Award Winning Games 2014

Transcrição

Award Winning Games 2014
Award Winning
Games
2014
2
Preface
Table of Contents
3
Preface by Tom Felber
Spiel des Jahres
Camel Up
4-5
Nominated
Concept6
Splendor7
Recommended Spiele
8 - 12
„Spiel des Jahres“
incentive program 2014
13
Kennerspiel des Jahres
Istanbul
14 - 15
Nominated
Concordia16
Rokoko17
18 - 21
Recommended Kennerspiele Kinderspiel des Jahres
Geister, Geister, Schatzsuchmeister!
Nominated
Flizz & Miez
Richard Ritterschlag
Recommended Kinderspiele
22 - 23
24
25
26 - 32
The 2014 Juries33
Previous award winners
34 - 35
Find a game
36 - 37
Index/Impressum 38
Games Designer Grant 39
About „Spiel des Jahres“ 40
Dear games fans,
Every year the “Spiel des
Jahres” jury dives into a sea
of games in order to fish out
from the masses of boxes
the ones hiding true pearls
and to bring them to the surface. This brochure details 25
games that are particularly
worthy of recommendation.
Different target markets have been identified by three
colours: Red, anthracite and blue. Red games will be
fun to play for almost everyone, anthracite games are
intended for experienced players and blue represents
children’s games. This brochure offers advice and
guidance to those who aren’t experts but who are interested in board games.
With their shortlists, the jury has this year once again
attempted to show the entire breadth of experiences
made possible by games. There is something for each
person’s taste, interest and mood, and for each group
and age. It was important for us that these games remain interesting even after being played countless
times and are still able to offer new surprises.
This brochure proves that the classic analogue
game is alive and well. Looking for fresh ideas,
the jury is increasingly finding what they are looking for outside the traditional German publishing
houses. All the games introduced here have the
power to keep bringing a wide variety of people to
the gaming table again and again, and to create experiences which will stay in their memories.
In this spirit we wish you exciting gaming experiences
and lots of fun.
Tom Felber
Chair of the “Spiel des Jahres” committee
3
Spiel des Jahres: Winner
4
Camel Up
5
• 2 - 8 players
• age 8+
• about 30 minutes
• about 25 Euros
This camel race is completely crazy: When the
hump-backed animals land on a space they
have to piggyback on top of one another – and
the one on the bottom brings the others along
for the ride! What’s going to happen? That’s for
the players to work out: They’ll be betting on the
outcome of the race as well as who’s in the lead
along the way, when each camel has moved
once. You can win a lot of money if you’ve got
a good nose for these things. But it can often
go wrong when, against all odds, the camels do
what they want. This hectic game works with
small and large groups. With six or more players
there is obviously much less chance to influence
the game but it’s not important because that’s
when “Camel Up” goes from a family game to a
great party game.
by:
Steffen Bogen
Publisher:
eggertspiele
Sales:
Pegasus Spiele
Artwork / Illustration:
Dennis Lohausen
The jury’s explanation:
“Camel Up“ is a family game
par excellence. Its intuitive
rules mean that all players
get involved straight away.
And no-one’s left behind:
The frantic race stirs up a
host of emotions, players
of all ages find themselves
hoping, worrying and laughing. With the game’s short
playing time there’s always
chance for a rematch. The
well-designed game components are also particularly attractive. At the top of the
list is the innovative pyramid
dice shaker that creates the
atmosphere and makes
Camel Up successful as a
complete artwork.
Spiel des Jahres: Nominated
6
Spiel des Jahres: Nominated
Concept
Splendor
• 4 - 12 players
• age 10+
• about 40 minutes
• about 30 Euros
“Concept” combines a party game with app icons:
When it’s your turn to define people, objects or
even quotes you don’t need to draw or find the
right words. Players take it in turns as two-player
teams to place small pieces onto the appropriate
pictograms on the game board, in order to accurately describe the required concept or phrase.
