Luís Duarte - Universidade de Lisboa
Transcrição
Luís Duarte - Universidade de Lisboa
LUÍS DUARTE CURRICULUM VITAE Address: Praceta Ary dos Santos, nº6, 3ºD 2620-070 Póvoa Santo Adrião, Portugal Telephone: +351969124996 Website & Portfolio: http:/homepages.lasige.di.fc.ul.pt/~lduarte Email: [email protected] Skype: duarte.lms LUÍS DUARTE PERSONAL DATA FULL NAME Luís Miguel Santos Duarte NATIONALITY Portuguese BIRTH DATE 04-Aug-1984 GENDER Male EDUCATION PHD IN INFORMATICS (PENDING THESIS DEFENSE – SCHEDULED FOR NOVEMBER 2014) 2008 – 2014 Institution: University of Lisbon Title: Videogames, Persuasion & Deceit Specialization: Informatics Engineering Supervisor: Prof. Dr. Luís Carriço MASTER IN INFORMATICS ENGINEERING 2006 – 2007 Institution: Faculty of Sciences, University of Lisbon Title: Group Therapy Facilitation Grade: 19 out of 20 Supervisor: Prof. Dr. Luís Carriço BACHELOR IN INFORMATICS ENGINEERING 2002 – 2006 Institution: Faculty of Sciences, University of Lisbon Specialization: Information Systems Grade: 16 out of 20 Page 1 HONORS & AWARDS INTERACT 2011 STUDENT DESIGN COMPETITION 2011 2nd place at Interact 2011 Student Design Competition for the work entitled "Augmento – Reinforcing Bonds with Augmented Mementos". BEST PAPER AWARD AT CSCWD 2009 2009 Best paper at CSCWD for the article: Luís Carriço, Luís Duarte, Marco de Sa, Rogerio Bandeira, Pedro Antunes (2009). “Tackling Collaborative-Design of Mobile Prototypes”. The 13th International Conference on Computer Supported Cooperative Work in Design (CSCWD'09), Santiago, Chile, April 22-24, IEEE Press, April, 2009. MERIT STUDENTSHIP 2004 Merit Studentship awarded for being the best Computer Science student in the Faculty of Sciences of the University of Lisbon for the academic year 2003 / 2004. MERIT STUDENTSHIP 2003 Merit Studentship awarded for being the best Computer Science student in the Faculty of Sciences of the University of Lisbon for the academic year 2002 / 2003. GRANTS PHD GRANT PhD Individual Scholarship issued by FCT (Fundaçao para a Ciencia e Tecnologia). Reference number: SFRH / BD / 39496 / 2007 EXPERIENCE ASSISTANT PROFESSOR 2013 – 2014 Faculty of Sciences, University of Lisbon Programming I (1st semester, multiple university courses) Computer Networks (2nd semester, Computer Engineering students) ASSISTANT PROFESSOR 2012 – 2013 Faculty of Sciences, University of Lisbon Introduction to Programming (1st semester, Computer Engineering students) Programming Laboratories (2nd semester, Computer Engineering students) Page 2 STUDENT SUPERVISION 2013 / 2014 Andre Justo - PHASED: Physiological Advanced Sensing Deployment. (Ongoing) 2012 / 2013 Filipe Fernandes - Virtual Ubiquitous Therapist. (Grade: 18 / 20) Paulo Ribeiro - ExodUS: Exergames for Ubiquitous Scenarios. (Grade: 16 / 20) 2011 / 2012 Jaime Carvalho - MEGA: Mobile Multimodal Extended Games. (Grade 18 / 20) Tiago Antunes – GeoTies: Monitoring & Communication Georeferenced System (Grade: 18 / 20) PUBLICATIONS 2014 Luís Duarte, Paulo Ribeiro, Tiago Guerreiro and Luis Carriço. A Preliminary Assessment of Physical & Virtual Presence in Exergames. In Proceedings of the 28th British HCI Conference, Southport, United Kingdom, 2014. Luís Duarte, Paulo Ribeiro, Tiago Guerreiro and Luis Carriço. Defining a Design Space for Persuasive Cooperative Interactions in Mobile Exertion Applications. In Proceedings of the 20th Conference on Collaboration and Technology (CRIWG 2014), Santiago, Chile 2014. 