Communication Marketing Practices for Children in Websites
Transcrição
Communication Marketing Practices for Children in Websites
PMKT – Revista Brasileira de Pesquisas de Marketing, Opinião e Mídia ISSN: 1983-9456 (Impressa) ISSN: 2317-0123 (On-line) Editor: Fauze Najib Mattar Sistema de avaliação: Triple Blind Review Idiomas: Português e Inglês Publicação: ABEP – Associação Brasileira de Empresas de Pesquisa Communication Marketing Practices for Children in Websites Práticas de Comunicação de Marketing para Crianças em Websites Submission: July/2/2013 - Approval: Jan./23/2014 Marcos Antonio de Andrade Attended one year doctoral scholarshp in Management – UNINOVE. Master in Business Administration - UNINOVE. Marketing Specialist - FIA/USP. Graduated in Business Administration UMESP. It was professor at UNINOVE. Key Account Manager at Empresa Brasileira de Correios e Telégrafos. E-mail: [email protected] Professional Address: ECT – Empresa Brasileira de Correios e Telégrafos - Rua Mergenthaler 592 - 6º andar - 05311-900 - São Paulo/SP - Brasil. Claudia Rosa Acevedo PhD in Business Administration from FGV-SP. Studied one year doctoral scholarship CAPES Sandwich at Georgia State University. Graduated in Economics from USP. Was Associate Professor at Quinnipiac University in the Department of Marketing. Professor of EACH-USP. E-mail: [email protected] Communication Marketing Practices for Children in Websites Marcos Antonio de Andrade / Claudia Rosa Acevedo ABSTRACT The internet has become an important mean of communication and also has started to modify behaviors worldwide: social networking, real-time news and information access, provide an unprecedented knowledge; and has also attracted various audiences, including children, which gives advertisers the opportunity to use marketing communication practices to take advantage of their vulnerability. This study aims to determine which of these practices are more in evidence in Brazil and whether advertisers differentiate children as a target. The method used is the Content Analysis, which performs data collection Websites from various sectors. It appears that advertisers really make use of marketing practices to attract the attention of children. As a conclusion, it has been proposed to the officials concerned with child health, that regulations on the subject must take into account two aspects: first, the nutritional profile and characteristics of the object of consumption, and, secondly, the ethical issue involving child vulnerability. KEYWORDS: Macromarketing, marketing, vulnerable consumers, consumption infant, internet. RESUMO A internet tornou-se um importante meio de comunicação e começou a modificar comportamentos em nível mundial: redes sociais, notícias em tempo real e acesso à informação, possibilitam um conhecimento sem precedentes; tem também atraído vários públicos, inclusive o infantil, possibilitando aos anunciantes, a oportunidade de utilizar práticas de comunicação de marketing, aproveitando-se de sua vulnerabilidade. Este estudo se propôs a verificar quais dessas práticas estão mais em evidência no Brasil e se os anunciantes fazem distinção de público-alvo infantil. O método utilizado foi a Análise de Conteúdo, com a coleta de dados realizada em Websites de vários setores. Verificou-se que os anunciantes se valem de práticas de marketing visando atrair a atenção do público infantil. Como conclusão, foi proposto aos agentes preocupados com a saúde da criança, que regulamentações sobre o tema devam levar em consideração dois aspectos: primeiramente, o perfil nutricional e a característica do objeto de consumo e, em segundo lugar, a questão ética, envolvendo a vulnerabilidade infantil. PALAVRAS-CHAVE: Macromarketing, marketing, consumidores vulneráveis, consumo infantil, internet. PMKT – Revista Brasileira de Pesquisas de Marketing, Opinião e Mídia (ISSN 1983-9456 Impressa e ISSN 2317-0123 On-line), São Paulo, Brasil, V. 14, pp. 19-37, Abril, 2014 -www.revistapmkt.com.br 20 Communication Marketing Practices for Children in Websites Marcos Antonio de Andrade / Claudia Rosa Acevedo 1. INTRODUCTION The present study deals with the practice of marketing and exposure of children to these practices as they seek entertainment on the Internet. The interest in this topic derives from questions about the impact of marketing to children, raised in the United States (MOORE; RIDEOUT, 2007; IOM, 2005), Europe and Brazil (IDEC, 2010). According to John (1999), since the 1970s, researchers have explored the behavior of children as consumers and knowledge of brands, products, price, influence the purchase decision and negotiation. These studies sought to understand the perception of children towards marketing practices. The main researcher’s concern was the power of media influence and persuasive communication directed at this audience, treated as more vulnerable because of lack of development of his critical sense (BOUSH; FRIESTAD; WRIGHT, 2009). These surveys focused mainly on television media, was the most important vehicle at the time (RODRIGUES; FIATES, 2012; IGLESIAS; CALDAS; LEMOS, 2013). Currently, however, the children's attention is focused on the computer and especially the Internet, which is complementing or replacing television as entertainment. Little is known about the effects of the internet on children's consumption and there is no law on the subject in Brazil. This situation leaves a significant gap which is the target this study initially aims. Trying to associate children's consumption and the influence of the Internet in this context, this study seeks to identify the key practices of marketing used by companies and advertisers, differentiating children audience and looking to take advantage of their vulnerability. 