Everyone else has to guess. Imagination and the
possibilities of interpretation lead to lots of creative
picture puzzles and fun around linguistic categories. “Concept” thus reveals itself as a refreshingly
different guessing game, requiring an engagement
with symbols and their definitions. The clear concept of the game is so engaging that as the game
progresses, you’ll realise that no-one is playing for
victory points any more and the question of winning becomes secondary.
by:
Gaëtan Beaujannot, Alain Rivollet
Publisher:
Repos Production
Sales:
Asmodee
Artwork / Illustration:
Éric Azagury, Cédric Chevalier
2 - 4 players •
age 10+ •
about 30 minutes •
about 30 Euros •
As a merchant with a penchant for gems, the
players in “Splendor” have joined the precious
stone business. You’ll purchase mines, establish
transport routes, employ skillful polishers and
open jewellery boutiques in the shopping alleys
of the Renaissance. And by positioning yourself particularly cleverly, you can win the favour
of one of the prominent noblemen and women
of the era. With its sturdy poker chips as precious stones and its atmospheric illustrations,
as well as the simple game mechanic, “Splendor” quickly creates a sense of theme. Players
buy cards to make future investments cheaper
and to gain the all-important victory points. You’ll
need to recognise good opportunities and have
a keen tactical sense to become Europe’s greatest precious stone merchant.
by:
Marc André
Publisher:
Space Cowboys
Sales:
Asmodee
Artwork / Illustration:
Pascal Quidault
7
Spiel des Jahres: Recommended
8
Spiel des Jahres: Recommended
Love Letter
Potato Man
• 2 - 4 players
• age 10+
• about 25 minutes
• about 10 Euros
You’ve fallen for the princess! Players try to get
close to members of the royal court who will deliver love letters to their beloved. On your turn, you’ll
choose one of two hand cards and use the action
of the character played. So the priest allows you
look at another player’s card. The baron challenges a rival to a duel, the king swaps hands with
another suitor. In this way, some competitors are
eliminated. The last person standing or whoever
has the most powerful character in their hand at
the end of the round, receives a heart. And each
round is over quickly: “Love Letter“ consists of just
16 large-format cards with eight different characters. Whoever collects the required number of
hearts will win the heart of the princes.
by:
Seiji Kanai
Publisher:
Pegasus Spiele
Artwork / Illustration:
Andrew Hepworth,
Jeffrey Himmelman,
Hans-Georg Schneider
2 - 5 players •
age 10+ •
about 30 minutes •
about 7 Euros •
The hunt for big potato sacks is a little out of the
ordinary because in this trick-taking card game,
players don’t follow suit as usual. No, you have
to play a suit that’s not already in the trick! This
can get a bit chaotic, as the values of the cards
in each suit are also different. What’s more, the
highest card doesn’t always take the trick: “Potato Man”, the weakest card, can still beat “Evil
Potato.” You get the potato sack in the same colour as the trick you win. And even that gets you
a different amount of points. Confused? That’s
just the beginning! Soon we’ll get past the tricks
– just to confirm that each extra player makes
the game a little different.
by:
Günter Burkhardt,
Wolfgang Lehmann
Publisher:
Zoch
Artwork / Illustration:
Victor Boden
9
Spiel des Jahres: Recommended
10
Spiel des Jahres: Recommended
Sanssouci
SOS Titanic
• 2 - 4 players
• age 8+ *
• about 45 minutes
• about 30 Euros
As landscape gardeners, players are designing
the gardens of Sanssouci Palace - and each in
their own way. Order is all-important in this tile-laying game. Regardless whether pavilions, statues
or fountains – for each of the nine different types of
attraction there is a space on each player’s game
board. But that’s not all: Players need to meet additional requirements when placing the garden tiles. The location of the selected tile in the available
supply also determines where it must be added to
your own park-jigsaw. Hand cards limit your choice
of tiles. So everything’s already been decided? No,
as some hand cards can be used as jokers. The
player who sees these possibilities and quickly
builds paths for the nobles to reach their favourite
places will become the best park architect.
1 - 5 players •
age 8+ •
about 30 minutes •
about 20 Euros •
The Titanic is sinking but this time we’re stepping
in to help. Our task in this enthralling, co-operative card game is to save as many passengers
as possible. To do this, we have to bring them
to the lifeboats in the correct order – in 1912 it
was all about rank – each passenger must be in
the boat corresponding to his travel class. Like
in patience, we have to lay face-up cards on top
of one another in the correct order. Passengers
queue up on the deck of the sinking ship but the
space gets smaller and smaller. Each mistake
causes time to tick away and another page in
the booklet acting as the game board is turned
over, towards total submersion. Will we make it
in time? Only if we can agree with each other
and cleverly use our special abilities as officers,
stewards or wireless operators.