2013 Ivo Rafael, Luís Duarte, Luis Carriço and Tiago Guerreiro. Ferramentas Contextuais para Pessoas Cegas. In Proceedings of Interacçao 2013, 5th National Conference in Human Computer Interaction, Vila-Real, Portugal, 2013. Filipe Fernandes, Luís Duarte and Luis Carriço. DETACH, Criaçao de Aplicaçoes Moveis para Todos. In Proceedings of Interacçao 2013, 5th National Conference in Human Computer Interaction, Vila-Real, Portugal, 2013. Ivo Rafael, Luís Duarte, Luis Carriço and Tiago Guerreiro. Towards Ubiquitous Awareness Tools for Blind People. In Proceedings of the 27th International British Computer Society Human Computer Interaction Conference: The Internet of things, Brunel University, UK, 2013. Page 3 Diogo Marques, Tiago Guerreiro, Luis Duarte and Luis Carriço. Under the Table: Tap Authentication for Smartphones. In Proceedings of the 27th International British Computer Society Human Computer Interaction Conference: The Internet of things, Brunel University, UK, 2013. Luís Duarte, Luís Carriço. Persuasive Elements in Videogames: Effects on Player Performance & Physiological State. In Proceedings of the 10th International Conference on Advances in Computer Entertainment Technology (ACE 2013), Enschede, The Netherlands, 2013. Luís Carriço, Luís Duarte. In-Vivo Therapy Procedures: Design Process of a Geo-Referenced System. In Proccedings of the 19th Conference on Collaboration and Technology (CRIWG 2013), Wellington, New Zealand 2013. Isabel Sa, Marisa Alves, Luís Duarte, Luís Carriço. Self-monitoring using new Technologies. Poster presented at VI Congresso Internacional e XI Nacional de Psicologia Clínica, Santiago de Compostela, Spain, 2013. Isabel Sa, Marisa Alves, Luís Duarte, Luís Carriço. Facilitar a auto-monitorizaçao nas crianças utilizando as novas tecnologias. Poster presented at VIII Simposio Nacional de Investigaçao em Psicologia, Aveiro, Portugal, 2013. Filipe Fernandes, Luís Duarte, Luís Carriço. "Flow Specification Patterns of End-User Programmers: Lessons Learnt from a Health Mobile Application Authoring Environment Design". In Proceedings of Interact 2013, Cape Town, South Africa, 2013. Luís Duarte, Luís Carriço. "The Cake can be a Lie: Placebos as Persuasive Videogame Elements". In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13), Paris, France, 2013. Filipe Fernandes, Luís Duarte, Luís Carriço. "DETACH: Authoring Digital Therapeutic Artefacts". In Proceedings of Pervasive Health 2013, Venice, Italy, 2013. 2012 Diogo Marques, Luís Duarte, and Luís Carriço. 2012. Privacy and secrecy in ubiquitous text messaging. In Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion (MobileHCI '12). ACM, New York, NY, USA, 95-100. Jaime Carvalho, Luís Duarte, Luís Carriço. "An Analysis of Player Strategies and Performance in Audio Puzzles". In Proceedings of the International Conference on Entertainment Computing 2012 (ICEC), Bremen, Germany, 2012. Page 4 Tiago Antunes, Luís Duarte, Luis Carriço. “Geo Ties - Localizaçao em Conversas Moveis”. In Proceedings of Inforum 2012, Almada, Portugal, 2012. Jaime Carvalho, Luís Duarte, Diogo Marques, Luis Carriço. “Puzzles: Explorando Designs Multimodais”. In Proceedings of Inforum 2012, Almada, Portugal, 2012. Jaime Carvalho, Luís Duarte, Luís Carriço. "Puzzle Games: Player Strategies across Different Interaction Modalities". In Proceedings of Fun & Games 2012, Toulouse, France, 2012. Luís Duarte, Luís Carriço. ""Blue pill or red pill?” Placebo Effect and the Outcome on Physiological & Player Performance Metrics". In Proceedings of Fun & Games 2012, Toulouse, France, 2012. Luís Duarte, Luís Carriço. "Power me Up! An Interactive and Physiological Perspective on Videogames’ Temporary Bonus Rewards". In Proceedings of Fun & Games 2012, Toulouse, France, 2012. Luís Duarte, Tiago Antunes, Luís Carriço. "Can you feel it? Sharing heart beats with Augmento". In Proceedings of Augmented Human 2012, Megeve, France, 2012. Luís Duarte, Luís Carriço. "User Performance Tweaking in Videogames - a Physiological Perspective of Player Reactions". In Proceedings of Augmented Human 2012, Megeve, France, 2012. Luís Carriço, Luís Duarte, Marco de Sa, Tiago Antunes. "Therapy: Location-aware Assessment and Tasks". In Proceedings of Augmented Human 2012, Megeve, France 2012. Luís Carriço, Marco de Sa, Luís Duarte, Tiago Antunes. "From Paper to Personalized Digital Forms: Technology in Psychotherapy". In CHI 2012 Workshop for Interaction Design and Emotional Wellbeing, Austin, Texas, 2012. 