2. LITERATURE REVIEW The vulnerability of the child as consumer - Although children form a segment hit hard by market actions, studies which had as its central focus the children as consumers, only gained momentum in the mid -1970s. In these studies, one of the issues that have generated interest in the study of socialization of consumption was to understand the perception of children towards marketing practices. This is due to the concern of researchers with the power to influence the media and the unjust character of persuasive communication directed at this audience, treated as more vulnerable. Studies suggest that advertising to children is inherently unfair, because they do not have the cognitive ability and life experience necessary to understand selling efforts directed to them (KUNKEL, 2001; ANDRONIKIDIS; LAMBRIANIDOU, 2010). Many studies have investigated the legend of children as consumers. For example, it is well known that a child's ability to understand and deal with the advertisement undergoes significant changes from childhood to adolescence (MOSES; BALWIN, 2001; NETTO; BREI; FLORES-PEREIRA, 2010). As children mature, they acquire the ability to distinguish advertising from other forms of PMKT – Revista Brasileira de Pesquisas de Marketing, Opinião e Mídia (ISSN 1983-9456 Impressa e ISSN 2317-0123 On-line), São Paulo, Brasil, V. 14, pp. 19-37, Abril, 2014 -www.revistapmkt.com.br 21 Communication Marketing Practices for Children in Websites Marcos Antonio de Andrade / Claudia Rosa Acevedo communication. Thus, they are more able to recognize bias when it occurs. Armed with this understanding, they become more skeptical about advertising and are better prepared to disregard selling messages. In the specific case of younger children (aged 3-7 years), these are the most vulnerable to persuasion attempts, regardless of the advertising channel, because at this age children have not yet developed the skills to recognize advertising as a persuasion to buy something. Children also have difficulty in storing information in memory when they arrive quickly and through multiple channels. Thus, they may even be familiar with specific brands of products, but their understanding is largely superficial. As the child grows, gradually develops a system of sophisticated information processing, as well as skills and abilities to control their learning. Children in this phase, called analytic, (between 7-11 years) they are more flexible in their thinking and have the ability to consider multiple dimensions and contingencies when making decisions. Children at this age are able to recognize multiple perspectives, including the advertiser’s perspective. Together, these developmental changes will allow a more sophisticated understanding of advertising and better ability to resist its appeal. However, the performance deficits may persist even among older children (aged 10-11 years) who have the necessary knowledge to resist advertising, but do not use this ability unless explicitly reminded about. If children do not invoke their defenses when exposed to television advertisements, is even more unlikely to do so, when selling messages are incorporated into the practices of internet marketing (MOSES; BALWIN, 2001; PIAGET, 1978). Therefore, a child in front of an advertisement, whether on television or connected to websites activities, lacks the cognitive perception to understand the separation between entertainment and the mere intention of a marketing practice in the media inserted. This perception will only be achieved at a higher level of understanding and cognitive development. 3. INTERNET AS A SUBSTITUTE OF TELEVISION TO ATTRACT THE KIDS Until the advent of internet, advertisers sought to obtain the so-called building brands through advertisements in the mass media, especially television, using for this, based on memorization of advertisements. Currently, however, this work is hampered by the expansion of television channels, the number of journals and other media. This context has made the process of brand building through marketing communications, programs quite diffuse and sometimes inconsistent (GHANDOUR; BENWELL; DEANS, 2010). Thus, companies concentrated their efforts to use the internet, which is the fastest growing media in terms of usage and user friendliness in a changing world and capable of reaching multiple audiences in an encompassing manner. The internet has attracted interest in the child audience interactivity provided by this means (FRIESTAD; WRIGHT, 2005). This new media is supplementing, rather than replacing the TV. However, exposure to communication practices of internet marketing is very different from PMKT – Revista Brasileira de Pesquisas de Marketing, Opinião e Mídia (ISSN 1983-9456 Impressa e ISSN 2317-0123 On-line), São Paulo, Brasil, V. 14, pp. 19-37, Abril, 2014 -www.revistapmkt.com.br 22 Communication Marketing Practices for Children in Websites Marcos Antonio de Andrade / Claudia Rosa Acevedo exposure to television or print media, websites for children are designed to be playful and involving. In addition, they contain the sponsor's brand inserted in this virtual environment with the primary purpose of disclosure. While on television the child is exposed passively, on the