* Our recommendation: For ages 10 and up
by:
Michael Kiesling
Publisher:
Ravensburger
Artwork / Illustration:
Julien Delval, Harald Lieske
by:
Bruno Cathala,
Ludovic Maublanc
Publisher:
Ludonaute
Sales:
Heidelberger Spieleverlag
Artwork / Illustration:
Sandra Fesquet
11
The “Spiel des Jahres” incentive
programme.
Spiel des Jahres: Recommended
12
Voll Schaf
• 2 - 4 players
• age 7+
• about 15 minutes
• about 23 Euros
Today’s modern flocks of sheep are taking their
fate into their own hooves. If the pasture becomes too small, they arrange their own borders for
themselves. In this fast and entertaining tactical
game, players split their towers of sheep however
they wish and move the newly created troop in a
straight line across the pasture – until it is stopped
by another animal or the end of the pasture. The
half that is left behind continues grazing on the old
field. So little by little, movement opportunities become scarcer, units more divided and enemy
battalions more closed in. The variable game
board constantly creates new challenges in this
easily accessible abstract game full of woolly fun
and sheep (sorry steep) challenges.
by:
Francesco Rotta
Publisher:
HUCH! & friends
Artwork / Illustration:
Sabine Kondirolli,
Andrea Femerstrand
The “Spiel des Jahres” committee supports projects related to gaming, such as events, games promotions, exhibitions, book publications and media projects. Anyone
interested can make an application with a project and
request an incentive grant.
Since the start of the incentive programme in 2012, 77
projects in Germany, Austria and Switzerland have been
given over 130,000 Euro in financial support, for example the following projects in 2014:
The event „Weimar total verspielt“
Board game café on the Akademie
Remscheid games market
BasGame 2014: Basel’s 1st Tabletop Day
The incentive programme will continue in 2015. Details
and an application form can be found on our homepage
under the menu tab: “Wir fördern.” The deadline for applications is 30.11.2014.
13
Kennerspiel des Jahres: Winner
14
Istanbul
15
• 2 - 5 players
• age 10+
• about 60 minutes
• about 35 Euros
The traders of Istanbul have their sights set on
rubies.They can collect the jewels by trading
goods and earning money with the help of their
four assistants. Haggling at the tea house or at
the black market is of course a part of it as well.
If you’ve got enough material on your wheelbarrow you can visit the mosque, supply the Sultan
or shop at the jeweller’s. The sequence of actions needs to be thought out carefully, however,
as once they’ve entered a place, the assistants
have to stay there until you pick them up later.
Otherwise you’ll lose some room for manoeuvre. An encounter with your competitors can also
be expensive. Due to the variable set-up of the
16 place tiles, every game challenges players to
find the best tactical route through the bazaar.
by:
Rüdiger Dorn
Publisher:
Pegasus Spiele
Artwork / Illustration:
Andreas Resch,
Hans-Georg Schneider
The jury’s explanation:
Istanbul’s simulated business dealings at a bazaar
are so effective and varied
that players can only dream
of them. Like at a real oriental market, traders rush
around to be quicker than
their competitors. But don’t
lose sight of the bigger picture! The innovative tower of
merchant and assistant discs
will help with that, they give
this pleasantly quick strategy
game a fascinating turn mechanic.
Kennerspiel des Jahres: Nominated
16
Kennerspiel des Jahres: Nominated
Concordia
Rokoko
• 2 - 5 players
• age 12+
• about 90 minutes
• about 43 Euros
Harmony rules throughout the Roman empire
and the economy is flourishing: Merchant families use road and waterways to expand around
the Mediterranean. In this strategy game, they
establish settlements for cloth, wine, grain and
more. Characters such as prefects or winegrowers help them with this.These cards can only be
re-used when the tribune allows players to take
them back into their hand. Through purchasing
new character cards and expanding into different provinces, each merchant defines their own
specific rhythm of play. And because we’re living
in antiquity, the gods have something to say:
They allocate the victory points. Victory is decided by Jupiter, Mars and co., but not Fortuna.