2011 Luís Duarte, Luís Carriço. "The Influence of Performance-Oriented Widgets on Interactive Behavior while playing Videogames". In Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011), Lisbon, Portugal, 2011. Luís Duarte, Luís Carriço. "Coupling Interaction & Physiological Metrics for Interaction Adaptation". In Proceedings of Interact 2011, Lisbon, Portugal, 2011. Tiago Antunes, Luís Duarte, Luís Carriço. "Mobile Haptic Games". In Mobile Accessibility Workshop, organized at Interact 2011, Lisbon, Portugal, 2011. Page 5 Luís Carriço, Luís Duarte. "Haptic Interaction for Fear Therapy Procedures". In Mobile Accessibility Workshop, organized at Interact 2011, Lisbon, Portugal, 2011. Luís Carriço, Luís Duarte, Ricardo Pereira, Marco de Sa, Joao Faria, Isabel Sa, Gustavo Zurita, Nelson Baloyan. "Supporting Group Exposure Therapy". In Proceedings of SBSC 2011, Paraty, Rio de Janeiro, Brazil, 2011. 2010 Luís Duarte, Marco de Sa, Luís Carriço. “Utilizaçao de Dados Fisiologicos na Avaliaçao de Aplicaçoes Moveis”. In Proceedings of Interacçao 2010, 4th National Conference in Human Computer Interaction, Aveiro, Portugal, 2010. Luís Duarte, Marco de Sa, Luís Carriço. “Physiological Data Gathering in Mobile Environments”. In Extended Abstracts of UBICOMP 2010, Copenhagen, Denmark, 2010. Luís Duarte. “Interaction Assessment through Physiological Interfaces in Collaborative & Mobile Environments”. In Proceedings of the 12th International Conference on Human Computer Interaction with Mobile Devices, MobileHCI 2010, Lisbon, Portugal, 2010. Ines Oliveira, Ovidiu Grigore, Nuno Guimaraes, Luís Duarte. “Relevance of EEG Input Signals in the Augmented Human Reader”. In Proceedings of the First Augment Human International Conference, ISBN: 978-1-60558-825-4, Megeve, France, 2010. Luís Duarte, Luís Carriço. “The Unconventional Interaction Library: Tackling the Use of Physiological Interaction Modalities”. In Proceedings of C5, Conference on Creating, Connecting and Collaborating through Computing, San Diego, CA, USA, 2010. Luís Duarte, Luís Carriço. “The Collaboration Platform: a Cooperative Work Case-Study”. In Proceedings of C5, Conference on Creating, Connecting and Collaborating through Computing, San Diego, CA, USA, 2010. 2009 Ines Oliveira, Luís Duarte, Nuno Guimaraes, Luís Carriço, Ovidiu Grigore. “Towards Coupled Interaction – Practical Integration of Physiological Signals”. Berliner Werkstatt MenschMaschine-Systeme, 2009. Luís Duarte, Marco de Sa, Luís Carriço (2009). “Exploring Multimodal Interaction in Collaborative Settings”. In Proceedings of the 13th International Conference, HCI International 2009, San Diego, California, USA, 19-24 July, Lecture Notes in Computer Science, vol. 5611 /2009, pp. 19-28, Springer-Verlag: Berlin/Heidelberg, July 2009. ISBN: 978-3-642-02884-7. Page 6 Luís Carriço, Luís Duarte, Marco de Sa, Rogerio Bandeira, Pedro Antunes (2009). “Tackling Collaborative-Design of Mobile Prototypes”. The 13th International Conference on Computer Supported Cooperative Work in Design (CSCWD'09), Santiago, Chile, April 22-24, IEEE Press, April, 2009. BEST PAPER AWARD. Luís Duarte, Luís Carriço. “A Session Engine Approach for Synchronous Collaborative Environments”. In Proceedings of C5, Conference on Creating, Connecting and Collaborating through Computing, ISBN: 978-0-7695-3620-0, pp. 144-150, Kyoto, Japan, 2009. Marco de Sa, Luís Carriço, Luís Duarte, Tiago Reis (2009). Supporting the Design of Mobile Artefacts for Paper-Based Activities. Computer-Aided Design of User Interfaces VI, pp. 137150. Víctor Lopez-Jaquero, Francisco Montero, Jose Pascual Molina, Jean Verdonckt (Eds.), Springer: Dordrecht/Netherlends, April 2009. ISBN: 978-1-84882-205-4. Marco de Sa, Luís Carriço, Luís Duarte, Tiago Reis (2009). Supporting the design of mobile interactive artefacts. Journal of Advances in Engineering Software, Designing, modelling and implementing interactive systems, vol. 40 (12), pp. 1279-1286. Jose A. Gallud, María D. Lozano (Eds.), Elsevier, December 2009. ISSN: 0965-9978. DOI: 10.1016/j.advengsoft.2009.01.021. ISI Impact Factor (2007): 0.529; Papers per year: 12. 