internet, he/she interacts and searches the desired content. Thus, online communication provides advertisers the opportunity to interact with children for prolonged periods, much higher than the 30 seconds of exposure time on television. On the internet, marketing messages can be incorporated into a game or other activity and confuse the lines between advertising and entertainment. Marketers have suggested that the insertion of ads within a medium of entertainment can be an effective way to reduce children's resistance and create greater brand acceptance (LINDSTROM; SEYBOLD, 2003). What made the Internet attractive to advertisers was not only the use of a new channel of promotion, but the discovery of new dimensions of contact with the consuming public. The advertisement, unlike television, is no longer static and time scheduled, and became interactive and timeless. People can access the contents at any time and nonlinearly. The web page now provides a more complex language, based no more on texts but in hypertext, where people can perform readings in various virtual environments and return to any point and at any time, and does not have exposure limits. In the current context, the internet becomes a mechanism for multichannel marketing communication programs, which facilitates the expansion of the potential consumers of their customer base and potential new consumers. Also provides a brand differentiation through new services or products, such as information, entertainment and other aggregate values (GHANDOUR; BENWELL; DEANS, 2010). Currently in the United States, 71% of children aged 8-14 years access the Internet at least once a week and spends an average 19 hours per month in this activity. This means more than 20 million children using this channel (U. S. CENSUS BUREAU, 2010). In Brazil, the census of the Brazilian Institute of Geography and Statistics - IBGE, conducted in 2010 shows the following data: number of users in urban areas, 44% of the population, 97% of businesses and 23.8 % of Brazilian households are connected to the internet. Regarding the number of active Internet users, 27.5 million people regularly access the internet from home, a number that rises to 36.4 million when considering the access from work, 38% of people accessing the network daily, 10% four to six times a week, 21% for two to three times a week, 18% once a week. Totalizing 87% of Brazilian Internet users go online weekly. PMKT – Revista Brasileira de Pesquisas de Marketing, Opinião e Mídia (ISSN 1983-9456 Impressa e ISSN 2317-0123 On-line), São Paulo, Brasil, V. 14, pp. 19-37, Abril, 2014 -www.revistapmkt.com.br 23 Communication Marketing Practices for Children in Websites Marcos Antonio de Andrade / Claudia Rosa Acevedo With respect to the time the user spends accessing the internet weekly, Brazil is the world champion, ahead of developed countries. Chart 1 shows this usage time. CHART 1 Time weekly internet usage. POSITION 1º 2º 3º 4º 5º COUNTRY Brazil USA UK France Japan TIME 48h26m 42h19m 36h30m 33h22m 31h55m Source: Instituto Brasileiro de Geografia e Estatística – IBGE. Censo 2010. About marketing practices used over the Internet, Moore and Rideout (2007) published an article on which these practices appear more frequently and might be of interest to public officials, primarily concerned with child health and the relationship between these practices and child obesity. The authors highlighted: Advergames. The use of cartoon characters to sell products. The offer of gifts to attract buying products. The use of video advertising on the internet. Failure to request permission to parents for their children to access the internet, and absence of access limits. These practices have been obtained from the food sector websites and show that advertisers make use of the child's vulnerability to attract their attention. Although the study was limited to check a single sector, focusing in the relationship between consumption and child obesity, it opens the path to other economic sectors to be investigated, based on the same theme. The present study highlights the key practices in Brazil: advergames, video advertising, viral marketing and use of cartoons. These practices served as a parameter for the content analysis of the websites from food, toys and clothing sectors and are described below in order to provide the reader with an overview of each practice individually, its importance as practical internet marketing and how it can influence children’s consumption. 4. MARKETING PRACTICES IN WEBSITES 4.1 INTERNET GAMES (ADVERGAMES) Internet games are very effective to attract and mainly to retain the child’s attention. Once in the internet environment, children find themselves in a virtual game world with various peripheral PMKT – Revista Brasileira de Pesquisas de Marketing, Opinião e Mídia (ISSN 1983-9456 Impressa e ISSN 2317-0123 On-line), São Paulo, Brasil, V. 14, pp. 19-37, Abril, 2014 -www.revistapmkt.com.br 24 Communication Marketing Practices for Children in Websites Marcos Antonio de Andrade / Claudia Rosa Acevedo attractions that are, indeed, marketing communication practices, intentionally produced to attract their attention (MOORE; RIDEOUT, 2007; HOFMEISTER-TÓTH; NAGY, 2011). Games tagged in context are increasingly common on the Internet, and most of them have animation, music or sound effects. Both small children and the ages of 8-11 years, lack the insight to understand the persuasive intent of a brand who inserted an ad in the game (JOHN, 1999). When