The goddess of luck has no say in “Concordia”.
by:
Walther “Mac“ Gerdts
Publisher:
PD-Verlag
Sales:
Heidelberger Spieleverlag
Artwork / Illustration:
Walther “Mac“ Gerdts,
Marina Fahrenbach
2 - 5 players •
age 12+ •
about 120 minutes •
about 35 Euros •
As master tailors in France under Louis XV
we’ve got our hands full. Our clients want us to
have their clothes ready for the grand ball. So we
don’t just need cloth in the latest colours but also
thread, needles – and a lot of organisation. Soon
we’ll be employing assistants and apprentices to
get everything finished on time. We’ll either be
paid for the clothes or we’ll send our customers
to one of five ballrooms, where our tailoring will
gain us a great deal of prestige. “Rokoko” is a
thematically tight and absorbing game for experienced players. It only appears complex at the
beginning, as we are led through events by the
beautiful game story – led down new paths to be
the best dressmaking salon in Paris.
by:
Matthias Cramer,
Louis and Stefan Malz
Publisher:
eggertspiele
Sales:
Pegasus Spiele
Artwork / Illustration:
Michael Menzel
17
Kennerspiel des Jahres: Recommended
18
Kennerspiel des Jahres: Recommended
Blood Bound 19
Amerigo
• 2 - 4 players
• age 10+
• about 90 minutes
• about 50 Euros
If you want to re-enact Amerigo Vespucci’s voyage of discovery, you’ll need one thing above
all else: A big table! That’s because this huge
box is full of components, first of all a variable
game board with land that we’ll discover with our
ships before settling and cultivating. We’ll trade
goods and protect ourselves from pirates – but
what to do first? The innovative dice tower takes
away some of the decision-making from us: The
colours and the number of the pieces that come
tumbling out determine which actions will be
available next turn and how often. The decision
is ours but it’s not easy, as we’ll often want to do
several things at the same time. Our aim is to
make good deals and to garner fame. The path
to victory, from the game concept to the opulent
execution, is an absolute pleasure.
by:
Stefan Feld
Publisher:
Queen Games
Artwork / Illustration:
Harald Lieske,
Claus Stephan
6 - 12 players •
age 14+ •
about 30 minutes •
about 15 Euros •
Two rival vampire clans are struggling for power.
The winner will be whoever finds and defeats the
leader of the opposite side. In this game for larger groups we start off knowing very little – actually just which clan we belong to ourselves. We
have to pay close attention: Whenever a player
around the table is attacked, they have to divulge some information about their hidden identity
or clan affiliation. We begin to suspect who’s on
our side and, with the help of our clan members’
special abilities, work out who the enemy leader
is. But be careful: If the wrong character from
the opposing team is defeated, the game is lost.
The more players join in, the more sophisticated
this clever game for cunning detectives and cool
bluffers becomes.
by:
Kalle Krenzer
Publisher:
Heidelberger Spieleverlag
Artwork / Illustration:
Shaun Boyke,
Marina Fahrenbach,
Michael Küper
Kennerspiel des Jahres: Recommended
20
Russian Railroads 21
Guildhall
• 2 - 4 players
• age 10+
• about 45 minutes
• about 10 Euros
The life of a craftsperson in the middle ages was
one thing above all else: Gilded. If you wanted
to make something of yourself in your profession, you had to join the local guild. This is also
true for the players in “Guildhall” – a tactical card
game in a small box. You’ll collect representatives from six different groups: Including weavers
and builders but also shadowy assassins. Each
profession has its own skills which become
stronger with each new guild member. When the
guild house is finally complete, its craftspeople
can be turned into victory points. “Guildhall” is a
tense, multi-layered game which requires players to discover and use the best combinations of
different craftspeople.
by:
Hope S. Hwang
Publisher:
Pegasus Spiele
Artwork / Illustration:
Michael Perry
Kennerspiel des Jahres: Recommended
2 - 4 players •
age 12+ •
about 120 minutes •
about 38 Euros •
As railway moguls, players are given the task
of building tracks from Moscow to Vladivostok,
Kiev and Saint Petersburg. You’ll place workers
in order to lay rails, build engines, hire engineers
or construct factories on your own game board.
This strategy game with extraordinarily well-written rules has a multitude of possibilities but each
action can only be chosen by one player per
round. Logically following your plan and quickly
gaining bonuses will give you a good chance of
winning. The action of gaining victory points itself is reminscent of a good, old steam engine: In
round one it’s sluggish and lumbering but at the
end the points are flying onto your total. This is
because the bonuses you receive early on pay
out in every following round.
by:
Helmut Ohley, Leonhard Orgler
Publisher:
Hans im Glück
Sales:
Schmidt Spiele
Artwork / Illustration:
Martin Hoffmann, Claus Stephan
22
Kinderspiel des Jahres: Winner
23
Geister, Geister, Schatzsuchmeister!