2008 Luís Duarte, Marco de Sa, Luís Carriço (2008). “Collaborative and Comparative Analysis of Mobile Artefact Usage”. In Proceedings of ICPCA'08, 3rd International Conference on Pervasive Computing and Applications, Alexandria, Egypt, October 06-08, pp. 429-441. Marwan Al-Akaidi, Lizhen Cui, Bin Hu, Bo Hu, Zongkai Lin, Yong Zhang (Eds.), IEEE Press, October 2008. ISBN: 978-1-4244-2020-9. Luís Duarte, Luís Carriço, Marco de Sa. “Analise Comparativa e Colaborativa para Artefactos Moveis”. In Proceedings of Interacçao 2008, 3rd National Conference in Human Computer Interaction, Evora, Portugal, October 15-17, pp. 55-65. Jose Creissac Campos, Daniel Gonçalves, Teresa Romao and Luís Rato (Eds.), GPCG, October 2008. ISBN: 972-98464-9-9. Marco de Sa, Luís Carriço, Luís Duarte, Tiago Reis (2008). Multi-Purpose Mobile Artefacts. International Journal of Smart Home, vol. 22, nº 4, pp. 75-88. Sajal K. Das (Eds.), Science & Engineering Research Support Center, October 2008. ISSN: 1975-4094; @{www.sersc.org}. Marco de Sa, Luís Carriço, Luís Duarte, Tiago Reis (2008). A Mixed-Fidelity Prototyping Tool for Mobile Devices. In Proceeding of AVI'08, International Working Conference on Advanced Visual Interfaces, Napoli, Italy, pp. 225-232. ACM Press, May 2008. ISBN: 1-978-60558-1415. Tiago Reis, Marco de Sa, Luís Duarte, Luís Carriço (2008). A Mobile Therapy Framework: MultiModal Extensions and Usage Examples. In Proceeding of the IADIS International Page 7 Conference on Applied Computing, Algarve, Portugal, April 10-13, pp. 133-140. IADIS Press, April 2008. ISBN: 978-972-8924-56-0. Marco de Sa, Luís Carriço, Luís Duarte Tiago Reis (2008). A Framework for Mobile Evaluation. In Proceedings of CHI'08, SIGCHI Conference on Human Factors in Computing Systems (extended abstracts), Florence, Italy, April 05-10, pp. 2673-2678. ACM Press, April 2008. ISBN: 978-1-60558-012-X. Extended abstracts acceptance ratio: 38%. Marco de Sa, Luís Carriço, Luís Duarte, Tiago Reis (2008). Multi-Purpose Proactive mArtifacts. In Proceedings of SAC'08, ACM Symposium on Applied Computing, Ubiquitous Computing Track, Fortaleza, Brazil, pp. 1629-1633. ACM Press, March 2008. ISBN: 978-159593-753-7. Track full-paper acceptance ratio: 24% 2007 Luís Carriço, Marco Sa, Luis Duarte, Joao Carvalho. Managing Group Therapy through Multiple Devices, Human-Computer Interaction. HCI Applications and Services, 12th International Conference, HCI International 2007, Proceedings, Part IV, Beijing, China, July 22-27, Lecture Notes in Computer Science, vol. 4553/2007, pp. 427-436, Jacko, Julie A. (Eds.), Springer: Berlin / Heidelberg, 2007. 10.1007/978-3-540-73111-5_48, ISSN: 03029743 (Print) 1611-3349 (Online), ISBN: 978-3-540-73109-2. Luís Duarte, Luís Carriço, Marco Sa, Diogo Luís. JOINTS - Addressing Group Psychotherapy Requirements. In Proceedings of ICEIS 2007, the 9th International Conference on Enterprise Information Systems, Funchal, Madeira - Portugal, pp. 3006-309, INSTICC, June, 2007 ISBN: 978-972-8865-92-4. Luís Duarte, Luís Carriço, Marco de Sa. Using an XML Based System in Group Psychotherapy. In Proceeding of XATA2007 - XML: Aplicaçoes e Tecnologias Associadas, Lisbon, Portugal, pp. 240-240, February, 2007, ISBN: 978-972-99166-4-9. 