advertisements are embedded in a game and the lines between advertising and entertainment are not distinct, children may be less prepared to defend themselves because the game is the main object of attention, thus allowing the appearance of the company’s logo and package, or the character being processed peripherally. Exposure to advertising can lead to greater brand awareness and favorable attitudes, even when an individual does not render a marketing message too deeply (JANISZEWSKI, 1993; NORDHIELM, 2002). Positive attitudes about a brand are formed as a result of ad exposure, although consumers may not realize it. Attitudes towards brands are formed based on simple associations, since children tend to process messages in the brand peripherally, since their understanding of advertising is limited gaming websites and they are motivated primarily by games and activities and not the brand message. In this context, the peripheral stimulus may be features of the game as friendly, lively music, colorful animation or an attractive style of playing character. Such characteristics can lead to positive feelings towards sponsoring brand. An important aspect is that there are no limits on the time children spend on the internet. 4.2 ADVERTISING VIDEOS ON THE INTERNET Another marketing practice on the internet is to use advertising videos. As the activities of websites reinforce television advertisements, these messages are likely to be better remembered and more convincing when they appear in various advertising venues (NAIK; RAMAN, 2003). Another important issue is that for advertising in television, regulators require advertisers to insert tabs or "bumpers advertising" during children's programs (KUNKEL, 2001). These segments are short (about five seconds) and shown before and after commercial breaks to warn children that they are watching advertisements. As for the internet, there are no regulations requiring such reminders and the boundaries between advertising and other content can be more difficult to distinguish. Regarding exposure time, there are no limits to access the videos that can be viewed continuously. PMKT – Revista Brasileira de Pesquisas de Marketing, Opinião e Mídia (ISSN 1983-9456 Impressa e ISSN 2317-0123 On-line), São Paulo, Brasil, V. 14, pp. 19-37, Abril, 2014 -www.revistapmkt.com.br 25 Communication Marketing Practices for Children in Websites Marcos Antonio de Andrade / Claudia Rosa Acevedo 4.3 VIRAL MARKETING Recognizing the power of the sources of personal information and the relationship between people through social networks on the Internet, marketers have created the viral marketing to encourage interaction among consumers about the brands of a company (KRAUS; HARMS; FINK, 2010). The process is quite simple: a user sends e-mail messages or routes calls over the Internet to his personal contacts and they are encouraged to pass on the calls, enhancing content disclosure. The idea of viral marketing is to spread an advertisement featuring similar proportions of an epidemic. The communication via email or social networks over the Internet can be an influential source of information and advice to consumers on a product, brand or game. With regards to children, studies show that their peers, or friends or relatives of the same age are the main sources of influence on their preferences and behavior (BAKER et al., 2013). Viral marketing becomes a concern when children get used to this kind of advertising, and do not realize that by sending these messages, they are propagating the cause of a corporation. These messages are highly concentrated in setting the mark, containing the name, logo and often a feature of the advertiser. In some cases, it is possible to customize the message by choosing the format or text, which makes the process very attractive for children (MOORE; RIDEOUT, 2007). Furthermore, children may be used to provide information on other children, in order to increase the number of customers. For example, children may send greetings to friends, and in order to send the message, they must provide the friend’s names, and e-mail address as well as their own personal data. 4.4 USE OF CARTOONS Another very common practice of marketing to children is the use of cartoon characters or movies that are well known by children seeking to create brand association with these elements. Recognizing the power of children's characters, advertisers have also inserted this practice in the context of the internet. Furthermore, to strengthen the association between character and brand, the website offers several free gifts for computers (extras), such as wallpapers, thematic games with the videos etc connected to the movie. Children's characters, in some cases, are websites features, making it a great attraction for children. Some companies simply announce a topic related to a character (e.g., Scooby Doo). In other cases, there is a relationship of promotion or information associated with characters (MOORE; RIDEOUT, 2007). PMKT – Revista Brasileira de Pesquisas de Marketing, Opinião e Mídia (ISSN 1983-9456 Impressa e ISSN 2317-0123 On-line), São Paulo, Brasil, V. 14, pp. 19-37, Abril, 2014 -www.revistapmkt.com.br 26 Communication Marketing Practices for Children in Websites Marcos Antonio de Andrade / Claudia Rosa Acevedo In the websites that use children's characters, there is also the potential of persuasion through the peripheral processing, as if the children have a superficial engagement with the message announced, their can still