• 2 - 4 players
• age 8+ *
• about 30 minutes
• about 33 Euros
This old house is haunted by ghosts. Nevertheless, four courageous treasure hunters dare to
enter. After all, eight precious jewels are hidden
there. Only those blessed with skill, luck and
team spirit will get them. In this exciting co-operative game, players have to work together. Almost every move on the game board summons
new ghosts, the custom die takes care of that. If
there are three ghosts in one room, it becomes
haunted. If six rooms are haunted, the game is
over for everyone. Players constantly have to
decide whether to liberate a jewel or to face their
fears in an exciting dice duel. The base game
leaves younger children in high spirits. The whole family will rave over the advanced version.
* Our recommendation: For ages 7 and up.
by:
Brian Yu
Publisher:
Mattel Games
Artwork / Illustration:
Pierre Lechevalier
The jury’s explanation:
Have no fear, with
teamwork you can do
anything, even if things
get a bit gruesome. Brian
Yu creates a spooky atmosphere that never fails
to draw players into the
game. If the threat grows
too strong, the idea of working together comes
to the foreground, as evil can only be banished
collectively. At the same
time, the game builds
bridges between generations. With the variants
which can be introduced
gradually, the tasks grow –
and the players along with
them.
24
Kinderspiel des Jahres: Nominated
Kinderspiel des Jahres: Nominated
Richard Ritterschlag
Flizz & Miez
• 2 - 4 players
• age 5+ *
• about 15 minutes
• about 20 Euros
This is a game of cat and mouse! As the cars
speed across the racetrack in the playroom,
the cat chases behind, trying to catch them. As
the driver, children have to fit together as many
cars as possible out of jigsaw pieces, since for
each one they complete car they can move their
racecar along the track with a loud “Vroooom.”
At the same time, another player tries to roll the
cat symbol on the dice as often as possible, so
that with a loud “Meooow” they can catch the
car. Children swap roles each round. The player
who was sitting behind the steering wheel last
round becomes the chasing cat or attempts to
keep an overview of events as race co-ordinator.
This wonderfully exciting, hectic racing game requires a lot of concentration and keen eyes.
2 - 4 players •
age 5+ •
about 10 minutes •
about 10 Euros •
Two to four knaves want to follow in the footsteps
of the great Richard Ritterschlag. They want to
defeat dragons, catch robbers, chase away witches and have many more adventures. Before
that, however, they have to explore the area
around the castle: “Richard Ritterschlag” is a tile-laying game, where a middle ages landscape
is created round by round. Many of the triangular landscape tiles show half of a colour-coordinated quest field. Whoever completes it may
play a corresponding adventure card from their
supply. At the jousting arena, the colour isn’t important and whoever helps the scatterbrained
Knight No-hoper to find his horse gets an extra
turn. Knight or knave? – tactical play and lucky
cards will decide.
* Our recommendation: For ages 6 and up
by:
Klemens Franz,
Hanno Girke, Dale Yu
Publisher:
Stadlbauer
Artwork / Illustration:
Andreas Resch
by:
Johannes Zirm
Publisher:
Haba
Artwork / Illustration:
Michael Menzel
25
26
Kinderspiel des Jahres: Recommended
Kinderspiel des Jahres: Recommended
Game Over
Feuerdrachen
• 2 - 4 players
• age 5+ *
• about 20 minutes *
• about 30 Euros
In the valley of the fire dragon something big
is brewing – at any moment the mighty volcano Rubino could erupt and shoot out precious
rubies. According to legend, whoever feeds his
dragon with these rubies will make it invincible.
So the brave dragon-riders are circling over the
mountain, trying with tactical skill and lucky dice
rolls to collect as many of the coveted jewels as
possible. The two-part metal crater in the middle
is continuously filled with little red plastic stones.
As soon as a player rolls the symbol “volcanic
eruption”, he lifts the top part up and the jewels
roll out onto the game board. Whoever uses
their turns wisely to snatch the most rubies or to
swipe the stones collected by the other players,
will come out on top at the end of this exciting
competition.