2006 Luís Carriço, Marco de Sa, Luís Duarte, Tiago Reis. Supporting Group Analysis in Psychotherapy. At Interacçao 2006, 2nd National Conference in Human Computer Interaction, Braga, Portugal, 2006. Page 8 SEMINARS & TALKS SEMINARS PhD Seminar: Videogames, Persuasion & Deceit. At PhD Day, Instituto Superior Tecnico (Tagus Park Campus), Universidade de Lisboa, 2014 PhD Seminar: Videogames, Feedback & Rewards: of Physiology and Performance. At Faculty of Sciences, University of Lisbon, 2012. PhD Seminar: User Performance Analysis in Mobile Games through Physiological Assessment Mechanisms. At Faculty of Sciences, University of Lisbon, 2011. PAPER PRESENTATIONS Ferramentas Contextuais para Pessoas Cegas. At Interacçao 2013, Vila-Real, Portugal, 2013. DETACH, Criaçao de Aplicaçoes Moveis para Todos. At Interacçao 2013, Vila-Real, Portugal, 2013. Persuasive Elements in Videogames: Effects on Player Performance & Physiological State, At ACE 2013, Enschede, The Netherlands, 2013. An Analysis of Player Strategies and Performance in Audio Puzzles. At ICEC 2012, Bremen, Germany, 2012. Blue pill or red pill?” Placebo Effect and the Outcome on Physiological & Player Performance Metrics. At Fun & Games 2012, Toulouse, France, 2012. Power me Up! An Interactive and Physiological Perspective on Videogames’ Temporary Bonus Rewards. At Fun & Games 2012, Toulouse, France, 2012. The Influence of Performance-Oriented Widgets on Interactive Behavior while playing Videogames. At ACE 2011, Lisboa, Portugal, 2011. Relevance of EEG Input Signals in the Augmented Human Reader. At Augmented Human 2010, Megeve, France, 2010. The Unconventional Interaction Library: Tackling the Use of Physiological Interaction Modalities. At C5 2010, San Diego, California, USA, 2010. The Collaboration Platform: a Cooperative Work Case-Study. At C5 2010, San Diego, California, USA, 2010. A Session Engine Approach for Synchronous Collaborative Environments. At C5 2009, Kyoto, Japan, 2009. Page 9 Collaborative and Comparative Analysis Of Mobile Artefact Usage. At ICPCA 2008, Alexandria, Egypt, 2008. Supporting Group Analysis in Psychotherapy. At Interacçao 2006, 2nd National Conference in Human Computer Interaction, Braga, Portugal, 2006. POSTER PRESENTATIONS DETACH: Authoring Digital Therapeutic Artefacts. At Pervasive Health 2013, Venice, Italy, 2013. Coupling Interaction & Physiological Metrics for Interaction Adaptation. At INTERACT 2011, Lisboa, Portugal, 2011. Physiological Data Gathering in Mobile Environments. At UBICOMP 2010, Copenhagen, Denmark, 2010. Addressing Group Psychotherapy Requirements. At the 9th International Conference on Enterprise Information Systems, Funchal, Madeira - Portugal, 2007. Using an XML Based System in Group Psychotherapy. At XATA2007 - XML: Aplicaçoes e Tecnologias Associadas, Lisboa, Portugal, 2007. WORKSHOP PRESENTATIONS From Paper to Personalized Digital Forms: Technology in Psychotherapy. At Interaction Design & Emotional Well-Being Workshop, part of CHI 2012, Austin, Texas, USA, 2012. Haptic Interaction for Fear Therapy Procedures. At Mobile Accessibility Workshop, part of INTERACT 2011, Lisboa, Portugal, 2011. Mobile Haptic Games. At Mobile Accessibility Workshop, part of INTERACT 2011, Lisboa, Portugal, 2011. DOCTORAL CONSORTIUM Doctoral Consortium presentation: Interaction Assessment through Physiological Interfaces in Collaborative & Mobile Environments. At MobileHCI 2010, Lisboa, Portugal, 2010. Page 10 COMMITTEES CONFERENCE ORGANIZATION Demonstrations co-chair for Pervasive Health 2013, held in Venice, Italy. E-Proceedings Co-Chair for MobileHCI 2010, held in Lisbon, Portugal. PROGRAM COMMITTEE ACE 2014, held in Funchal, Madeira, Portugal. ACE 2013, held in Enschede, the Netherlands. ACE 2012, held in Kathmandu, Nepal. Fun & Games 2012, held in Toulouse, France. ACE 2011, held in Lisbon, Portugal. REVIEWING JOURNALS International Journal of Human-Computer Studies Journal of Human-Computer Interaction CONFERENCES ACE (2011, 2012, 2013, 2014) ACHI (2012) CHI (2012, 2013, 2014) CRIWG (2010, 2011, 2012, 2014) CSCWD (2009, 2010) DIS (2012, 2014) IHC (2010) Interacçao (National Conference) (2008, 2010, 2013) INTERACT (2009, 2013) MobileHCI (2008, 2010, 2012, 2013) SAC 2010 SMPE 2009 VR 2011 