form positive associations with the brand through association with a character attractive design on a website (WRIGHT, 1975) . In the Brazilian context, the Brazilian Institute for Consumer Defense - IDEC (2010) has made one specific study on the use of cartoons in research on foods for children and concluded that many of the drawings related products have nutrients in large quantities, are harmful health. Of companies involved in the survey IDEC (2010), most uses licensed characters from famous companies like DreamWorks, Walt Disney and Marvel, in addition to Brazilian companies such as Mauricio de Souza Productions and Monteiro Lobato Licensing, owners of Monica and Sítio do Pica-Pau Amarelo, respectively, very famous characters in Brazilian culture. Other companies create their own characters, most of them, humanized animals. 5. LEGISLATION AND SELF-REGULATION Recognizing the vulnerability of children, the United States, United Kingdom and Brazil have implemented restrictions on network television, imposing limits on children's programming. However, except privacy protections, the government has not set rules for online marketing to children (HARTUNG, 2012). Such technology like the internet is not subject to the same obligations to serve the public interest as telecommunication technologies (television networks and radio), and there are no limits of exposure advertising on the internet. In the Brazilian context, the National Council for Advertising self-regulation - CONAR created the Brazilian Code of Advertising self-regulation; condemning the action of indirect advertising or merchandising contractor who employs children, elements of childhood or other devices with the deliberate purpose of capturing the attention this specific audience, whatever the vehicle used. Given the above, the literature shows that advertisers, in order to create their strategies of marketing on the internet, can highlight specific practices to children and use them to take advantage of children’s vulnerability to attract their attention. This study sought to observe whether the practices described so far occur in the Brazilian context and advertisers distinguish the child audience in their marketing strategies. 6. METHODOLOGY To operationalize this research, this study has used the method of content analysis. This method is widely used for research in communications; it produces an objective, systematic and quantifiable analysis of the content of communication (KASSARJIAN, 1977). Chart 2 shows how the research was defined and Chart 3 shows the categories of analysis. PMKT – Revista Brasileira de Pesquisas de Marketing, Opinião e Mídia (ISSN 1983-9456 Impressa e ISSN 2317-0123 On-line), São Paulo, Brasil, V. 14, pp. 19-37, Abril, 2014 -www.revistapmkt.com.br 27 Communication Marketing Practices for Children in Websites Marcos Antonio de Andrade / Claudia Rosa Acevedo CHART 2 Delimitations of the research. ELEMENT RESEARCH UNIT SAMPLE SECTOR SEARCHES (JUSTIFICATION) SCOPE OF RESEARCH Practices of marketing aimed at children. Websites advertisers Food – Major investments, history of media usage, pioneering the practices of online marketing. Specific regulations. Brazil (Brazilian Websites). Toys – Child target audience. It uses cartoon characters. Great attraction for children media. Clothes – Good differentiation between audiences (child, teenager and general), so is possible can establish parameters to identify communication practices of well-defined marketing. Source: Elaborated by authors. 6.1 SELECTION OF WEBSITES FOR RESEARCH Some rules have been used for the selection of potential brands to find candidates for corporate research websites: We have identified notorious brands in Brazil, which advertise in other media such as television and magazines of general circulation. We have sought organizations with in the sectors, considering their main investors. Internet addresses have been sought on the packaging of products. the insertion of a potential brand in the address of a Web browser, for example, <www.nestle.com.br> Companies’ internet search with links to website for children or games section has been performed. The insertion of a tag in the system Google search has been performed. CHART 3 Categories of analysis (Practices marketing communications). CATEGORY Practice 1 (advergames) What was observed Practice 2 (Video) What was observed Practice 3 (Viral Marketing) What was observed Practice 4 (cartoon) What was observed Practice5 (Gifts) What was observed ANALYSIS Presence of advergames on the website If the websites have a specific place for games. Presence of advertise video on the website If websites contain video advertising and whether these can be watched again and again. Presence of Viral marketing. If advertiser practice Viral marketing. Presence of cartoons associated with products. f the websites use the practice to associate their products with cartoon characters Offer gifts If the websites use the practice of offering gifts. Source: Elaborated by authors. PMKT – Revista Brasileira de Pesquisas de Marketing, Opinião e Mídia (ISSN 1983-9456 Impressa e ISSN 2317-0123 On-line), São Paulo, Brasil, V. 14, pp. 19-37, Abril, 2014 -www.revistapmkt.com.br 28 Communication Marketing Practices for Children in Websites Marcos Antonio de Andrade / Claudia Rosa Acevedo 7. ANALYSIS OF RESULTS By means of chi-square test a total of 139 websites of the surveyed sectors have been analyzed and the results indicate that there is no significant dependency