198] M. Shebell. Modelling branching Plants using attribute L-Systems. Diplomarbeit, Worchester Polytechnic Institute, 1986.
[199] G. Simmons. The technical Pen. Watson Guptill Publishers.
[200] A. Smith. Plants, Fractals and Formal Languages. Computer Graphics (SIGGRAPH ’84 Proceedings), 18(3):1–10, 1984.
[201] B. Smits, J. Arvo und D. Greenberg. A Clustering Algorithm for Radiosity in
Complex Environments. Proceedings of SIGGRAPH 1994, S. 435–442.
[202] J. Snyder und A. Barr. Ray Tracing Complex Models Containing Surface Tessellations. In: Computer Graphics (SIGGRAPH ’87 Proceedings), Jahrgang 21, S.
119–128, 1987.
[203] C. Soler und F. Sillion. Hierarchical Instantiation for Radiosity. Eurographics
Rendering Workshop 2000, S. 173–184.
[204] J. Stam. Aperiodic Texture Mapping. Interner Bericht, R046. European Research
Consortium for Informatics and Mathematics (ERCIM), 1997.
[205] M. Stamminger und G. Drettakis. Interactive Sampling and Rendering for Complex and Procedural Geometry. In: S. Gortler und C. Myszkowski, Hrsg., Rendering Techniques 2001, S. 151–162. Springer-Verlag, Vienna, 2001.
[206] J. Stewart. Hierarchical Visibility in Terrains. In: Eurographics Rendering Workshop, S. 217–228. Springer-Verlag (Buchtitel: Rendering Techniques ’97), 1997.
[207] E. Stollnitz, T. deRose und D. Salesin. Wavelets for Computer Graphics: Theory
and Applications. Morgan Kauffmann, 1996.
[208] A. Strahler. Hypsometric (area-altitude) analysis of erosional topology. Bull.
Geol. Soc. Amer., 63:1117–42, 1952.
[209] E. Strasburger, F. Noll, H. Schenk und A. Schimper. Lehrbuch der Botanik für
Hochschulen. Gustav Fischer Verlag, 1998.
[210] C. Strothotte und T. Strothotte. Seeing Between the Pixels: Pictures in Interactive
Systems. Springer-Verlag, 1997.
[211] T. Strothotte. Computational Visualization: Graphics, Abstraction and Interactivity. Springer-Verlag, 1998.
[212] T. Strothotte, B. Preim, A. Raab, J. Schumann und D. R. Forsey. How to Render
Frames and Influence People. Computer Graphics Forum, 13(3):455–466, 1994.
[213] T. Strothotte und S. Schlechtweg. Non-Photorealistic Computer Graphics. Morgan Kaufmann Publishers, 2002.
[214] I. Sutherland. Sketchpad – A Man-Machine Graphical Communication System.
In: Proceedings of the Spring Joint Computer Conference, May 1963.
[215] A. Takhtajan. Floristic regions of the world. Berkeley, 1986.
[216] G. Throm. Grundlagen der Botanik. Quelle & Meyer Verlag, 2. Auflage, 1996.
[217] S. Todd und W. Latham. Evolutionary Art and Computers. Academic Press,
London, 1992.
[218] S. Ulam. Pattern of growth of figures: Mathematical aspects. In: G. Keps, Hrsg.,
Module, Proportion, Symmetry, Rhythm, S. 64–74. Braziller, New York, 1966.
[219] R. Ulichney. Digital Halftoning. The MIT Press, 1987.
[220] J. Vannimenus und X. Viennot. Combinatorial tools for the analysis of ramified
patterns. J. Stat Physics, 54:1529–1538, 1989.
[221] O. Verevka und J. Buchanan. Halftoning with images-based dither screens. In:
Proc. Graphics Interface ’99, S. 167–174. Canadian Information Processing Society, 1999.
[222] O. Verevka und J. Buchanan. Comprehensive Halftoning of 3D Scenes. Computer Graphics Forum, 18(3):13–22, September 1999.
[223] X. Viennot, G. Eyrolles, N. Janey und D. Arqués. Combinatorial Analysis of
Ramified Patterns and Computer Imagery of Trees. In: Computer Graphics (SIGGRAPH ’89 Proceedings), Jahrgang 23, S. 31–40, 1989.
[224] H. Vogel. A Better Way to Construct the Sunflower Head. Mathematical Biosciences, 44:179–189, 1979.
[225] R. Voss. Fractals in Nature: from characterization to simulation. In: H. Peitgen
und D. Saupe, Hrsg., The science of fractal images, S. 21–70. Springer-Verlag,
1988.
[226] H. Walter und S. Breckle. Ökologie der Erde. Gustav Fischer Verlag, 1991 (4
Bände).
[227] S. Wan, S. Wong und P. Prusinkiewicz. An algorithm for mul-tidimensional data
clustering. ACM Trans. Math. Software, 14(2):135–162, 1988.
[228] A. Watt und M. Watt. 3D Computer Graphics. Addison-Wesley, 1992.
[229] J. Weber und J. Penn. Creation and Rendering of Realistic Trees. In: Proceedings
of SIGGRAPH 1995, S. 119–128.
[230] G. Winkenbach und D. Salesin. Computer-Generated Pen-And-Ink Illustration.
In: Proceedings of SIGGRAPH 1994, S. 91–100.
L ITERATUR
277
L ITERATUR
278
[231] G. Winkenbach und D. Salesin. Rendering Parametric Surfaces in Pen and Ink.
Computer Graphics, 30(4):469–476, SIGGRAPH ’96 Conference Proceedings.
[232] C. Yessios. Computer drafting of stones, wood, plant and ground materials.
Computer Graphics (Proceedings of SIGGRAPH 79), 13(3):190–198, 1979.
[233] K. Yoda, T. Kira, H. Ogawa und K. Hozumi. Self-thinning in overcrowded pure
stands under cultivated and natural conditions (Intraspecific competition among
higher plants XI). J. Biol. Osaka Cy Univ, 14:107–129, 1963.
[234] W. Zimmermann. Die Telomtheorie. Fischer-Verlag, Stuttgart, 1965.

Documentos relacionados