W4A 2012 PROJECTS SMARTPHONES FOR SENIORS Smartphones for Seniors (S4S), is a Portuguese collaborative R&D project coordinated by Microsoft, which aims to provide more adapted technology to the senior population in mobile scenarios, by customizing the user interfaces of the basic functions of a Windows Phone 7 smartphone. It also includes the redesign of more advanced tools such as video calling and communication with social media in order to allow remote interaction with users of social networks, as well as synchronous or asynchronous conversation, covering also audiovisual communication. Page 11 Role in project: Development of the Windows Mobile 7.1 application XisQue. The application utilizes a specialized service which allows senior citizens to ask questions using natural language patterns. The system retrieves the five most relevant results. Emphasis was given to the design, abiding to Microsoft's Modern UI design paradigms, while keeping the utmost concern for the intrinsic requirements of the target population. AA10 Usability evaluation of the A10’s (Android smart-phone) configuration system. The project involved Caixa Magica (company that offers technological robust solutions based on Open Source Software to the domestic and enterprise market) and Sapo (a Portuguese internet service provider). Role in project: assisting senior researchers during the experimental period, observing subjects and taking notes. AAA ANACOM (Portuguese regulator for telecommunication companies) website accessibility evaluation. Accessibility study with 50 individuals with a diversity of mild to severe impairments (e.g. motor, vision). The project lasted from November 2009 until April 2010. Role in project: conducting experiments and assisting senior researchers by observing subjects and taking annotations addressing their interaction patterns, hesitations and difficulties originating from poor accessibility in the assessed website. Tools used within this project included Morae usability testing software and a Portuguese speech synthesis application. INSITHE This project aims at providing a solution for mobile, time/space distributed, therapy sessions, complementing SCOPE and JoinTS projects. SCOPE targeted psychological diagnosis, thus covering part of the therapist´ homework, namely patient-data management and analysis. JoinTS provided enhanced homework tools that allow patients to fill multifaceted static artifacts and enable therapists to create them. It also addressed groupsessions, in different controlled-setting arrangements, but within the "same-time/sameplace" scenario. InSiThe expands the Information and Communication (IC) platform of JoinTS, to cope with remote and outdoors settings. It will contribute to a definitive set of models, a specification language and an IC platform that fully covers CBT in all scenarios. The definition of new therapeutic approaches, supported by the adequate technology, particularly for the envisioned scenarios is also a major goal. Page 12 Role in project: Assistance in prototyping mobile and desktop applications, designing the system's architecture and designing trials and experimental periods. Supervision of a total of 3 students who carried their MSc thesis in the context of this project. JOINTS JoinTS (Joint psychological TherapieS) is a project that aims at providing extended support to psychotherapy processes that focus patients’ autonomy, activity and self-regulation. It provides coverage of the patient centred activities through different settings and utilizing emerging technologies. The computational support will also aim at facilitating group therapy and therapist collaboration. In a word, the project stands on joint therapy processes. Role in project: Develop an in-session collaborative monitoring tool for therapists, enabling them to observe patients' activities during co-located meetings. The development encompassed