between practices of marketing and target audience. Chart 4 presents the consolidated results of the test. CHART 4 General results of statistical test. X² SECTORS CALCULATED All 4,85 Food 3,59 Toys 1,66 Clothes 7,14% Source: Elaborated by authors. RESULTS DEGREE X² TABELATED (5%) q= (r-1) x (s-1) 8= (5-1) x (3-1) 15,51 8= (5-1) x (3-1) 15,51 5= (5-1) x (2-1) 11,07 6= (4-1) x (3-1) 12,59 X² TABELATED (10%) 13,36 13,36 9,24 10,64 RESULT No significant No significant No significant No significant The results indicate that there is no distinction of target audience for the sectors surveyed, which could mean a lack of a specific strategy to children when the website aims to coverall audiences. So the websites aimed at children, to obtain information of the results were analyzed by sector. It was possible to observe some important aspects. 7.1 SECTORS FOOD AND TOYS When the data from the sectors food and toys from the point of view of their target audiences are compared, has been observed that significant changes are not observed when isolating the children. Chart 5 shows these results. CHART 5 Marketing practices compared to the target audience (Sectors of food and toys). SECTOR FOOD ALL AUDIENCES CHILDREN HAVE HAVE HAVE HAVE NOT NOT Advergames 54% 46% 68% 32% Video 33% 67% 32% 68% Viral Marketing 17% 83% 19% 81% Cartoons 72% 28% 74% 26% Gifts 52% 48% 58% 42% Source: Elaborated by authors. MARKETING PRACTICE SECTOR TOYS ALL AUDIENCES CHILDREN HAVE HAVE HAVE HAVE NOT NOT 26% 74% 32% 68% 26% 74% 32% 68% 4% 96% 5% 95% 43% 57% 47% 53% 13% 87% 16% 84% 7.2 SECTOR CLOTHES Data from the clothes sector were equal to three activities: the presence of games, viral marketing and association of products with cartoons, so data were pooled. It has been noted among advertisers little practical use of this study focused. Chart 6 presents the data. PMKT – Revista Brasileira de Pesquisas de Marketing, Opinião e Mídia (ISSN 1983-9456 Impressa e ISSN 2317-0123 On-line), São Paulo, Brasil, V. 14, pp. 19-37, Abril, 2014 -www.revistapmkt.com.br 29 Communication Marketing Practices for Children in Websites Marcos Antonio de Andrade / Claudia Rosa Acevedo CHART 6 Data from the clothes sector. MARKETING PRACTICE Advergames/ Viral Marketing/ Cartoon Video Source: Elaborated by authors. CLOTHES ALL AUDIENCES CHILDREN HAVE HAVE HAVE HAVE NOT NOT 6% 94% 17% 83% 31% 69% 17% 83% 8. DISCUSSION The present study has demonstrated that the Internet has become highly attractive to advertisers. Not only as a new channel of promotion, but with the discovery of new dimensions of contact with the consuming public. By the researched information, it was identified that the marketing practices used in the United States, the UK and Brazil are similar. This suggests the adoption of similar measures that have positive results. The results of the studies showed that Brazil has followed the global trend of using the Internet as an integrator of marketing programs. If previous studies have concluded that exposure to advertising influences beliefs, preferences, purchase requests and promotional options, and, according to the IBGE, the exposure of children in Brazil is larger than the other children in the world, this issue becomes be essentially public policy in this country. Unlike television, there are no restrictions on the levels of exposure of children to marketing messages on the Internet. Children are free to visit websites, spend unlimited time, and return on later occasions. So, Brazilian children are vulnerable to marketing practices as U.S. and other parts of the world. Based on the results of the statistical analysis, we can infer that the marketing practices do not depend on the target audience, this may mean that companies lack clear strategic in relation to the differentiation of the target audience within websites. However, when the target audience is the only child, the presence of the practice of marketing is evident. The present study highlights two of the surveyed sectors with important data for analysis: the food and toy industries. In these two sectors, two marketing practices had the highest incidence: the presence of advergames and the association of cartoon characters or movies. 8.1 GAMES ON THE INTERNET For the food industry, when all audiences are considered, more than half (54%), has a specific place PMKT – Revista Brasileira de Pesquisas de Marketing, Opinião e Mídia (ISSN 1983-9456 Impressa e ISSN 2317-0123 On-line), São Paulo, Brasil, V. 14, pp. 19-37, Abril, 2014 -www.revistapmkt.com.br 30 Communication Marketing Practices for Children in Websites Marcos Antonio de Andrade / Claudia Rosa Acevedo for games, which is already an important data. However, when the child audience is observed alone, 68% of websites contain games. In this study, most of the analyzed websites have games for small children, like memory game, coloring games or games typically for children preschool age. How not always the main product is aimed at this age group, it can mean either a lack of clarity in defining the target audience for the advertiser, as a deliberate intention to draw the attention of young children, taking advantage of their vulnerability. Regarding the toy industry, it uses the same tactics of the food industry and marketing study showed that, when the target audience is children, the presence of advergames is also significant (68% food, 32% toys). An important aspect observed in this study is that there are no limits on the time children spend on the internet both in the food sector as in the toy industry. In the clothing industry, little is observed on games utilization to attract children (6%). The strategy of this sector websites is focused more on the exhibition of their collections than on attracting children to other elements of the website that are unrelated to its portfolio. 