2 - 4 players •
age 5+ •
about 10 minutes •
about 10 Euros •
A dungeon full of monsters, a princess behind
bars and a little barbarian as hero – is this suitable for a children’s game? Yes – when it’s so
humorously done, like in this lovingly illustrated memory game, where even little barbarians won’t realise they’re actually training their
memory. Players forge a path across a grid of
25 dungeon cards. Whenever they reveal a
card they will usually see monsters. These can
only ever be defeated with a particular piece of
equipment. You’re lucky if you can remember
this and make the right decision. Step by step
players approach their goal. You will only be
able to win by finding a key and the princess as
well as overcoming all obstacles all in one turn.
* Our recommendation: For ages 6 and up; approx. 30 minutes
by:
Carlo Emanuele
Lanzavecchia
Publisher:
Haba
Artwork / Illustration:
Franz Vohwinkel
by:
Jérémy Peytevin
Publisher:
La Haute Roche
Sales:
Asmodee
Artwork / Illustration:
Midam
27
28
Kinderspiel des Jahres: Recommended
Gruselrunde zur Geisterstunde
• 2 - 4 players
• age 5+
• about 20 minutes
• about 33 Euros
Just after the clock strikes twelve, up to ten
frightening figures appear in Villa Schauerstein.
Different ghouls are moved into a three-dimensional cardboard castle. The children memorise
who is standing where. Once the roof is placed
on top, the witches, vampires and co. are pushed outside with a wand, so that they disappear behind the walls. On their turn, the player
pushes three required figures that they can remember, back into the villa. The other players
bet chips to see if they’ll be successful. Peeking
through a small peephole into the badly-lit castle
reveals whether the player was succesful or not.
The intricate components produce a dramatic
atmosphere for this memory game.
by:
Kai Haferkamp
Publisher:
Ravensburger
Artwork / Illustration:
Graham Howells
Kinderspiel des Jahres: Recommended
Oh Schreck, der Speck fliegt weg!
2 - 5 players •
age 6+ •
about 20 minutes •
about 8 Euros •
Not an elephant in a china shop but rather in
a supermarket. That’s almost just as bad. It’s
very hungry, and is piling an adventurously large number of groceries into its shopping trolley.
Soon it’ll be “Oh Schreck, der Speck fliegt weg!”
In this small but pretty building game, players
will build a wobbly tower out of discs, cubes,
blocks and lumps of cheese. You’ll need to be
adventurous, skilled and rational to play this
game. Mice chips determine what colour the
next piece will be that you’ll need to build. If you
daren’t place a piece, you can pass the task to
the next player. But this will then given them an
advantage. The most successful builder in each
round gains a shopping token. The first to three
wins the game.
by:
Christian and Thilo Hutzler
Publisher:
Haba
Artwork / Illustration:
Martin Bernhard
29
30
Kinderspiel des Jahres: Recommended
Speed Cups
Kinderspiel des Jahres: Recommended
Welches Tier bin ich?
• 2 - 4 players
• age 6+
• about 15 minutes *
• about 16 Euros
When the bell tolls, speedy fun is guaranteed.
In “Speed Cups” children have to put five plastic
cups in the correct order. Amusingly illustrated
cards show whether they need to be next to one
another or stacked together. They show birds,
ice creams or even pencils. But no-one has time
to look carefully at them. Because everyone’s
stacking at the same time and in competition
with each other. It’s fascinating how much chaos can be caused by just five colours. And even
better is the delight at completing the task the
quickest and being able to ring the bell. Then
you get the card as a reward. This reaction game
develops naturally and teaches skill, speed and
perception.
1 - 16 players •
age 3+ •
about 20 minutes •
about 9 Euros •
Am I dressed up as a wolf or a fox? As a stork or
a crane? 16 cards lie face-up, showing children
in animal costumes. Another 16 cards, showing
the same animals as the children’s costumes,
are shuffled and placed face-down in a pile. In
the variant for the youngest children, each child
draws an animal card. Now the game is about
good observation and quick reactions. Whoever
finds the costume corresponding to their animal
first may keep the card. Older children can play
it as a question and answer game. With questions like “can you fly?” or “are you a pet?” they try
to guess which card another player is holding. A
lovingly illustrated guessing game that teaches
observational skills, imagination and vocabulary
in both small and larger groups.