the creation of a flexible communication library which feature a set of modules for group management, communication and publish / subscription services. SCOPE SCOPE's (Supporting Cognition Outlines on Psychological Evaluation) main objective is the definition of computer support for psychological assessment, diagnosis and therapy processes. SCOPE supports psychotherapy processes through the use of adequate cognitive mapping tools, based on emerging interaction techniques and systems and on new and adaptive visualization approaches, which naturally integrate the interview, analysis and diagnosis process. The computational support aims at helping therapists delineate the cognitive organization and the dysfunctional cognitive processes of the patient, through cognitive and narrative approaches; as well as the patients work throughout the entire therapy process. Role in project: Develop a set of mobile applications capable of interpreting digital artefacts' specification and create the corresponding visual representation. This process also included the development of a logging engine capable of recording all interactions performed with each digital artefact. A log-player tool was also developed allowing therapists to visualize all patients' interactions with the artefacts. Page 13 TECHNICAL SKILLS DATA MANAGEMENT & ANALYSIS SQL Server, SPSS 18+, MS Excel, Microsoft Business Intelligence & Reporting Tools PROGRAMMING & MODELING C#, Java 1.3+, C, Python, Prolog, Pascal, SQL, Visual Basic, HTML, UML TOOLS & FRAMEWORKS Microsoft XNA 3.0+, Microsoft .NET Framework, Microsoft Compact Framework 3.0+, Game Maker 6.0, Microsoft Business Intelligence Tools, Microsoft Office, Eclipse IDE, Morae usability testing software, CommonKads, GNU C Compiler, Oracle 9i, SQL Tools, Weka, JUnit, IPTables, SNORT, Networking Tools (TCPDump, Wireshark, Dig, Host, Telnet, Netcat, IP, Ping(6), Traceroute(6)) OPERATING SYSTEMS Microsoft Windows (since 95), Unix Systems (working knowledge), Windows Mobile 5+, Windows Phone 7+, Android 2.0+ RESEARCH SKILLS USER RESEARCH METHODS Heuristics Observation Ethnography Participatory Design Thinking Aloud Biometrics Analysis WRITING SKILLS Ability to summarize months or years of research in publications with strict space limitations Ability to write for multidisciplinary audiences Ability to gauge level of detail on technical aspects, results and contributions according to the type of publication being issued PRESENTATION SKILLS Ability to summarize months or years of research in short presentations, highlighting the primary contributions in a concise way and maintaining understandability Ability to present to multidisciplinary audiences with individuals from various backgrounds and with different levels of expertise Page 14 STATISTICS Working knowledge of statistics Familiarity with parametric (ANOVA) and non-parametric tests (Friedman, Wilcoxon, etc.) Working knowledge of statistical tools (SPSS) OTHER SKILLS SELF-MANAGEMENT SKILLS Integrity, Self-awareness, Self-confidence, Resilience, Perseverance, Patience PEOPLE SKILLS Communication, Presentation, Facilitation, Team Work, Leadership (strong believer of a leadership by example approach), Mentoring, PROFESSIONAL SKILLS Critical Thinking, Multitasking, Planning, Time Management, Tech Savvy, Tech Trend Awareness, Research. Diversity Awareness, Disability Awareness, MODELING (HOBBY) Moderate level construction skills Moderate level painting skills & techniques Winner of some national model painting accolades LANGUAGES PORTUGUESE Native Language ENGLISH Advanced User FRENCH Basic User SPANISH Basic User REFERENCES LUÍS CARRIÇO Institution: University of Lisbon Position: Associate Professor Email: [email protected] Page 15 Skype: lmcarrico Phone: +351217500603 MARCO DE SÁ Institution: Twitter Position: Senior User Researcher Email: [email protected] Skype: marcoabelha Phone: +14088962944 Page 16