8.2 USE OF CARTOONS CHARACTER Mainly in the food sector, there is a strong current debate on the use of cartoon characters or movies to promote products. Several actions dealing with the subject, seeking to protect children from this marketing practice. In Brazil, the Instituto de Defesa do Consumidor - IDEC, a study conducted in 2010, examined brands that use child characters and found that most products with this practice were not healthy for children's consumption. IDEC (2010) has published some recommendations, among them that the products should contain the nutritional information for children and not for adults, informing equivalent portions in the different brands and the excessive consumption of fat, sodium and sugar can cause damage to children's health. Concerning the Brazilian legislation though, there is an effort to discuss the use of cartoon characters, these efforts do not deal specifically with the internet environment. This gap opens the path for advertisers to keep on using the practice of marketing without the control of specific laws. However, while the food industry is heavily criticized for the use of children's characters, the toy industry has been using this practice for a long time without deserving any specific attention. Dolls, superheroes have always been widely sold to children and have not been associated with child health problems. The same happens in the clothes sector, where superhero costumes or clothing showing images of children characters are widely sold in different markets. PMKT – Revista Brasileira de Pesquisas de Marketing, Opinião e Mídia (ISSN 1983-9456 Impressa e ISSN 2317-0123 On-line), São Paulo, Brasil, V. 14, pp. 19-37, Abril, 2014 -www.revistapmkt.com.br 31 Communication Marketing Practices for Children in Websites Marcos Antonio de Andrade / Claudia Rosa Acevedo Thus, what seems to be at stake is not the use of the character, but the consumption of products associated with these characters. It seems reasonable to restrain the sale of food products associated with children's characters that can harm children's health, such as instant noodles, cookies or fast food with high fat content, but it seems unreasonable to curb the sale of Spiderman or Batman costumes for kid’s parties. Remember that a major program of childhood immunization in the Brazilian context, which is the national campaign against polio, that uses a child character (Zé Gotinha) to encourage children to take the vaccine dose. Thus, from the viewpoint of practical use of marketing communication, interested in preserving the child, public officials must establish policies that take into consideration aspects of consumed product and marketing practice used. 8.3 GIFT OFFERING Another practice of marketing worth mentioning is to offer gifts. In the food sector, over half of the websites presented giveaways (52.17% to all audiences, 58.06% children audiences). This practice suggests that advertisers do not differentiate the child audience of the general public to offer gifts. Regarding the type of gift, the offer of PC wallpaper has prevailed. In such cases, the brand is permanently displayed on the user's computer. Most websites also offers emoticons, which are fixed or animated symbols and can be used as complementary texts, making them attractive. 8.4 PARENTAL CONTROL Regarding the use of internet by children without adult supervision, it has been found that the notification to parents about using the internet is an important tool for policy online marketing. If parents have access to policies, they can establish restrictions on the use of the Internet by their children. Some websites have specific space for information to parents and guardians. In general, the information is accessible if parents are willing to consult. Many also provide a mechanism to contact the company if they have any questions. However, it was not evident wether parents actually supervise or not the activities of their children. Despite their awareness of the importance of knowing what their children are accessing on the Internet, there is no efficient control. But there are recommendations of several types disseminated by various media. There is no legislation regarding the requirements to apply parent’s permission to a child access the website seeking entertainment. These aspects may pave the way for companies wishing to hold the child's attention, without having to ask parents permission. PMKT – Revista Brasileira de Pesquisas de Marketing, Opinião e Mídia (ISSN 1983-9456 Impressa e ISSN 2317-0123 On-line), São Paulo, Brasil, V. 14, pp. 19-37, Abril, 2014 -www.revistapmkt.com.br 32 Communication Marketing Practices for Children in Websites Marcos Antonio de Andrade / Claudia Rosa Acevedo 8.5 LEGISLATION ABOUT PRACTICES OF COMMUNICATION MARKETING Regarding the legislation on the subject of this study, Brazil establishes, or is in the process of establishing specific rules on advertising directed at children. These rules generally deal with restrictions on network television or sale of food products accompanied with toys associated with children's characters. There are also claims of governmental and non-governmental associations interested in the