* Our recommendation: Approx. 30 minutes
by:
Haim Shafir
Publisher:
Amigo
Artwork / Illustration:
Yaniv Shimoni,
Barbara Spelger
by:
Laima Zuloné
Publisher:
Logis
Sales:
Amigo
Artwork / Illustration:
Laima Zuloné
31
32
Kinderspiel des Jahres: Recommended
Zieh Leine, Flynn
The Jury 2014
The “Spiel des Jahres” and
“Kennerspiel des Jahres” Jury
• 2 - 4 players
• age 6+
• about 15 minutes
• about 20 Euros
The cheeky owl Flynn triumphantly sits enthroned in the crow’s nest of the pirate ship and
looks over the treasure he’s pinched from the
deck. In an adventurous manoeuvre, the furious
pirates are attempting to win back their chests of
gold, sparkling pieces of jewellery and valuable
sabres. To do this, players make piles of cards
depicting different objects, having previously
memorised the order. The wooden owl is placed
on top of the tower. Now, players have to roll the
die and find the indicated treasure in the deck.
With a skilful tug, players pull the objects out of
the deck without any other cards slipping or else
Flynn the owl will fall from the tower. The wellknown “tablecloth trick” of this unusual memory
game requires co-ordination and dexterity.
by:
Stefan Dorra,
Manfred Reindl
Publisher:
moses
Artwork / Illustration:
Christiane Kraemer,
Tatjana Obermann
The “Spiel des Jahres” and “Kennerspiel des Jahres” jury 2014
From left to right (standing): Wieland Herold, Guido Heinecke,
Tom Felber, Bernhard Löhlein, Stefan Ducksch, Udo Bartsch
Seated: Chris Mewes, Sandra Lemberger, Karsten Grosser
The “Spiel des Jahres” critics’ award has been awarded
since 1979. Since 2011 the “Kennerspiel des Jahres”
prize has also been given. The nine-person jury responsible for both awards consists of games journalists
and is independent from the industry and trade.
The “Kinderspiel des Jahres” Jury
The “Kinderspiel des Jahres” jury and advisory panel 2014:
From left to right (standing): Cordula Dernbach, Tina Kraft,
Iris Treiber, Sandra Baumgartner, Stefanie Marckwardt
Seated: Christoph Schlewinski, Sabine Koppelberg, Stefan Gohlisch
The critic’s award “Kinderspiel des Jahres”, which has
existed since 2001, is awarded by an eight-person jury,
all of whom work intensively with children’s games. In
2014 the jury consisted of four members of the “Spiel
des Jahres” committee and four advisors.
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Previous award winners
Spiel des Jahres
1979: Hase und Igel
1980: Rummikub
1981: Focus
1982: Sagaland
1983: Scotland Yard
1984: Dampfross
1985: Sherlock Holmes´ Criminal-Cabinet
1986: Heimlich & Co
1987: Auf Achse
1988: Barbarossa und die Rätselmeister
1989: Café International
1990: Adel verpflichtet
1991: Drunter & Drüber
1992: Um Reifenbreite
1993: Bluff
1994: Manhattan
1995: Die Siedler von Catan
1996: El Grande
1997: Mississippi Queen
1998: Elfenland
1999: Tikal
2000: Torres
2001: Carcassonne
2002: Villa Paletti
2003: Der Palast von Alhambra
2004: Zug um Zug
2005: Niagara
2006: Thurn und Taxis
2007: Zooloretto
2008: Keltis
2009: Dominion
2010: Dixit
2011: Qwirkle
2012: Kingdom Builder
2013: Hanabi
2014: Camel Up
Kinderspiel des Jahres
2001: Klondike
2002: Maskenball der Käfer
2003: Viva Topo!
2004: Geistertreppe
2005: Das kleine Gespenst
2006: Der schwarze Pirat
2007: Beppo der Bock
2008: Wer war‘s?
2009: Das magische Labyrinth
2010: Diego Drachenzahn
2011: Da ist der Wurm drin
2012: Schnappt Hubi!
2013: Der verzauberte Turm
2014: Geister, Geister, Schatzsuchmeister!
Kennerspiel des Jahres
2011: 7 Wonders
2012: Village
2013: Die Legenden von Andor
2014: Istanbul
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Find a game
Find a game
Award Winners Kinderspiele 2014
Award Winners Spiele 2014
37
Age
Title
Difficulty
Players
Playing
time
(min)
Page
Age
Title
Difficulty
Players
Playing
time
(min)
Page
3
Welches
Tier bin ich?