subject, remanding actions from industry and government to defend the interests of children. However, with the exception of privacy protections, the government does not set rules for online marketing to children. Those rules basically deal with the food sector, leaving a side sectors that can attract children’s attention, especially the toy industry. It would be necessary to establish efforts to regulate all sectors and not just the food sector and establish guidelines for advertisers on how to communicate with children appropriately for each age. This self-regulation has an important role in protecting children for misleading advertising in any media in which children have access. For rules covering media accessed by children, legislation should take into account new technologies, like the internet, which are not subject to the same obligations to serve the public interest as the broadcast networks (TV and radio) are. Currently, there are no limits to the number or duration of exposure advertising on the internet. Also there is no requirement to advise children how to defend themselves. Must take into consideration what children are consuming, because the damage to their health is direct related to this factor. First of all, one needs to establish what is healthy and what is not. 9. FINAL CONSIDERATIONS For the sample studied, it was shown that advertisers do not distinguish between public child and others in their public websites. In the Brazilian context this suggests that there is no strategy different from those used in countries like the U.S. and UK, whose research shows similar results marketing. As the trend is that Brazil will increase its market share because of its growth potential, this is a matter to be taken into consideration for regulations and public policies? If other countries are taking actions in relation to the vulnerability of the child, measures in the Brazilian context could seek analogies between consumer behavior and mode of action of advertisers in Brazil with the developed countries. Regarding individual analyzes of each marketing practice studied, the results indicate that advertisers effectively these practices rely on their websites, and how children can access them whenever they want, they are vulnerable to persuasion attempts, and are susceptible an exhibition of the brand indefinitely. PMKT – Revista Brasileira de Pesquisas de Marketing, Opinião e Mídia (ISSN 1983-9456 Impressa e ISSN 2317-0123 On-line), São Paulo, Brasil, V. 14, pp. 19-37, Abril, 2014 -www.revistapmkt.com.br 33 Communication Marketing Practices for Children in Websites Marcos Antonio de Andrade / Claudia Rosa Acevedo Highlighting the food sector, the practices observed, the presence of advergames and the use of cartoon's characters are highlighted by the presence, in most of the surveyed websites, especially when the products are aimed at children, which suggests the objective determination of advertisers to attract and retain the attention of children. Considering the nutritional profile of foods that appear in the results have been highly negative, explicit to purchase and consume these items may raise concerns incentives websites examined. If promoted on websites foods are not healthy for children, marketing efforts to consume, but also rewarding children to consume them, may be of interest to public policy makers. Thus, the risk of damage depends in part on the nutritional profile of each mark individually. This should be extended to other sectors that have children as a target audience. The characteristics of what the child consumes must determine the scope of operation of policies to the welfare of the child. Given the above, the question of whether or not to prohibit the broadcasting of advertisements infant ceases to be only related to the nutritional profile or characteristics of the products consumed and also happen to be an ethical issue. The focus becomes whether the industry has the right or not to manipulate the naive child. The public interest needs to reflect on the best way to balance these issues. 9.1 LIMITATIONS OF THE STUDY The performance characteristics that may have influenced the results of the work were: As for sampling, this study used nonprobability sample, which does not allow control of sampling error, as well as generalizations from the sample to the universe. Three sectors of the market were used for observation of websites containing marketing practices to children. It would be important to a larger sample. The sample used in this study is not representative of the population of children users of the internet as a whole. In general, children use the internet for various purposes, including studies, socialization and entertainment social networks, and that can be achieved without necessarily going through marketing practices. 9.2 SUGGESTIONS FOR NEW RESEARCHS There is need for a broader research agenda in this area to support public policy efforts at selfregulation and accountability of the industry in relation to marketing practices to children on the Internet. This study intended to be the first step in this process in the Brazilian context. As this study did not intend to generalize the results for the Brazilian population, the results reported here are only valid for the studied sample. This is a new theme to be explored by researchers who can undertake a comparative study of the practices of Brazilian marketing with other countries Internet users. 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