+
1 - 16
20
31
7
Voll Schaf
+
2-4
15
12
5
Game Over
++
2-4
10
27
8
Camel Up
++
2-8
30
4
5
Gruselrunde
zur Geisterstunde
++
2-4
20
28
8
SOS Titanic
++
1-5
30
11
5
Richard Ritterschlag ⁿ
++
2-4
10
25
10
Splendor ⁿ
+
2-4
30
6
6
Speed Cups
+
2-4
15*
30
10
Concept ⁿ
++
4 - 12
40
7
6
Zieh Leine,
Flynn
+
2-4
15
32
10
Love Letter
++
2-4
25
8
Oh Schreck,
der Speck
fliegt weg!
10
Potato Man
++
2-5
30
9
6
+
2-5
20
29
10*
Sanssouci
++
2-4
45
10
6*
Feuerdrachen
++
2-4
30*
26
6*
Flizz &
Miez ⁿ
++
2-4
15
24
7*
Geister,
Geister,
Schatzsuchmeister!
+++
+
++
+++
++++
*
2-4
30
22
= easy to learn
= normal
= challenging
= especially challenging
= our rating varies from that of the publisher
Highlighted in blue: = Kinderspiel des Jahres
= Nominated games
Highlighted in red: = Spiel des Jahres
n
= Nominated games
Highlighted in Anthracite: = Kennerspiel des Jahres
n
= Nominated games
n
The tables are sorted in ascending order by age and difficulty.
Award Winners Kennerspiele 2014
Age
Title
Difficulty
10
Guildhall
+++
10
Istanbul
+++
Playing
Time
(min)
Page
2-4
45
20
2-5
60
14
Players
10
Amerigo
+++
2-4
90
18
12
Concordia ⁿ
+++
2-5
90
16
12
Rokoko ⁿ
++++
2-5
120
17
12
Russian
Railroads
++++
2-4
120
21
14
Blood Bound
+++
6 - 12
30
19
Games Designer Grant
38 Games Designer Grant
The Games Designer Grant is intended to give
up-and-coming designers an insight into the
varied areas of the gaming scene. It is not just
intended to enhance the focus on the unique activities of the designer but also includes insights
on the consumer perspective and the field of
game theory. A sum of 3,000 Euro is available
to cover the grant holder’s travel costs and expenses. Several work placements are envisaged, including in a games publishing house and
with a specialised games merchant. The grant is
awarded every year at the game designer meeting in Göttingen.
Index / Impressum
Index
Amerigo.........................................................18
Blood Bound...................................................19
Camel Up..........................................................4
Concept.........................................................6
Concordia......................................................16
Feuerdrachen.................................................26
Flizz & Miez....................................................24
Game Over.....................................................27
Geister, Geister, Schatzsuchmeister!..............22
Guildhall.........................................................20
Gruselrunde zur Geisterstunde.......................28
Istanbul.........................................................14
Love Letter........................................................8
Oh Schreck, der Speck fliegt weg!..................29
Potato Man.......................................................9
Richard Ritterschlag.......................................25
Rokoko.........................................................17
Russian Railroads...........................................21
Sanssouci.....................................................10
Speed Cups....................................................30
Splendor........................................................7
SOS Titanic.....................................................11
Voll Schaf........................................................12
Welches Tier bin ich?.......................................31
Zieh Leine, Flynn...........................................32
Impressum
1st Edition 2014
Grant-holder 2014/15: Janosh Kozák
Janosh Kozák was awarded the grant for 2014/15
by the “Spiel des Jahres” committee. The 24 year-old architecture student from Springe won the
coveted incentive award at the game designer
meeting in Göttingen on 14th-15th June 2014.
Please see our website for further details:
www.spiel-des-jahres.com
Editorial Office: Spiel des Jahres e. V.
Glashüttenstr. 38, 52349 Düren
Telefon: 02421 6936947 [email protected]
Design: temedes gmbh, 52349 Düren
Print: Prost Druck GmbH, 52428 Jülich
Copyright Photos: Spiel des Jahres e. V. and the
publishers for their covershots
Further informationen on www.spiel-des-jahres.com
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Presented with the compliments of

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